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Author Topic: What's going on in your fort?  (Read 6199009 times)

Jacob/Lee

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Re: What's going on in your fort?
« Reply #23940 on: June 29, 2012, 12:40:43 am »

One of these
Spoiler (click to show/hide)
just stole one of these
Spoiler (click to show/hide)
and flew off.

This game...

edit: just happened again.

small birds: 2
dwarves: 0
I had one of those birds steal a stopped minecart right off the tracks. The wiki claims that minecarts moving too fast can't be stolen, so maybe if a kea lands on the tracks while a minecart is going down the rails...

alesia

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Re: What's going on in your fort?
« Reply #23941 on: June 29, 2012, 12:48:44 am »

Meanwhile, in Emeraldlanterns, my second and final batch of migrants swooped in.  Joyously enough, I got a legendary armorsmith I can actually keep thanks to wave size and gender ratio.  (Every time I have to exit without saving because there were only three dwarves, or eight ladydwarves in a row, and yet I just got some really *useful* skills ... well, I die a little on the inside. But with such limited labor and long prospective timeframe, possibility of babymaking trumps all, and my savescumming algorithm is really specific.)

A week later, whups, said legendary armormaker enters possessed mood.  No adamantine yet - we're in Sandstone, Year 1, for pete's sake - but at least we have some steel smelted.  I'm glad I got the magma furnace sector up and running so early! ... even if I mostly did it for the glass.  She'll probably craft a single High Boot menacing with a bazillion dolomite spikes (on the inside, given dworfly intelligence).

Also, if the artifact-imaging process goes anything like engraving the dining room did, there will be many, many pictures of ettins and minotaurs and cyclops ripping off elven and goblin arms and reaping general havok.  Smaller Region + 100 Titans + 100 caves + 400 years = Good Times For All!
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Korva

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Re: What's going on in your fort?
« Reply #23942 on: June 29, 2012, 12:55:45 am »

Keas are awesome. :D

There should really be a weight-to-bodysize limit on what snatchers can make off with, though.

So, migrant wave #4. 13 of the buggers. I do my usual inspection to check what use I can make of them, and have to do a double-take when I see that the first of the bunch has a single kill to his name: a dragon. Other migrants have trickled in with maybe a goblin or two under their belt, but this is something else. His combat skills are crap, he's really a siege engineer, but I'm still going to give him something fancy once this fort moves past the "chaotic hole in the ground" stage.
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Jacob/Lee

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Re: What's going on in your fort?
« Reply #23943 on: June 29, 2012, 02:02:27 am »

That is a badass siege engineer. You get the cool dwarves! :( all I got was a hunter who was a professional dodger, shield user and armor user as well as an adept marksdwarf with 300 animal kills to his name, all in the same forest. He strolled onto the map like a pimp though, with his only piece of jewelry (a +kea bone crown+) probably tilted slightly on his head.

Reudh

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Re: What's going on in your fort?
« Reply #23944 on: June 29, 2012, 04:36:19 am »

Had a look around hell. Nothing there.

Built a staircase into it, and begin establishing a small perimeter.

Three Ash Monsters show up. Bah. Weak. One of them falls over and its head and upperbody fall apart. Another gets a BABY punching the top of its head tissue away.

No more demons for a while. Nothing, nothing at all...

Then Wabam! Sheep monsters! These guys are marginally nastier. They are made of flesh, and they're huge and nimble, and spit web. But we take them out as well.

Then I look on the units list to see why I am having such massive FPS loss (periodic hangs, 4fps), and 175 units (not counting our resident FB, or three pond grabbers).

Amber Devils
Ash Devils
Sheep Monsters
Ghosts of Soot
Ghosts of Tears
Devil of Vomit

The ash devils, ghosts of soot and ghosts of tears are laughably easy. They lose parts to a light tap.

The amber devils on the other hand are tough, nimble and angry. The sheep monsters are tough, nimble and angry, and spit web.

The Devils of Vomit spit frozen devil of vomit extract, which does more injury than the fever causing syndrome ever will..

Bugger, bugger, bugger.

I order everyone out of the way, besides a select few masons to seal off the area, but by this stage our hunters foolishly have begun hunting the sheep monsters and getting themselves ripped apart for their troubles.

So, my army is holding up well so far. Three civilians have died, and around twenty demons. Three demons have a name.
My army is split up into four man units, plus the Sabreheals Rangers, a squad of 10.


Then they begin fainting in droves. Fighting hard like this is making them over-exerted.

We've now lost three of the army due to being punched in the face while sleeping; heaps more have fainted clean away, including:

Vucar Speardances, an aptly named speardwarf who got his shoulder broken.
Onol Tombleopard, a thirteen year old swordsdwarf.
Kadol Mutemirrors, an axedwarf who defeated a forgotten beast 1v1 at only competent level.
Amost Pricedcoal, a speardwarf.


Nearly all surviving members are at least Tired, most of those are Exhausted or Over Exerted. It doesn't look good. While we've defeated huge amounts of demons already, our army is tired and weakening. The periodic hangs and slow fps aren't helping either.

