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Author Topic: What's going on in your fort?  (Read 6198580 times)

Tibbz2

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Re: What's going on in your fort?
« Reply #23865 on: June 25, 2012, 03:35:25 pm »

New embark! (again)

This one is hopeful though! I have a decent layout that I like! :D
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THE DEMONS ESCAPED MY ICE TRAP AND NOW MY LAST WARRIOR IS SMACKING THEM ALL DOWN WITH HER DECEASED TODDLER OH GOD THE BOOZE JUST EXPLODED AND THERE'S SMOKE AND FIRE EVERYWHERE JESUS CHRIST.

L3TUC3

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Re: What's going on in your fort?
« Reply #23866 on: June 25, 2012, 05:06:04 pm »

Village Shemonul "Plankwayward", Sandstone 264

As the seasons go, the ambushes come. Yet another ambush series occurred with the arrival of the human caravan. Of course the diplomat was slaughtered as he stumbled upon the skulking gobs. Nothing new here. The new expanded refuse pile seems to hold enough for the moment. The gobs seem to be running out of meatsacks to throw at the walls of Plankwayward as they've sent a recruit with their forces this time. Pathetic really.

One of the children acted strangely and ran into the strand processing workshop. Oh Armok...


Spoiler (click to show/hide)

Frikkin useless. Nice imagery though, but ultimately useless save it helped a mandate along and doubled the fortress worth. The broker estimated it at 994800 Urists. I'd prefered a adamantine breastplate for the future champion.

Time to design a child retirement device. Or better, I'll lock em outside. The gobs can have the little snots.
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Trance

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Re: What's going on in your fort?
« Reply #23867 on: June 25, 2012, 05:15:59 pm »

Just gened a new world to year 499, reading over the history and noticed a single dwarf has been ruling a mountanhome from year 2. A Vampire since 55 - with seven thousand three hundred and ninty nine dwarven kills - I dug a little deeper, her husband - was the general, from year 1 who in year 144 became a were-lizard and slew three thousand humans, elves and dwarves before getting killed in 341. The first ever necromancer was a dwarf from this mountainhome, and there is a slew of serious bad arses throughout history who have slain hundreds of humans and elves.

I seriously have to build a vampire fortress.

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Splint

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Re: What's going on in your fort?
« Reply #23868 on: June 25, 2012, 05:51:36 pm »

Well, as expected there's been a slew of births in the 3 months between the initial arrival of the elves and the home caravan. And as I have used up my designated living space in the hill, I'll have to begin building on the surface, with the most privelaged living in the hill where it's safest.

In a humerous instance, all of my idle workers imediatly bolted for the caravan and looted it for cloth and sutures. The downside is there's going to be less cloth to make my army uniforms (the non metal parts consisting of a headscarf, shirt, pants, and socks.) but I'll at least have  leather to gear my marksmen.

Due to my impending need to make surface housing, DF hack is going to be in high demand to keep the tree levels steady enough to cover housing and impending forification. For looks I've decided to make some stone watch towers with double-thick walls. I kinda wish  we could build... roadbridges on drawbridges so i could make a more easily defended settlment, since I only have 15 soldiers right now, half of them not properly geared... Oh and I guess I need a farm don't I...

dead

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Re: What's going on in your fort?
« Reply #23869 on: June 25, 2012, 06:34:49 pm »

wow almost worth a million dwarven toes... i wonder what's the priciest artifact anyone have ever gotten...
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Lord Inquisitor

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Re: What's going on in your fort?
« Reply #23870 on: June 25, 2012, 09:08:56 pm »

useing Embark anywhere. Dropped my self on a human tower or so it seemed first, loads of corpses all over and not much sign of much else.  I started to carve my way and reconstruct the floor through the Tower as its prebuilt, Then i check Units and a Mummy and Loads of undead skeletons about and a hand.

Think I dropped my starting 7 right into a necro tower and probably literally into it. Currently think I am screwed, anyone else dropped themselves on on of these.
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http://cataclysm.tiddlyspot.com/index.html Cataclysm Roguelike game Tiddlywiki mostly out of date
http://www.bay12forums.com/smf/index.php?topic=113337.0 Who makes alcohol? do you? post here then.

Splint

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Re: What's going on in your fort?
« Reply #23871 on: June 25, 2012, 09:10:23 pm »

I send teams of sappers to knocked down towers regularly. legends will list it's collapse by things being killed by the roof falling on them.

Viking

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Re: What's going on in your fort?
« Reply #23872 on: June 25, 2012, 09:48:38 pm »

Just gened a new world to year 499, reading over the history and noticed a single dwarf has been ruling a mountanhome from year 2. A Vampire since 55 - with seven thousand three hundred and ninty nine dwarven kills - I dug a little deeper, her husband - was the general, from year 1 who in year 144 became a were-lizard and slew three thousand humans, elves and dwarves before getting killed in 341. The first ever necromancer was a dwarf from this mountainhome, and there is a slew of serious bad arses throughout history who have slain hundreds of humans and elves.

