Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 1573 1574 [1575] 1576 1577 ... 3844

Author Topic: What's going on in your fort?  (Read 6196715 times)

ThatAussieGuy

  • Bay Watcher
  • King of the HFS & only man to win v0.31.25
    • View Profile
Re: What's going on in your fort?
« Reply #23610 on: June 13, 2012, 08:31:55 am »

Check beneath every bed for necros. Likely suspect.

There is no necro on the field though.. It does not make sense..
Some times random skins will come to life and mess everything up.
Its funny... But annoying.

You might be on the edge of a haunted biome.  Have a look and see if it's always in a specific region of the map.

edit:  Down to 67 dwarves now.  45 of which are children.  Sigh.  Okay, NOW I want migrants...

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: What's going on in your fort?
« Reply #23611 on: June 13, 2012, 08:42:32 am »

Woah. 4 years into my fort and I've had what... 3? 4 Artifacts?

And then I found out Dwarves with military skills can't go into strange moods.

Perhaps... I've created a fortress completely devoid of fun?

Caprealis

  • Bay Watcher
  • The Next Crusade~ Praise Armok!
    • View Profile
Re: What's going on in your fort?
« Reply #23612 on: June 13, 2012, 09:22:08 am »

Check beneath every bed for necros. Likely suspect.

There is no necro on the field though.. It does not make sense..
Some times random skins will come to life and mess everything up.
Its funny... But annoying.

You might be on the edge of a haunted biome.  Have a look and see if it's always in a specific region of the map.

I am on the edge of a Haunted mountain, Right infront of a volcano.. I had no clue that the lands would resurrect things..
Or the corpses in the coffins built in that area would get up and have some FUN with the living..
Logged
Hello, My name is irrelevant, And I represent no one.
And there is no place like 127.0.0.1

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: What's going on in your fort?
« Reply #23613 on: June 13, 2012, 09:30:02 am »

It took a year and ahalf, but with my glitched state of perpetual siege, likely caused by those hammergobs dying to an unofficial fire, I decided to clear cut the surface, cut every non-econ stone I had, and do some renovating. Every structure in the main hill save the very first critical facilities have had thier walls replaced by logs or bricks. I'm going to undergo a massive housing reorganization, and due to not enough kids being born, though the current clothing prediciment makes this a good thing, I might actually.... deactivate my military. Why? Explicitly to ensure they get busy.I have dozens of excess rooms and thanks to my fishermen and farms, I have a rediculous amount of food (1200 units of prepared fish alone, nearly 4000 in meals, many of them masterwork, and closing on 2000 in plants of various kinds.) We've milled everything we can mill and ran out of bags, I mean hell I may need to relocat my one loom, draft the soom-to-be-archers, and risk them spelunking to get silk mass-manufactured so we can finally make the 90 new sets of clothing we need for everyone.

Back on food, I may need to actually send woodcutters below ground to meet the need for wood so we'll eventually have the barrels to make drinks, cause these people are sucking up water like crazy now. in fact they completely drained the artificial pond below the windmill. It took a month and a half of three alternating pump guys to refill the damn thing. I'm also a bit aprehensive about deactivating my, with Angir's death, completely legendary army. I actually don't even remember what everyone's professions were that were drafted. Oh and I have no more nonecon stone and don't want to quarry out more space with no purpose to meet my slabbing needs.... If only I could carve wooden grave markers...

Phillammon

  • Bay Watcher
  • Taunt ye not the artificer
    • View Profile
Re: What's going on in your fort?
« Reply #23614 on: June 13, 2012, 09:55:31 am »

Working on my second fortress, Blazecrystals, managed to accidentally embark without any food or seeds whatsoever. Managed to survive a fair while off fish, then traded frantically for seeds, letting me live off the land before one of my farmers bezerked and killed his comrades. Currently trying to stabilize the population again... (Was at 74, now at 9 and falling)
Logged

Knick

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #23615 on: June 13, 2012, 10:03:17 am »


The Mountainhome Liaison has been hanging around for years now, ever since his Caravan was slaughtered.  Not sure what to do with him.

Looks like you have some fun to deal with..

Build something nice for the poor guy

Hmm.  After a year year with no sieges, I wound up with two liaisons.  They met with the Mayor one after another.  To my annoyance, I had to place my orders twice in a row. 

Currently expanding my catacombs and setting up housing overlooking the first cavern.  I think the shaft extending from the surface into the great hall will be made into a sacrificial temple.  I will set up a glass chamber to contain the remains of the willing victims.
Logged
Quote
Give a man a fire, and you keep him warm for a day.  Light a man on fire and you keep him warm for the rest of his life.
The great Dwarfen Philosopher Urist McConfused said it best:  "Light a kitten on fire and it will run screaming into the booze stockpile and catch the whole fort up.  I know, we tested it in twelve different forts and it always happened."

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: What's going on in your fort?
« Reply #23616 on: June 13, 2012, 10:04:13 am »

Sent two men to deal with those stupid pond grabbers, and they decided drowning was a better idea. They dove right into the water after they ran out of ammo, killing three and injuring the other three before drowning. One was my legendary cook. Good thing he already made two freaking centuries worth of food. Oh and they dove in with thier weapons and other gear too so I to DF hack plugs so I could recover thier bodies and thier weapons by draining the pond they died in in the caverns. I'll be sending a team from 2nd Company to kill the rest of those stupid squid things if they manage to survive flopping about.

And before you accuse me of being undwarven works wont work in view of hostile wildlife. Therefore just setting pumps up to drain it dry wasn't an option because the pond grabbers would have keept spooking the construction crews. Also these are humans.

floundericiousWA

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #23617 on: June 13, 2012, 11:27:20 am »

Just became the mountain home...and my king vampire arrived!  :o

He got turned into a vampire eleven years ago...I'm curious..with the dormitory style living arrangement, if he'll really try to vamp someone in their sleep.
Logged

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: What's going on in your fort?
« Reply #23618 on: June 13, 2012, 11:33:24 am »

Yup. he will. Cause dorfs are stupid like that, even vampiric ones.

