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Author Topic: What's going on in your fort?  (Read 6200378 times)

Caprealis

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Re: What's going on in your fort?
« Reply #24210 on: July 10, 2012, 11:09:41 pm »

Food stocks are full, Everyone is happy.. Pets are dying of old age.. Nothing interesting is going on.. Yet.

It seems to be a normal day in my fortress..

Take a look if your bored.
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Xerillum

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Re: What's going on in your fort?
« Reply #24211 on: July 10, 2012, 11:25:22 pm »

You mean to tell us you threw away potential weresoldiers.

YOU MONSTER!

Can weredwarves be safely used as soldiers? I just did it to keep the fort from grinding to a halt every full moon.
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Splint

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Re: What's going on in your fort?
« Reply #24212 on: July 10, 2012, 11:26:38 pm »

Isolation chambers can accomodate them, or alternativly do some science to see if they'll attack eachother while transformed by seperating the infected from the uninfected in thier own settlement.

Xerillum

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Re: What's going on in your fort?
« Reply #24213 on: July 10, 2012, 11:31:48 pm »

I'll have to try exposing useless migrant squads to the remaining werelizard before she dies off.
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sirinon

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Re: What's going on in your fort?
« Reply #24214 on: July 10, 2012, 11:33:07 pm »


Iron ore and flux boulders.
I'm certain I'll be hitting iron ores on my map, and the flux I can order from my caravans. Besides, iron is really good by itself, so why make steel? I mean, sure, it's stronger and more valuable, but since when has valuable armor ever saved your life?

I'm just saying.

Steel armor has a MUCH higher chance of stopping critical hits.

Steel weapons critical MUCH more often.
There is that bit, but I'm a really lazy DFer, and for the most part I don't want to do more work than necessary. Iron is good enough for me, but perhaps I could make some steel armor and give it to my Knights...

I think he means that damage and blocking aside, iron does well enough, so the added effort to make steel would be impractical for him early on.
Other than the rest of the above, this ^^^ is my main point.

I used to think like you until the latest version came out which seems to make armour alot more realistic, My dwarves used to cope fine with copper weapons/Armour in 31.25 however I just lost 32 copper armoured and very well trained dwarves to a seige of FROGMEN with blacksteel spears.

I am now making steel as fast as possible as I value my elite Squads very much.
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Splint

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Re: What's going on in your fort?
« Reply #24215 on: July 10, 2012, 11:39:10 pm »

Well I play humans more than dwarves now, so I have soldiers with more wieght to throw around....

Corai

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Re: What's going on in your fort?
« Reply #24216 on: July 10, 2012, 11:42:12 pm »

Isolation chambers can accomodate them, or alternativly do some science to see if they'll attack eachother while transformed by seperating the infected from the uninfected in thier own settlement.

Two werelizards wont fight, but a werelizard and a weremoose will. As long as they are the same "species" they will not fight.
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Splint

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Re: What's going on in your fort?
« Reply #24217 on: July 10, 2012, 11:48:41 pm »

.... Would wereelks be good soldiers?

sisok

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Re: What's going on in your fort?
« Reply #24218 on: July 10, 2012, 11:53:09 pm »

So I decided to get a little adventurous and dig an exploratory tunnel to the caverns...ended up overshooting the first two caverns and struck the third...my first stairwell luckily ended up on a pillar, overlooking a demonic fortress, and now my entrance is nearly carved out and booby-trapped. I haven't even hit my first goblin seige yet!!!!

I did (sort of) think ahead and am in process of crafting a lever system that can divert my well down the accursed flight of stairs, but I'm still little skittish with regards to channelling the river into my well, but hopefully the door I built in the channel and roofed over is watertight enough to keep the well from flooding over...again...
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Urist Da Vinci

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Re: What's going on in your fort?
« Reply #24219 on: July 11, 2012, 12:17:23 am »

The dwarven liason that came with the caravan wouldn't start a meeting until I first released and spoke with a human vampire law-giver that arrived. The human vampire wanted to leave the meeting at times to wander off and drink from sleeping dwarves, but the follow command and locking doors stopped that. I managed to trick him into the baron's tomb and lock the doors after the meeting, and am now negotiating dwarven imports.