[EDIT: the Gabbro Captain and Granite Captains both just fell in battle. Most of the army has retreated].
« Last Edit: June 29, 2012, 04:40:46 am by Reudh »
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Scott Cee

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Re: What's going on in your fort?
« Reply #23945 on: June 29, 2012, 06:48:35 am »

A forgotten beast rocked up in the caverns beneath the Bronzemark, so I immediately dispatched the Virtuous Gears (who I named after characters from Gears of War) to take that bad lizard out before it reached my fortress proper and burned it up with fireballs. Baird the legendary speardwarf, being much more agile than the rest, reached it first and, after attemping to kick it to death, killed it by stabbing it in the head, but then died when his waterskin full of dwarven wine exploded.

The Speardwarf is caught in a burst of boiling dwarven wine!
Baird Solozuzul, Speardwarf has bled to death!

Poor ol' Baird. :(
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Scott Cee Cancels Sleep : Playing Dwarf Fortress

Reudh

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Re: What's going on in your fort?
« Reply #23946 on: June 29, 2012, 07:38:50 am »

In the end, the number of attackers reached higher than 300. The dwarves never stood a chance. Our last survivor was Minkot "Valiant". He sat in hell, missing a leg, just sitting in one place. Eventually, he got thirsty; a ghost of ash came over to him; he punched its head off, then sat for a while longer. Eventually the demons left and went back to hell, finding Valiant alone and mortally wounded, they killed him.

First true loss, all others were abandoned rather than conquered. (History records kobolds took advantage of the demon crisis to steal cave spider silk cloaks.).

MadocComadrin

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Re: What's going on in your fort?
« Reply #23947 on: June 29, 2012, 07:47:04 am »

So much gold! I'm not quite sure what to do with it all. I might make a gold tower, or a gold aquaduct.

Why not both?
A pure gold toweraduct? Genius!
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Terra_Inc

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Re: What's going on in your fort?
« Reply #23948 on: June 29, 2012, 08:01:51 am »

So much gold! I'm not quite sure what to do with it all. I might make a gold tower, or a gold aquaduct.

Why not both?
A pure gold toweraduct? Genius!

Yay for gold constructions. :D I have a carpton of the stuff as well, and not much to use it for.
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Men of broader intellect know that there is no sharp distinction betwixt the real and the unreal...

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Broseph Stalin

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Re: What's going on in your fort?
« Reply #23949 on: June 29, 2012, 08:09:38 am »

Started using wheelbarrows for weapons, armor, cloth and finished goods. My dwarves are having a hard time understanding that taking the 500 pound bin full of stuff to the one pound sword then taking the lot back to the stockpile is pretty damn stupid.

Korva

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Re: What's going on in your fort?
« Reply #23950 on: June 29, 2012, 08:44:50 am »

The first goblin ambush has come to Windchants. Nasty combo, too: lashers and crossbows. I'm not nearly ready to take these blighters on, but I can't sit it out either since the human caravan is still in my fort and they'll likely go berserk long before the goblins might get bored. Gotta redesign my temporary entrance so I can hopefully lure some of the goblins into cage traps without exposing the depot.

On a related note: having to actually worry about wagon access now is driving me crazy. This is a tropical forest so trees pop up everywhere. One moment the path is clear, the next moment a sneaky tree blocks it and the wagons pass me by with the caravans' best stuff. Once the goblin ambush is dealt with, I'm gonna build a temporary road to my temporary entrance. As long as there is a clear path, will the caravan spawn so it can use it?
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Broseph Stalin

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Re: What's going on in your fort?
« Reply #23951 on: June 29, 2012, 09:02:54 am »

Do strange moods honor stockpile designations? I just had a possessed dwarf ignore a stockpile full of hematite set to give to the smelters and walk all the way down into the mines for a piece.

crazysheep

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Re: What's going on in your fort?
« Reply #23952 on: June 29, 2012, 09:13:19 am »

As long as there is a clear path, will the caravan spawn so it can use it?
Yes. So long as your depot is accessible (when you check using D), caravans will spawn and head for your fort.

Do strange moods honor stockpile designations? I just had a possessed dwarf ignore a stockpile full of hematite set to give to the smelters and walk all the way down into the mines for a piece.
No, strange moods honour burrows and forbidden items, but that's about it. I use DFHack during strange moods to find out what items I need to forbid.
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Broseph Stalin

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Re: What's going on in your fort?
« Reply #23953 on: June 29, 2012, 09:15:42 am »

As long as there is a clear path, will the caravan spawn so it can use it?
Yes. So long as your depot is accessible (when you check using D), caravans will spawn and head for your fort.

Do strange moods honor stockpile designations? I just had a possessed dwarf ignore a stockpile full of hematite set to give to the smelters and walk all the way down into the mines for a piece.
No, strange moods honour burrows and forbidden items, but that's about it. I use DFHack during strange moods to find out what items I need to forbid.
Guess I can just chalk it up to dwarves being stupid.

crazysheep

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Re: What's going on in your fort?
« Reply #23954 on: June 29, 2012, 09:17:42 am »

Do strange moods honor stockpile designations? I just had a possessed dwarf ignore a stockpile full of hematite set to give to the smelters and walk all the way down into the mines for a piece.
No, strange moods honour burrows and forbidden items, but that's about it. I use DFHack during strange moods to find out what items I need to forbid.
Guess I can just chalk it up to dwarves being stupid.
Or he really, really likes hematite.
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"Don't be in such a hurry to grow up, for there's nothing a kid can't do."
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