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Author Topic: What's going on in your fort?  (Read 6198084 times)

Eric Blank

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Re: What's going on in your fort?
« Reply #23805 on: June 23, 2012, 12:58:24 pm »

Had a dwarf with a secretive tanning/leatherworking mood, that was working on his artifact. Just for fun I took a look at his preferences to guess what it might end up being. Only thing he likes that could normally be made from leather is bucklers, so that was an obvious guess. So, I unpaused the game, and before I could even do anything else, his artifact was finished: a buckler!

Taronrithlut Thazor Kogan, "Yellswaxed the Discovery of Boats," an echidna leather buckler. Lol.

encircled by bands of oval gabbro cabochons, adorned with hanging rings of echidna leather, menaces with spikes of giant barn owl leather, and has an image of dwarves in alexandrite founding the fortress of Cavefaith in 114 (219 years ago.)
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

sculleywr

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Re: What's going on in your fort?
« Reply #23806 on: June 23, 2012, 01:24:35 pm »

I just realized one of my migrant groups brought the most epic pet ever: a Giant Cave Spider is now permanently posted at the front entrance of my castle. I was wondering why the woodcutter kept getting webbed on the surface, perhaps the battlegrounds the GCS has made with goblin and kobold alike might explain it. I need to get working on collecting all the webs for silk clothing. I just got a new export industry! Now if only I could train him as a mount for the Captain of the Guard.
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I had one get happy again... After producing a bed made from their own husband's body.
I once  had a fort called paddledbottom in the plains of spanking founded by the painful punishment
And so, in a thread about cointainers with usele

Superior_Tomato

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Re: What's going on in your fort?
« Reply #23807 on: June 23, 2012, 01:33:59 pm »

My grand master carpenter got a mood. Wow. Just wow.

Also, earlier a Farmer mooded and made a bone battle axe. Didn't know that was possible.
« Last Edit: June 23, 2012, 01:40:11 pm by Superior_Tomato »
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'Course with Dwarf Fortress, the only relevant question is, "How far away will the ASCII gibs splash on landing?"
5 squares per limb, if you raise the north orthoclase bridge before sacrificing one of them so they have a straight shot to the bottom of the chasm.

Loud Whispers

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Re: What's going on in your fort?
« Reply #23808 on: June 23, 2012, 01:41:07 pm »

The first siege of Eshomaud

12th of Obsidian 415
The headquarters were alight with activity, the national syrups, the short doors and the civilian army rushing to prepare the mechanical defenses.


The North gate

Closed.

The West gate

Closed, guarded and secured by the Wasps of Stinging and the Banners of Ringing.

The South gate

Closed, guarded and secured by the Mines of Proliferation.


The Pleated Stakes, the Sacrificial Constructs, the Blockaded Spines, the Mountainous intensity, the Vigorous clasps, the Earthen rights and the Gates of Kindling assaulted the Western quarter of Silentthunders, clearing all of the Elf corpses with ease.
Then the North gate was opened, and the assault started gathering momentum.

The Pleated Stakes once again leading the charge. The two elite marksdwarves at the vanguard are Urist Uvash and Urist Muthkat, whilst the noble Dwarf is actually the Mayor and Militia commander, Z. Vabok E.C., a speardwarf. The Dwarves just behind them are the sacrificial constructs, and a marksdwarf squad the Earthen Rights and at the very behind, ensuring the column is not ambushed by Elf corpses already once destroyed, is Urist Likot Lion.

The Western quarter was easily defended.

Four marksdwarves in the right place cleared all of the corpses that got within a bolt's throw away from the towers.

Bringing the Gates of Kindling along seemed to work exceedingly well for the Dwarves.


The extra squad of marksdwarves stopped the advance ever stagnating. Every time an Elf corpse threatened to halt the advance or cause the melee squads to end up getting surrounded, the rangers or the daggers would show up and quickly "fix" the obstacles.


Considering how pivotal the elite marksdwarves became, Urist Likot Lion Gadankilrud 7th Wave ended up leading the advance, often charging into the Elf corpses where they were most bunched up, much to my dismay.

Still, I couldn't doubt the effectiveness of it all.

13th of Obsidian 415

The brass arch is retaken.


And the undead are cleared from the Eastern quarter.

At this point I cancelled almost all of their military orders, most of the Dwarves returning to their jobs immediately.

Not the Gates of Kindling though. At this point the West gate was lowered to allow them through, and the Pleated Stakes with the Sacrificial constructs stood vigil beneath the brass tower in the blood snow in case the Gates of Kindling needed help. This was to be the first test of the applicability of were-creatures in combat.


