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Author Topic: What's going on in your fort?  (Read 6195854 times)

Splint

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Re: What's going on in your fort?
« Reply #23505 on: June 09, 2012, 05:47:49 am »

Welp, I modded platinum into a more common metal and a weapons-grade one at that so as to make hammers (from what i understand, it's one of the most dense materials, as well as one of the heaviest, in the game) and, after finind the volcano the wolrd generated to be unacceptable (It was more like big obsidian tube of lava. No cone, and I didn't feel like getting dwarves killed for magama this early) I've decided to do four things:

1. Domesticate the feared Giant Badger
2. If possible, also domesticate the less feared but still annoying normal badger.
3. Tame the Giant Kea
4. Tame the normal kea, if possible.

And as a side project, I'm going to wait on a legendary smith to make some masterwork platinum hammers, lock a jewler in a room with some gems and said hammers, then a bone carver with bones/shells (of an expensive variety. so that my soldiers will be beating the ever-loving-shit out of things with dwarven bling on a stick. Might even do the same with some steel shields.

Broseph Stalin

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Re: What's going on in your fort?
« Reply #23506 on: June 09, 2012, 06:34:56 am »

Welp, I modded platinum into a more common metal and a weapons-grade one at that so as to make hammers (from what i understand, it's one of the most dense materials, as well as one of the heaviest, in the game) and, after finind the volcano the wolrd generated to be unacceptable (It was more like big obsidian tube of lava. No cone, and I didn't feel like getting dwarves killed for magama this early) I've decided to do four things:

1. Domesticate the feared Giant Badger
2. If possible, also domesticate the less feared but still annoying normal badger.
3. Tame the Giant Kea
4. Tame the normal kea, if possible.

And as a side project, I'm going to wait on a legendary smith to make some masterwork platinum hammers, lock a jewler in a room with some gems and said hammers, then a bone carver with bones/shells (of an expensive variety. so that my soldiers will be beating the ever-loving-shit out of things with dwarven bling on a stick. Might even do the same with some steel shields.
You don't need to lock you craftsdwarves up anymore just build a separate stockpile for only masterwork platinum hammers set to take from your current weapons stockpile and a jewelers shop set to take from your gems stockpile and gems stockpile.

Splint

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Re: What's going on in your fort?
« Reply #23507 on: June 09, 2012, 06:37:08 am »

I need to lock them up to make sure they encrust the hammers and not a x(right elk bird leather shoe)x. I don't trust stockpile desiganates beyond what the piles accept. I don't know why.

EDIT: Got a migrant wave this summer, consisting of a soaper whoe is now "Urist of All Trades," whom I've assigned to deal with various crafting and jewling work as well as charcoal making, her husband, and thier four children. Fun fact, you can tell how many kids a family is brining by looking at a migrant couple's relationships.

Found a couple gold veins along with a galena vein, got all basic trade facilities built, a barracks, though unfurnished, a farm, a space for the chickens, set up cage traps, and have the main living space being dug. Also brough a sizable amount of copper and tin ores so as to have a fair amount of bronze to outfit an early milita with.

EDIT II: Dayum, my own game ninja'd me. Found some native aluminum! So far this place is being quite loving to me, though I've yet to catch any giant critters.

ObeseHelmet

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Re: What's going on in your fort?
« Reply #23508 on: June 09, 2012, 10:48:10 am »

Valuable artifact made. Goblin siege. No military.

The only dwarf now left is a vampire, also the mayor now... who is fishing as if nothing had happened.

This game is so awesome :P


EDIT: He just imposed a ban on the export of battle axes. Seems like maybe he knows a bit what's going on.
« Last Edit: June 09, 2012, 10:50:50 am by ObeseHelmet »
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Tabbyman

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Re: What's going on in your fort?
« Reply #23509 on: June 09, 2012, 11:01:40 am »

Welp, I modded platinum into a more common metal and a weapons-grade one at that so as to make hammers (...)
Makes me want to mod in a way to make slade maces... I wonder how hardcore those would be.
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Hanslanda

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Re: What's going on in your fort?
« Reply #23510 on: June 09, 2012, 11:40:22 am »

Roughly as hardcore as an Adamantine battle axe is.
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DTF

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Re: What's going on in your fort?
« Reply #23511 on: June 09, 2012, 01:31:52 pm »

Welp, I modded platinum into a more common metal and a weapons-grade one at that so as to make hammers (...)
Makes me want to mod in a way to make slade maces... I wonder how hardcore those would be.

Imagine having a dwarf carry around a drawbridge, atom smashing things. Thats a slade mace.
exaggeration
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Splint

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Re: What's going on in your fort?
« Reply #23512 on: June 09, 2012, 04:24:44 pm »

Actually maces use an edged attack (what with them being spiked or sharpened flanges.) But a slade hammer would probably turn anthing it smacked into mush.

Lagslayer

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Re: What's going on in your fort?
« Reply #23513 on: June 09, 2012, 04:37:48 pm »

Actually maces use an edged attack (what with them being spiked or sharpened flanges.) But a slade hammer would probably turn anthing it smacked into mush.
You are thinking of a flail.

