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Author Topic: What's going on in your fort?  (Read 6196013 times)

Bastus

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Re: What's going on in your fort?
« Reply #23550 on: June 11, 2012, 01:49:13 pm »

Out of the last 2 migrant waves (43 dwarves) I got 15 children and 12 fishery workers.
I have mor fisher dorfs than I could ever set to use, give me something useful.
*Migrants appear*
Potash maker
Lye maker
milker
shearer
fisher x7

Fuuuuu....
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Phantom of The Library

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Re: What's going on in your fort?
« Reply #23551 on: June 11, 2012, 02:05:37 pm »

Out of the last 2 migrant waves (43 dwarves) I got 15 children and 12 fishery workers.
I have mor fisher dorfs than I could ever set to use, give me something useful.
*Migrants appear*
Potash maker
Lye maker
milker
shearer
fisher x7

Fuuuuu....

Welcome to the meatshields military!
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Gnosis - Torn Ajar -- Text Suggestion Games.
This is what happens when we randomly murder people.

You get attacked by a Yandere triangle monster.

WriterX

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Re: What's going on in your fort?
« Reply #23552 on: June 11, 2012, 02:41:38 pm »

My Militia is slowly starting to surprise me. I give them Steel Axes, and they beat bears, with their fists, successfully.

My Master Tanner lost a foot due to a goblin snatcher. He survived the encounter and the hospital managed to fix him up with a crutch.
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antlion12

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Re: What's going on in your fort?
« Reply #23553 on: June 11, 2012, 04:06:23 pm »

I jsut downloaded the dwarf choclate mod and one of the wizard kids wiped out about five kobold ambushes that popped up in a row. The Bolds were also fighting amongst themselves.

WriterX

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Re: What's going on in your fort?
« Reply #23554 on: June 11, 2012, 04:33:13 pm »

My first siege ended with victory for my side... but at what cost? 17 dead, out of a military of 30. At least the goblins did not escape alive.
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Splint

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Re: What's going on in your fort?
« Reply #23555 on: June 11, 2012, 04:37:00 pm »

Decided to play Civilization Forge, and I have found something. Either they are absurdly lucky or these dwarves did the impossible: They tamed the elephant, without elven aid.

This will be fun indeed.

JimDale

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Re: What's going on in your fort?
« Reply #23556 on: June 11, 2012, 04:44:19 pm »

Got my third necromancer siege ever, totalling up some 50 undead and at least one necromancer.
I didn't even have defences up, just lots of walls. No traps, no moats, just bends and a maze-like entrance.
I sealed it off (gladly) as well as the refuse stockpile.
Unfortunately the necromancer(s) raised some of the dead birds (that had yet to be butchered) and they managed to get out and into my fortress, repeatedly dying from hammer blows and spear strikes. Then, somehow, a dwarf died in the flurry of undead beaks and feathers and HE was raised by the necromancers, and caused some pretty bloody fun all over the fortress. I decided to quit when I saw that my only survivors in the yet-to-be-completed emergency room were a raging naked kid, his depressed mother, a deranged fish cleaner, an animal tamer that was also berserk, and a miner that had lost both his arms as well as his pick.
This game can be brutal.
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L3TUC3

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Re: What's going on in your fort?
« Reply #23557 on: June 11, 2012, 06:24:06 pm »

I've got quite the aviary going on. My cage traps netted a peregrine falcon, an eagle, a bunch of giant wrens and some giant keas. They've all roosted on a nest box and some peregrine falcon chicks hatched.

They're actually pretty good cat-replacements. They fly, hunt vermin and you can manage their population really easily with the nest boxes. Also more varied omelets for Urist & Co.
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Splint

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Re: What's going on in your fort?
« Reply #23558 on: June 11, 2012, 06:31:49 pm »

Lucky bastard..... my animal trainers keep disrupting hatching of more birds. Not that ravens, vultures, owls, or buzzards are worth much.