The Were-civets reached the tower before the day was over.

13th of Obsidian, 415

The Gates of Kindling began to destroy the South Western quarter of the Elf corpses, with surprising fervour.

Unbeknownst to me, two Dwarves had stayed behind at the brass arch when I ordered all of them to return to their duties, a speardwarf and a macedwarf, Captain Id Slug.

Looks like they stayed there for a reason.

I managed to order the speardwarf away, but I decided to pursue our failed ambushing friend with Id. After all, he was armed with a steel mace, I'm sure he would've been able to make it rain. STEEL RAIN.

14th of Obsidian 415

The Gates of Kindling are winning.
Captain Id is winning.
Silentthunders is winning.

Eventually I order Captain Id to return home.

After he beat the necromancer into unconsciousness of course.
And the Gates of Kindling finish killing the last Elf corpse shortly after.

For the next two days the Sacrificial constructs and the Pleated Stakes rove the Spidery Forest, killing any Elf corpse that decided to try walk into Silentthunders a second time.
Meanwhile, noticing the [SIEGE] tag still remaining, the captured necromancer (you can build cage traps on top of unconscious creatures-fun fun fun), was fed to Big Black, the resident Giant Desert Scorpion whilst W.C. 002-01 Asmel watched.
Note, this didn't remove the [SIEGE] tag.

19th of Obsidian 415
The moose pit bridge was lowered.

The invasion began.


Beyond just a few bruises here and there, nothing bad. The Pleated Stakes, the Sacrificial constructs and the Gates of Kindling led the assault. All of the creatures that inhabited the pit were killed.

21st of Obsidian 415
The four boars of the drowning chamber were finally put down. That saddened me.
Meanwhile the catacombs were being dug up, and the corpses were being killed. That was very unfortunate.

By this point my raven stockpile was now full of Elf corpses, and to the dismay of many of my fort, pets which had "accidentally" found their way into the pit.
"I know nothing of this." ~ Z. Vabok E.C.
The Dwarves carried the corpses to the raven stockpile, wove cloth out of moose hair, butchered the corpses of animals that had died half a decade ago - yielding perfectly edible meat. The corpses of forgotten friends of a few began to decay when exposed to the air and the sunlight.
Yet by some sorcery, Silentthunders was still under siege.

29th of Obsidian 415
There are just two more undead I have yet to kill, both Dwarves I buried in the catacombs. Remote and hard to reach. It might take another 2 days before I can kill them. By then, it'll be year 416.
If this doesn't remove the [SIEGE] tag, I'm going to start a full scale search of the map with my entire Fortress.
Then I'll kill the first captured necromancer.
Then the humans.
If that doesn't fix it, it's bugged, and Silentthunders is doomed to perpetual siege.

The siege continues.

terko

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Re: What's going on in your fort?
« Reply #23809 on: June 23, 2012, 02:36:57 pm »

Did dig into the magma sea, or at least a magma spire only 35 Z-levels below surface and was now thinking about how to use it without exposing myself to the 2 FB's that joined the fun in the adjacent caverns.

Was planning around with pumps, maybe a drainage but screwed it all in the end and simply dug a hole from above right over the magma, rerouted some water and obsidianized the upper level of lava.


Finally dug out the space I need and for some reason, sometimes below the installed magma forges some magma is swapping upwards, leaving 1/7 magma near the forges. Already lost 2 dwarfes. Need to keep an eye onto that.


Losses so far: 8 dwarfes in 4 years.
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... what is a drop of rain, compared to the storm? ... what is a thought, compared to the mind? ... our unity is full of wonder which your tiny individualism cannot even conceive ... I've heard it all before ... you're saying nothing new ... I thought I saw a rainbow ... but I guess it wasn't true ... you cannot make me listen ... I cannot make you hear ... you find your way to heaven ... I'll meet you when you're there ...

Splint

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Re: What's going on in your fort?
« Reply #23810 on: June 23, 2012, 03:05:02 pm »

Compared to some forts I;ve heard of, that's pretty tame.