So I just found out I have totally depleted my fish stocks, save large ones that occasionally wander in, I have also found I litarally have so much food I had crops rotting in the fields. Jesus, I've never run a dwarven fort this well. Only problem I'm having is booze and that's more of a barrel issue. Plus if I had the food taken out by disallowing barrels I'd have to extend the food pile for the drinks. So I basically have enough food to run this place for years at the current population. Oh and it seems these folks love thier pond grabber.

A kid mooded and made a fancy stone ring, so He's basically destined as a craftsman for life now.  a porrly built air drowning chamber for any pond grabbers who show up was built, and the way in allso rigged to catch amphibious life.

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: What's going on in your fort?
« Reply #23619 on: June 13, 2012, 11:48:43 am »

Playing for the first time with invaders off indefinitely.  Making an entirely surface fortress, and while I have done that a few times in the past the need to get walls and defenses up by year 1.5 always made me feel limited in what I could do.  The plan is to turn it back on eventually, but I want to see how creative I can be with this without major time constraints.

Rules:
*Only mines and plumbing can be entirely underground.  Stone quarries not specifically following ore lines (digvx) should be exposed to the surface.
*Basements are permitted, but they must technically be 'above ground' with all natural floors before the lowest removed and replaced with constructed.
*Major structures will be made entirely from stoneware.(I have fire clay and a volcano)  Windows shall be clear glass for major structures.  Green glass is used for small apartments.

Smithmerged! Strike the clay!
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Corai

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #23620 on: June 13, 2012, 11:52:15 am »

Playing for the first time with invaders off indefinitely.  Making an entirely surface fortress, and while I have done that a few times in the past the need to get walls and defenses up by year 1.5 always made me feel limited in what I could do.  The plan is to turn it back on eventually, but I want to see how creative I can be with this without major time constraints.

Rules:
*Only mines and plumbing can be entirely underground.  Stone quarries not specifically following ore lines (digvx) should be exposed to the surface.
*Basements are permitted, but they must technically be 'above ground' with all natural floors before the lowest removed and replaced with constructed.
*Major structures will be made entirely from stoneware.(I have fire clay and a volcano)  Windows shall be clear glass for major structures.  Green glass is used for small apartments.

Smithmerged! Strike the clay!

Thread. Thread. Thread. Now. That sounds fun to watch, instead of "make everything out of wood." your making it like a modern-city.
Logged
Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: What's going on in your fort?
« Reply #23621 on: June 13, 2012, 12:31:22 pm »

I'll see about it later. I tend to make these "what's going on in your fort" posts when I'm done with a play session.

Also like my signature says I'm not playing as dwarves which has a tendency to make things difficult for others to visualize.   I'm playing as my usual dragondudes.  Makes some things easier(booze is optional, bit more combat capable), some things harder(no farming for food, trade dependency for meat).  I also have some extra dangerous critters and ores and things.  Tends to be enough of a separation from vanilla to make it hard to keep track in those threads.   I'll put a link to the thread up if I end up feeling up to it though :)

And I always make my surface fortresses out of stone.  I disliked the buildings looking schizophrenic in stonesense when I made structures out of a dozen different kinds of tree.  It's much easier to get only one kind of stone for universal coloration than one kind of tree.  And it fits into my custom race's idea of lore better anyway.  This is the first time using stoneware though, I was only looking for a site with a volcano and a river, the clay (and not even just clay but the good clay) and sand were just dumb luck, and I decided to go with it.
« Last Edit: June 13, 2012, 12:33:00 pm by Greiger »
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Inarius

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #23622 on: June 13, 2012, 04:52:07 pm »

I have two minotaurs in "prison" (not encaged, but in a special room remotedly opened), which i  use to "dump" unwanted dwarves.

One has grabbed a silk coat and has killed 50 dwarves with it - for now.

The other only STRANGLES everything and everyone he can.

Even bunnies.

Logged

ZzarkLinux

  • Bay Watcher
  • [IS_BUN:#1]
    • View Profile
Re: What's going on in your fort?
« Reply #23623 on: June 13, 2012, 06:52:40 pm »

The Rustic RabbitHut

38) The Second Ambush
39) Picking Up the Pieces

With the goblins routed, I survey the damage area.
I find the prized items that dwarves so desparately reach for, and forbid it.
Spoiler (click to show/hide)
Spoiler (click to show/hide)

My secondary squad is dead, and the haulers/dumpers are getting mixed with undead.
Even the mayor has a close call.
While hauling everything to the garbage chute, some bunnies are born, a peasant grows up, and a dog grows too.
And the undead even rise up a few times in my fort.
Spoiler (click to show/hide)

My thresher has a close call with some kea corpses that flew up the garbage chute. Now she is miserable.
Spoiler (click to show/hide)

And then she goes melancholic.

The garbage chute is full of filth, so I decide I need to crush it all.
Spoiler (click to show/hide)

But there are over 30 undead in there, and the large horses and water buffalos break the crusher...
I'll need to find out how to remove weaponize them later.
Spoiler (click to show/hide)
« Last Edit: June 14, 2012, 06:59:04 am by ZzarkLinux »
Logged

AustralianWinter

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #23624 on: June 13, 2012, 07:12:11 pm »

A wereelephant showed up and killed one of my two miners. I'm still recovering.
Logged
And the Lord said unto John, "Come forth and receive eternal life." But John came fifth and won a toaster.
Pages: 1 ... 1573 1574 [1575] 1576 1577 ... 3844