Seems I may have little if any soil, so I'm going to have irrigate the place. Good thing I brough meat a plenty....

I've also imposed a challenge to rear a respectable elephant herd. plus I've seen them take on and incapacitate an entire ambush party in pairs, so they're definatly worth taking. And to clarify, a goblin pikeman who led the ambush, was turned into housepaint when a war elephant grabbed him and flung him at the wall. His subordinates all got put into various states of broken bones and disarmament, though the elephants didn't survive.

Sidhien

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Re: What's going on in your fort?
« Reply #23559 on: June 11, 2012, 06:43:29 pm »

I'm about to try filling my new plumbing system from the brook. A wide channel takes water from the brook down a 2x2 hole into a cistern, and from there branches into various tunnels supplying wells, bath houses, a water reactor and an as-yet unconnected and under construction waterfall in the center of the main staircase. With my luck, the whole fortress will be flooded in the next few minutes. I've got a pretty good idea of what all the different levers do, though in hindsight I probably should have labeled them. Ah well.
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Loud Whispers

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Re: What's going on in your fort?
« Reply #23560 on: June 11, 2012, 06:45:18 pm »

Spoiler (click to show/hide)
Hmm... Let me review my last two migrant waves:
One great metalsmith who's also an adequate mechanic (and novice speardwarf)*
One furnace operator / trainee marksdwarf*
2 farmers (I think mace/swords dwarves)*
2 farmers/clothiers (too valuable to risk in combat)
One mechanic (hammerdwarf)*
One carpenter (axedwarf)*
4 at least adequate marksdwarves/masons*
One mason - now a were-civet*
One mason - now a were-civet*
One weaver/mason - now a were-civet*
One mason/clothier - in hospital due to being attacked by a were-civet*
One mechanic - killed by a were-civet*
One metalsmith - killed by a were-civet*

* = everyone who is or died in the military

Woah.

I just noticed, it's been the 9th migrant wave and I've not had a single potash maker.

crazysheep

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Re: What's going on in your fort?
« Reply #23561 on: June 11, 2012, 06:50:38 pm »

Spoiler (click to show/hide)
Much envies.
My current fort has two artifacts: a pair of dwarf bone greaves and a phyllite mechanisms.
(Well, legendary bone carver and legendary mechanic is not bad, but the former went full-out insane moments after making his artifact and died of thirst.)
Legendary mech is useful. Legendary bone carver can be trained up easily with lots of bones and "make bone bolts" on repeat.

Have redirected the nearby stream in Gearedsoldier to power up the shiny new magma pumpstack. I expect two things to happen. 1, the local goblin population should now be significantly reduced. 2, the local FPS should also be significantly reduced.
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"Don't be in such a hurry to grow up, for there's nothing a kid can't do."

yamgrenade

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Re: What's going on in your fort?
« Reply #23562 on: June 11, 2012, 07:37:49 pm »

Woah.
I just noticed, it's been the 9th migrant wave and I've not had a single potash maker.
Witchcraft. It's the only way.
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Lich180

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Re: What's going on in your fort?
« Reply #23563 on: June 11, 2012, 08:09:48 pm »

Well, in a fit of inspiration, I decided to use the reanimating part of my map to create an undead training area. The captives are droppd 5 z levels into a pit, where they break a few limbs / are uninjured, and fight either the undead present or my marksdwarves firing through fortifications.

Now I have about 50 undead in a tiny little box, none can escape through the raised bridge and hatches / fortifications.... but I have a pit of undead that will need disposing of...

Magma would take a while to solve the issue, and marksdwarves at least get good target practice in. Might just stop dumping victims prisoners of war caged things in
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Felix False

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Re: What's going on in your fort?
« Reply #23564 on: June 11, 2012, 08:15:48 pm »

The last five forts I've played had a noticeable lack of titans showing up. My most recent fort has had three titans, two weremonitor human children, two forgotten beasts, a giant eagle, and a necromancer siege. All of this in the space of about five months.
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