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Author Topic: What's going on in your fort?  (Read 6198019 times)

hops

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Re: What's going on in your fort?
« Reply #23760 on: June 20, 2012, 01:41:23 am »

I just got my first non-gobbos, non-flood game over.

I didn't notice that the foods are running low, and before I know it...
Urist McEverydwarf cancel jobs: Hunting vermins for food

I tried to slaughter stuffs, but then the butcher dropped dead. I enabled butcher job for everyone, but then they keep dying.
Damn dwarves.
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Splint

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Re: What's going on in your fort?
« Reply #23761 on: June 20, 2012, 01:54:12 am »

Once again, with three miners, I have become one with the ASCII.... By spring's end the needed spaces for industry, food storage, a dining hall, four barracks, a hospital, and the start of apartments. Plus with wood I brought, I was able to make some quick sleeping space and a crude dining hall for my founders, so they're pretty happy right now.

Now I just need the first migrant wave to get the spaces for food processing and all the hauling done.

Ninja'd by game: A very depressing migrant wave of a small family of three. So much for the much needed hands.

They consited of a farmer, a combat medic, and thier only son. Thier son is seven, and both of the parents are 59. Knowing my luck they'll drop dead sometime next year.

46852

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Re: What's going on in your fort?
« Reply #23762 on: June 20, 2012, 02:21:09 am »

I've been waiting for a weaponsmith to get to a certain mood for so long... I've wasted tons of iron to educate a dozen weaponsmith apprentices so they'd get some ideas for their artifacts-to-be. I've set up piles of steel near the forges, ready for that Ultimate Weapon of Destruction.. but no.

Instead, there comes this ecstatic forty-one year old teenager dwarf girl who has a fucking fabulous drink, gets drunk and gets an idea of a fucking waterline-bordering iron-studded punk skirt with, that she's quite pleased with.



What's next, I'm asking...
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Splint

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Re: What's going on in your fort?
« Reply #23763 on: June 20, 2012, 02:48:18 am »

I... I don't know how he did it.... Dorfs don't swim.... He somehow crossed a river with no shallow points.... now he's stuck on the other side... HOW THE HELL DID HE DO THIS!? WHAT SORCERY HAS HE PERFORMED!? D:

DTF

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Re: What's going on in your fort?
« Reply #23764 on: June 20, 2012, 04:09:04 am »

I... I don't know how he did it.... Dorfs don't swim.... He somehow crossed a river with no shallow points.... now he's stuck on the other side... HOW THE HELL DID HE DO THIS!? WHAT SORCERY HAS HE PERFORMED!? D:

A one-way moses?
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Phillammon

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Re: What's going on in your fort?
« Reply #23765 on: June 20, 2012, 05:18:11 am »

Finally managed to get an artifact, rather than just wall in the mooder to die. Also, successfully tracked down and bookkeeper+manager-ified Urist von Vampire. Life is good.
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L3TUC3

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Re: What's going on in your fort?
« Reply #23766 on: June 20, 2012, 05:47:18 am »

I... I don't know how he did it.... Dorfs don't swim.... He somehow crossed a river with no shallow points.... now he's stuck on the other side... HOW THE HELL DID HE DO THIS!? WHAT SORCERY HAS HE PERFORMED!? D:

I've had dorfs cross rivers when I branched some off it to fill my moat and cisterns. It lowered the water at the extreme map edge enough for dwarfs. To my dismay this meant the same thing for gobs.
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Rakushun

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Re: What's going on in your fort?
« Reply #23767 on: June 20, 2012, 11:40:28 am »

Dwellrampart has successfully repelled several full-on sieges, one of which was lead by the local goblin civ's general. Maybe a couple dozen casualties overall.

The new hammerer is a professional hammerdwarf who apparently lost his hand somehow on the way to Dwellrampart, because he arrived with "Sustained major injuries recently." And a missing hand. He never was treated for anything at the hospital, but he's doing fine and carrying around a steel war hammer and an iron shield in his one hand. He's decided very appropriately to wear a copper mask. So yeah, one-handed copper mask-wearing hammerer.

Also, a child decided to strange mood himself up to legendary stonecrafter and picked some extremely epic Dwellrampart events to memorialize on his artifact:



Note: Thikut Brasspet is an entirely uninteresting competent marksdwarf with no kills.
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Splint

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Re: What's going on in your fort?
« Reply #23768 on: June 20, 2012, 01:17:01 pm »

I... I don't know how he did it.... Dorfs don't swim.... He somehow crossed a river with no shallow points.... now he's stuck on the other side... HOW THE HELL DID HE DO THIS!? WHAT SORCERY HAS HE PERFORMED!? D:

I've had dorfs cross rivers when I branched some off it to fill my moat and cisterns. It lowered the water at the extreme map edge enough for dwarfs. To my dismay this meant the same thing for gobs.

So tell me how he crossed a river with no shallow points and no swimming skill.

Eric Blank

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Re: What's going on in your fort?
« Reply #23769 on: June 20, 2012, 01:36:02 pm »

by going to the very edge of the map. I've had the same problem, especially when part of the map is temperate and the rest doesn't freeze, cutting the river off so it drains partially. Then the morons cross over to pick crap up and get stuck because the river thawed and is too deep to cross once more.
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Splint

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Re: What's going on in your fort?
« Reply #23770 on: June 20, 2012, 01:56:05 pm »

He did it mid summer. All 7/7. He must be some kind of teleporting wizard.