Lich180

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Re: What's going on in your fort?
« Reply #23811 on: June 23, 2012, 03:26:46 pm »

Efforts are underway to capture a forgotten beast in the first cavern. He's been hanging out for several years, and spits webs. Non-flying, so it should be easy with the right bait... an artifact throne is in place, raising bridges to keep the beasty in place, and an enemy target (kitten) chained up. Hopefully this plan works... (its basically the design from the wiki on silk farms, but without doors, since the fb can break those)

Anyone have any tips? I can post a screenshot if it helps, i want my silk farm!
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Garath

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Re: What's going on in your fort?
« Reply #23812 on: June 23, 2012, 03:32:04 pm »

Spoiler (click to show/hide)

I'm surprised you didn't put most pictures in spoilers. Also, someone was asking about how to stop civilians from running away and you were not there to suggest removing eyes. Have you been on holiday?
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Loud Whispers

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Re: What's going on in your fort?
« Reply #23813 on: June 23, 2012, 03:37:23 pm »

Spoiler (click to show/hide)

I'm surprised you didn't put most pictures in spoilers. Also, someone was asking about how to stop civilians from running away and you were not there to suggest removing eyes. Have you been on holiday?

Toady made it so that eye removal is no longer healthy for Dwarves ;_;

Also with a 50 posts per page, the images don't seem so large, my bad :P

Splint

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Re: What's going on in your fort?
« Reply #23814 on: June 23, 2012, 03:49:04 pm »

A group of humans have found themselves lost, seperated from the caravan that was bound for a dwarven mountainhall to trade. While the merchants have a variety of skills, none are very adept save a man who was a mechanic in his youth, having studied the art of big game trapping under a legendary dwarven mechanic named Urist. They've let the animals free and intend to build temporary shelter until the summer where the caravan will return through this area, but only time will tell if they will truely go home or not...

So I've begun anew human settlement ina heavily wooded savage area, with intent to tame as many bad beasties as possible. Also for no reason I modded bloated tubers to yield seeds so I can grow them. Dunno why. Should I also make a second attempt at cavern breeding and bird taming?

ZzarkLinux

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Re: What's going on in your fort?
« Reply #23815 on: June 23, 2012, 04:10:32 pm »

And Summer is wrapped up a RabbitHut.
Pretty uneventful, just a spiky mug to commemorate things.

Kea corpses are flying in like an actual flock.
Lovely

EDIT:
Oh, and I don't mind the silenthunders update. I believe Loud Whispers mentioned it was his first undead seige, so well done.
Sometimes, you got so many zombies that they spill over into the forum.
« Last Edit: June 23, 2012, 04:18:11 pm by ZzarkLinux »
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terko

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Re: What's going on in your fort?
« Reply #23816 on: June 23, 2012, 05:52:09 pm »

Seems like the upswapping magma is becoming a serious issue and danger. Now walling off the area and digging out a separate magma reservoir where the magma will be pumped to as a base for.

4 more casualties.
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... what is a drop of rain, compared to the storm? ... what is a thought, compared to the mind? ... our unity is full of wonder which your tiny individualism cannot even conceive ... I've heard it all before ... you're saying nothing new ... I thought I saw a rainbow ... but I guess it wasn't true ... you cannot make me listen ... I cannot make you hear ... you find your way to heaven ... I'll meet you when you're there ...

Sutremaine

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Re: What's going on in your fort?
« Reply #23817 on: June 23, 2012, 06:43:22 pm »

Lost a fort to carelessness, started again on the same site (though on a 3x3 instead of a 4x3 this time... cut off my sourced water in the first cavern, whoops) since I knew the lay of the land. A first-year undead siege in Autumn cut off the dwarven caravan, and with it the liaison who would have brought me some extra dwarves for helping to wall off the caverns. So I've been working with 14 dwarves, three of whom are full-time military and will likely start breaking through the 100-level barrier by the end of Spring. Walling off this time was made more complicated due to the raising bridges I'm using to control spawning, but most of the ground level is sealed now and I got to catch some of the wildlife this time. I might draft the military dwarves into that, on block-making duty. The slowest of them is at 1641 Agility and the fastest of the civilians is at 1003, and they're probably faster than everyone else even when hauling rock to the workshop.

...What happens if you remove eyes from dwarves now?
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Loud Whispers

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Re: What's going on in your fort?
« Reply #23818 on: June 23, 2012, 07:00:38 pm »

...What happens if you remove eyes from dwarves now?
Same as .31, except with worse rolls and generally what you'd expect happens when you give a blind guy an axe and tell him to chop down a tree. Heads roll, and not enemy ones either.

Splint

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Re: What's going on in your fort?
« Reply #23819 on: June 23, 2012, 07:08:40 pm »

...What happens if you remove eyes from dwarves now?
Same as .31, except with worse rolls and generally what you'd expect happens when you give a blind guy an axe and tell him to chop down a tree. Heads roll, and not enemy ones either.

So in a few words, funny as hell?
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