I think I'll use the human vampire to create a "well of unlife". Might even convert the fort to vampirism.

Reudh

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Re: What's going on in your fort?
« Reply #24220 on: July 11, 2012, 12:31:04 am »

The dwarven liason that came with the caravan wouldn't start a meeting until I first released and spoke with a human vampire law-giver that arrived. The human vampire wanted to leave the meeting at times to wander off and drink from sleeping dwarves, but the follow command and locking doors stopped that. I managed to trick him into the baron's tomb and lock the doors after the meeting, and am now negotiating dwarven imports.

I think I'll use the human vampire to create a "well of unlife". Might even convert the fort to vampirism.

Imagine the news story.

"HUMAN DIPLOMAT CAUGHT IN HORROR BLOOD-DRINKING RITUAL- INTERNATIONAL INCIDENT - DWARVES CLAIM VENGEANCE WILL BE SWIFT - ELVES PUSSY-FOOTING WEAKLINGS AS USUAL - GOBLINS EAGERLY AWAIT FURTHER NEWS. All this at 9.

Hanslanda

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Re: What's going on in your fort?
« Reply #24221 on: July 11, 2012, 12:35:20 am »

 And on the weather, a front of blood rain will be moving in around thursday in the Hellstricken hills. A high pressure zone in Gobletfire the Throne of Dementia will lead to rain in the Forest of Gold, and then a front of fog on the Placid Prairies. And remember to stay away from water next week, as its almost winter and you know how fast water freezes in winter. Instantly. ****ing instantly. So don't go swimming anytime soon.
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Stoup

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Re: What's going on in your fort?
« Reply #24222 on: July 11, 2012, 12:46:17 am »

My scarce supply of wood is coming to bite me in the ass as I work on setting up my massive dwarven water reactor that will make up the first 2 or 3 levels of my underground temple. I just barely got enough from an incoming caravan to finish the water wheels, now I'm short again for all the horizontal axles I'll need... I still don't really even know what i intend to power with all this. Probably a minecart death barrier moving at lethal speeds to act as a shield...?
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Zale

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Re: What's going on in your fort?
« Reply #24223 on: July 11, 2012, 01:28:02 am »

I set up a channel from the river to fill an underground reservoir. Neglected to take water pressure into account.

Flooded a moderate amount of the lower portions of my fort.. but I was waiting for something !FUN! to happen, so I just.. encouraged it. With many, many tunnels from the river into my fort.

Now, I have a small section of survivors behind to sets of doors (An airlock) who are slowly going insane.

And some migrants overhead, but I have no way to lower the drawbridge to let them into the madness.

When the fort dies, I'll have to check it out with a water-breathing adventurer.
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DrKillPatient

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Re: What's going on in your fort?
« Reply #24224 on: July 11, 2012, 02:42:43 am »

Just found an embark site that has a very fast-moving evil cloud type that instantly zombifies any creature within it. Even worse, the fog-zombies' bite carries the sickness to other creatures. I'm going to attempt an embark and see whether I can raise walls quickly enough to hold back the clouds long enough for my dwarves to construct a dwelling of some sort. Hiding underground will be necessary at first, but is cowardly in the long term. Rather, I plan to establish a citadel that looms over the fog, raining doom upon enemies below.*

Starting out will be especially hard as well because the nature of the fog causes any animals that I bring along (often cats, war dogs, or fowl) to be a severe liability due to their tendency to bite and move about quickly. (Two war dogs on a test embark wandered into a cloud of fog and were able to zombify all seven starting dwarves in less than a day!) On the other hand, bringing no animals for food products essentially forces upon me the need for a vegan fortress! I've actually wanted to try such a thing as of late. Perhaps I can uphold an ideal of "prevent as much nonsapient animal suffering as possible within the fortress, but make up for it outside because goblins aren't nonsapient animals".

*Speaking of raning doom on enemies below, do the new parabolic arc physics permit catapaults to fire at enemies on a lower level?
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