Well I have most defensive installations in place, and I'm already reovating the living space. And in need of quarrying out a swathe of stone so I can floor and wall the Towwatch Commander's office. Captured a thief who was headbutted by a miner into a cage trap, three snatchers captured, and a moat/water supply built, though in the winter I'll need to rely on swords and shield over bows and moats.... In hindsight I should have installed that well in the hospital...

Now I just need a siazable migrant army to arrive so i can start training my swordsmen army. I'm also gonna issue iron pikes to my townwatch, since I found a few hematite veins and once I get a potter/glazer I can begin mass producing clay bricks to build the mill. I also found some sphalerite, so if I can find some copper ores I can make a living exporting brass.

I may draft a butcher into kiln detail though so I can build a safe farm...

Caprealis

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Re: What's going on in your fort?
« Reply #23771 on: June 20, 2012, 02:31:04 pm »

Right now, I am trying to get a Titan to go up a staircase.. And it does not seem to be working at all..:/
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Bobnova

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Re: What's going on in your fort?
« Reply #23772 on: June 20, 2012, 03:49:19 pm »

I've had them go around the end, off the map and back on. Then, of course, get stuck.
That was on the upstream side of a 7/7 river in a map where the river wasn't ever frozen.
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Loud Whispers

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Re: What's going on in your fort?
« Reply #23773 on: June 20, 2012, 04:32:37 pm »

The first siege of Eshomaud:

11th of Obsidian, 415
The undead host breaks across the ridge.

All industry is frantically shut down. Dwarves scatter to their posts, ready to defend Silentthunders. The stoneworkers and soldiers caught outside would have to fight their way to the brass gate, lest the plan fall to ruins.



The call to arms is called, and all 101 military Dwarves prepare to fight the already massing host of undead.

12th of Obsidian, 415

A recruit and stoneworker, R. Dobar Etulbomrek 4th Wave, a Dwarf caught on the north side of Silentthunders - the furthest way away from the brass gate is stranded and isolated from the rest of the fort.
Defying all orders, the legendary soldier Z. Urist Uvash Thunen Osthinlitast First Wave turned away from the brass gate to aid R. Dobar.

They held the North passage for half of the day back to back, before Uvash ran out of bolts - and they were split up when a new horde of Elves appeared. Uvash returned to restock his bolt supply and rejoin his comrades in the pleated stakes, to prepare for the oncoming battle. R. Dobar however was cut off and has been fighting his way through the ditch.

As of now, R. Dobar has shot and killed 7 Elf corpses, and after running out of ammo, crushed 3 to death with his crossbow. If he makes it back, R. Dobar will lead the marksdwarf reserves.

During the later half of the 12th of Obsidian, the first Necromancer has shown himself. One Dwarf necromancer called Asmel. The undead horde increases in number, but the efforts of Dwarves like Dobar has decreased their horde size to below that which they started with. What's more worrisome is that there is definitely an ambushing necromancer somewhere.

Meanwhile the arrival of the necromancer

(with Elf reinforcements),
on the neutral side has made it so that sending the division of Dwarves, even while led by the Sacrificial constructs and the marksdwarf support, would most likely be met with ultimate failure, what with the elves getting back up quicker than the spidery forest host.
And with the unanticipated cleansing of the undead in the East, the Pleated Stakes, the Sacrificial Constructs, the Blockaded Spines, the Mountainous intensity, the Vigorous clasps and the Earthen rights will begin the assault on the Elves arriving from the spidery forest.
That's 3 marksdwarves, 3 hammerdwarves, 3 axedwarves, 3 speardwarves, 3 swordsdwarves, 3 elite marksdwarves and one mayor. The best skilled, and the best armed.

And you know what? Why not the Gates of Kindling. That's 3 more Dwarves, were-civets no less, armed with daggers and morningstars. I immediately locked them away, but somehow they made it outside regardless. And then it began snowing blood.
I'd say that's a sign from the RNG if I've ever seen one. What convinced me the most?
W.C. 002-01 Asmel. And guess what's the name of the invading necromancer?

There can only be one.

They're not that skilled, but they're vicious, and have naturally high stats from being shot in the head by my Dwarves so many times.
Not to mention all of them are at least proficient fighters and wrestlers. It seems skills used in animal form carries onto Dwarf form.

The Wasps of stinging will then take roost in the Western gatehouse tower with the Banners of Ringing firing from the main structure, 6 marksdwarves in total, whilst the Mines of Proliferation will hold the South gatehouse for as long as possible (the one shown in the image), with the main focus being to snipe the necromancer.
The rest of the marksdwarves will form up in the HQ, the central hive, the barracks or one of the towers along the wall to help with the main advance. And all of the other Dwarves will form up in the courtyard, and prepare to either fall back if the main advance is completely destroyed, flank and clear the Eastern hosts from the back exit, or support the main advance with reinforcements if the need is strong. They will also serve as guards to ensure no ambushing necromancer causes a repeat of the raven bomb disaster. Or rather, let's just say Silentthunder's raven stockpile should have to be renamed to the elf stockpile after this. And I'm not sure an elf bomb disaster with much more corpses involved would be any better. Or worse.

The siege continues.
« Last Edit: June 20, 2012, 05:48:50 pm by Loud Whispers »
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Splint

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Re: What's going on in your fort?
« Reply #23774 on: June 20, 2012, 06:00:52 pm »

why did I imagine the marksdwarves with machine guns instead of crossbows after reading that...
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