The first siege of Eshomaud
12th of Obsidian 415
The headquarters were alight with activity, the national syrups, the short doors and the civilian army rushing to prepare the mechanical defenses.
The North gate
Closed.
The West gate
Closed, guarded and secured by the Wasps of Stinging and the Banners of Ringing.
The South gate
Closed, guarded and secured by the Mines of Proliferation.
The Pleated Stakes, the Sacrificial Constructs, the Blockaded Spines, the Mountainous intensity, the Vigorous clasps, the Earthen rights and the Gates of Kindling assaulted the Western quarter of Silentthunders, clearing all of the Elf corpses with ease.
Then the North gate was opened, and the assault started gathering momentum.
The Pleated Stakes once again leading the charge. The two elite marksdwarves at the vanguard are Urist Uvash and Urist Muthkat, whilst the noble Dwarf is actually the Mayor and Militia commander, Z. Vabok E.C., a speardwarf. The Dwarves just behind them are the sacrificial constructs, and a marksdwarf squad the Earthen Rights and at the very behind, ensuring the column is not ambushed by Elf corpses already once destroyed, is Urist Likot Lion.
The Western quarter was easily defended.
Four marksdwarves in the right place cleared all of the corpses that got within a bolt's throw away from the towers.
Bringing the Gates of Kindling along seemed to work exceedingly well for the Dwarves.
The extra squad of marksdwarves stopped the advance ever stagnating. Every time an Elf corpse threatened to halt the advance or cause the melee squads to end up getting surrounded, the rangers or the daggers would show up and quickly "fix" the obstacles.
Considering how pivotal the elite marksdwarves became, Urist Likot Lion Gadankilrud 7th Wave ended up leading the advance, often charging into the Elf corpses where they were most bunched up, much to my dismay.
Still, I couldn't doubt the effectiveness of it all.
13th of Obsidian 415
The brass arch is retaken.
And the undead are cleared from the Eastern quarter.
At this point I cancelled almost all of their military orders, most of the Dwarves returning to their jobs immediately.
Not the Gates of Kindling though. At this point the West gate was lowered to allow them through, and the Pleated Stakes with the Sacrificial constructs stood vigil beneath the brass tower in the blood snow in case the Gates of Kindling needed help. This was to be the first test of the applicability of were-creatures in combat.
The Were-civets reached the tower before the day was over.
13th of Obsidian, 415
The Gates of Kindling began to destroy the South Western quarter of the Elf corpses, with surprising fervour.
Unbeknownst to me, two Dwarves had stayed behind at the brass arch when I ordered all of them to return to their duties, a speardwarf and a macedwarf, Captain Id Slug.
Looks like they stayed there for a reason.
I managed to order the speardwarf away, but I decided to pursue our failed ambushing friend with Id. After all, he was armed with a steel mace, I'm sure he would've been able to make it rain. STEEL RAIN.
14th of Obsidian 415
The Gates of Kindling are winning.
Captain Id is winning.
Silentthunders is winning.
Eventually I order Captain Id to return home.
After he beat the necromancer into unconsciousness of course.And the Gates of Kindling finish killing the last Elf corpse shortly after.
For the next two days the Sacrificial constructs and the Pleated Stakes rove the Spidery Forest, killing any Elf corpse that decided to try walk into Silentthunders a second time.
Meanwhile, noticing the [SIEGE] tag still remaining, the captured necromancer
(you can build cage traps on top of unconscious creatures-fun fun fun), was fed to Big Black, the resident Giant Desert Scorpion whilst W.C. 002-01 Asmel watched.
Note, this didn't remove the [SIEGE] tag.
19th of Obsidian 415
The moose pit bridge was lowered.
The invasion began.
Beyond just a few bruises here and there, nothing bad. The Pleated Stakes, the Sacrificial constructs and the Gates of Kindling led the assault. All of the creatures that inhabited the pit were killed.
21st of Obsidian 415
The four boars of the drowning chamber were finally put down. That saddened me.
Meanwhile the catacombs were being dug up, and the corpses were being killed. That was very unfortunate.
By this point my raven stockpile was now full of Elf corpses, and to the dismay of many of my fort, pets which had "accidentally" found their way into the pit.
"I know nothing of this." ~ Z. Vabok E.C.
The Dwarves carried the corpses to the raven stockpile, wove cloth out of moose hair, butchered the corpses of animals that had died half a decade ago - yielding perfectly edible meat. The corpses of forgotten friends of a few began to decay when exposed to the air and the sunlight.
Yet by some sorcery, Silentthunders was still under siege.
29th of Obsidian 415
There are just two more undead I have yet to kill, both Dwarves I buried in the catacombs. Remote and hard to reach. It might take another 2 days before I can kill them. By then, it'll be year 416.
If this doesn't remove the [SIEGE] tag, I'm going to start a full scale search of the map with my entire Fortress.
Then I'll kill the first captured necromancer.
Then the humans.
If that doesn't fix it, it's bugged, and Silentthunders is doomed to perpetual siege.
The siege continues.