Well, let's see...
-Progress on the geosynchronous magma-killsat-tower is slow, but steady. Recently remembered I need to use bridges, not floors, for the drop hatches. I'm almost done completely clearing out my control room too, so soon the level placement can begin. After that, I can probably start actually using it, if I build another layer for maintenance...
-I decided to expand into the caverns, by opening up a small hole in my wall and then walling off a larger portion of the caves so I could collect trees and plants. Then I found out the hard way that (flying) forgotten beasts and evil biomes are a scary combination. Fourteen dead Dwarves later, I think I've stopped the perpetual reanimation, although now I've got a lot of tantruming Dwarves. None have gone SRM yet...
-The Goblins really like laying siege against me. Since this fort is dedicated to the magma killsat and not military endeavors, I "win fights" by sealing the fort off... so when they finally get bored, the goblins leave long enough for traders to show up on the map, and before they even get to the gate a vile force of darkness has arrived. With more trolls, more mooks, and more legendary weaponmasters than the previous one. Recently they even brought one guy who appeared to be a tactician; legendary and purple but unarmed.
-Turns out that caravan wagons won't drive over cage traps. Well screw you too then mountainhomes, my food is more valuable than the crap you bring me.