I seriously have to build a vampire fortress.

That's awesome!
Also, I guess for a vampire fortress to function properly you'd need an underclass of "cattle" eh? :\ If everyone were a vampire they'd all slow down to a creep eventually.
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kujpat

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Re: What's going on in your fort?
« Reply #23873 on: June 25, 2012, 09:52:05 pm »

I can't remember the thread but I remember someone saying that even without booze, vampire dwarves are still faster than regular dwarves, due to their attribute boost.

Or something along those lines at least.

(Hopefully I didn't just imagine that >.>)
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You can now continue to scour the landscape, defile the depths of the earth, and ruthlessly murder the creatures of the world knowing you've done your part for the environment.

Reudh

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Re: What's going on in your fort?
« Reply #23874 on: June 26, 2012, 12:02:16 am »

Get a spike trap to make a vampire bleed, then wash water over it into your water supply: Bam, fountain of eternal youth.

You'd need a seperate supply for the cattle though.

kujpat

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Re: What's going on in your fort?
« Reply #23875 on: June 26, 2012, 12:10:24 am »

Is there any way to confirm if the water is vampire infected? Or just purely - make dwarves drink and then lock them up and see if they get hungry/thirsty etc?
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You can now continue to scour the landscape, defile the depths of the earth, and ruthlessly murder the creatures of the world knowing you've done your part for the environment.

Reudh

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Re: What's going on in your fort?
« Reply #23876 on: June 26, 2012, 12:57:32 am »

One tile or so should have a blood tile from the vampire's stab wounds at the lowest level. That should be enough to transfer the syndrome.

Splint

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Re: What's going on in your fort?
« Reply #23877 on: June 26, 2012, 07:17:23 am »

Well, I am torn between pride and horror at the number of kids born in the last four months. On one hand they'll outnumber those who may die of old age by a small number (unless these younger folk continue to have more damn kids) on the other they'll be a hopeless resource drain for a decade, unless goblins nab them. Oddly been quiet speaking of that.... The soldiers are training well, spring has arrived and I eagerly await the spring migrants, as I need the extra hands to build the housing developments. I also want the elves to bring me a male giant leopard. A pair of those things can shred shred rangergobs if they aren't put to crawling pace.

The mill is almost done, with one of two waterwheels needing to be built to get them rolling.  The first floor of the apartments is done and all the rooms assigned to the kids. I have no idea how many more swords and armor I need, I need several meteric fucktons of wood bolts for the rangers (I see them practicing quite regularly actually.) and metal ones for battle. No dwarves sadly. I most likely forgot to take steps to make them work. I need to enable coke-production for humans anyway, since I have a small pile of both coal types and nothing to do with it.I also need to see how many more peices of bronze armor I need to outfit the townwatch when it becomes available.

Reudh

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Re: What's going on in your fort?
« Reply #23878 on: June 26, 2012, 07:35:18 am »

Sabreheals has now got a population of 174. Of which, 52 are children. That's good, I guess, I only have 57 idlers when not much is going on. That only means five adults aren't doing anything.

Work on extending New Sabreheals as a town floating above the lake is good. We now have much more space.

I've started giving people titles based on their exploits.

Some notable ones: A militarydwarf had twenty elf kills before coming to Sabreheals, so he's Elf Hunter.

Most are just "Elf Hunter" "Beast Slayer" "Defender of the Caverns", with the exception of a few.

Stodir Onulastod, one of our craftsdwarves and a Beast Slayer, one of the few living to tell the tale, violated a production order, but was very lucky to survive.

"The Hammerer bashes the Beast Slayer in the head with her (iron maul) but the attack is deflected by The Beast Slayer's (<<Copper Helm>>)."

Lucky, lucky indeed.

Also I just noticed my CMD is 14, so I called him "Doogie Howser, MD".

L3TUC3

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Re: What's going on in your fort?
« Reply #23879 on: June 26, 2012, 10:39:24 am »

Shemonul "Plankwayward", Granite 256

Spring has arrived. The militia commander dropped dead of old age along with two marksdwarves. A sad loss as I haven't lost any military dwarves in action yet and I've hardly any dwarves to spare to replace them. The champion has been elevated to the position of commander for the time being after killing a minotaur.

I lost a miner (one of the original seven) today after accidentally designating some adamantine. He was melted as the magma sea enveloped the mining pocket he was extracting from. I've no further need for the metal.

The duke got a mood and made an earring. Meh. Markdwarf-duty for you.
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