Splint

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Re: What's going on in your fort?
« Reply #23514 on: June 09, 2012, 05:06:03 pm »

Actually maces use an edged attack (what with them being spiked or sharpened flanges.) But a slade hammer would probably turn anthing it smacked into mush.
You are thinking of a flail.

No, I'm thinking of a proper armor piercing mace, not a flail. Ones intended to put holes in armor are spiked or flanged. Plus if I recall right its main attack is classed as edged (implying either being spiked or flanged,) but usually it ends up converted to blunt damage because it's made of inferior weapons material or didn't hit quite right.

Now the sheer blunt force ones? Why bother with a seperate skill for that, and just lump it under hammerings. Plus those ones seemed better suited for cavalry use and dwarves aren't known to be great riders...

ZzarkLinux

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Re: What's going on in your fort?
« Reply #23515 on: June 09, 2012, 10:15:49 pm »

The Rustic RabbitHut

36) The Day of Blood - Mayor Mami's Point-of-View
37) The Day of Blood - Migrant Madoka's Point-of-View

Zombies, Goblins, and Migrants all in one big mixing bowl...

Spoiler: The Situation (click to show/hide)

The Game
Axedwarves cleaned up stuff pretty good.
I now micromanaged all my dwarves to focus on hauling, dumping, and masonry
to retreive the goblinite and dead corpses and such.
That Horse Corpse that died has me really edgy. I need to get it butchered or
dumped before those falcon punches hooves rise from the dead.

The Story
Madoka arrived in the middle of her group. They were told to go to RabbitHut.
But she hoped this wasn't it...

Goblins that seemed ready for ambush lept from the bushes, but were intercepted by Kea Corpses.
Spoiler (click to show/hide)

She heard a scream, and turned to see a child falling to the grounnd with a spear in it's head.
But ... the child got back up ... and started trying to bite the goblins ...
Spoiler (click to show/hide)

Madoka turns her head away from that, but everywhere she looks, she sees slaughter.
Spoiler (click to show/hide)

Another goblin impales a clerk she had conversed with.
Then the goblin is beset by another one of those zombie birds.
Spoiler (click to show/hide)

There is a dead horse nearby, it's blood is still gushing.
So she looks over past the brawl and sees some dwarves chopping the limbs off a bloody goblin...
Her stomach turns a little.

The dwarves then charge up, and the first one engages two nearby goblins.
Spoiler (click to show/hide)

The dwarf cuts the swordgoblin in half, and then the other goblin runs away.

Another straggler goblin tries to follow.
What happens makes her vomit.
Spoiler (click to show/hide)

But before Madoka faints, another dwarf catches her.
« Last Edit: June 10, 2012, 09:26:33 pm by ZzarkLinux »
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MadocComadrin

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Re: What's going on in your fort?
« Reply #23516 on: June 10, 2012, 12:02:54 am »

No, I'm thinking of a proper armor piercing mace, not a flail. Ones intended to put holes in armor are spiked or flanged. Plus if I recall right its main attack is classed as edged (implying either being spiked or flanged,) but usually it ends up converted to blunt damage because it's made of inferior weapons material or didn't hit quite right.

Now the sheer blunt force ones? Why bother with a seperate skill for that, and just lump it under hammerings. Plus those ones seemed better suited for cavalry use and dwarves aren't known to be great riders...
That would be a morningstar. Even spiked/flanged maces were rather blunt in comparison.
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Loud Whispers

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Re: What's going on in your fort?
« Reply #23517 on: June 10, 2012, 12:14:36 am »

It's the later parts of winter and the caravan from Autumn is still loading up all of the crap I gave them.

I think I broke them.

Splint

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Re: What's going on in your fort?
« Reply #23518 on: June 10, 2012, 12:28:28 am »

Seems you were right. I must've looked at the wrong weapon raws. Either way, I've never been fond of regular maces. Just seemed to much like a warhammer in terms of usage in-game, with the exception of the morningstars which can do slightly more than just break bones. At least that can tear tissues a little bit, not just bruise and break. I prefer things quick and messy with swords or axes though. But using something so valuable to beat goblins into mush is just too much to pass up!

Since I messed up with the platinum in a way that resulted in me having a queen arrive in year 2, along with vertiable horde of people I wouldn't have been able to care for, I've decided to go with a different biome than I usually use and do a desert embark, with hope of bagging desert scorpions, which I've made breedable, with platinum not being one of those "Praise the miners!" things.

Plus I'm hoping I'll be free of those fucking ravens. Godsdamned FPS sucking monsters....

caddybear

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Re: What's going on in your fort?
« Reply #23519 on: June 10, 2012, 05:37:54 am »

So we were preparing our defenses, digging to the first cavern layer to take our sheep inside ( yarn cloth for moods, mostly ) when some kobold stole a bronze battle axe and a pick.

Three months later a kobold ambush arrives and kills my pet ocelots. I don't really have a military, but I have guys skilled in axes that were pumping .. well, pumps to train while waiting for some iron. Keep in mind this is still year one. And my trap entrance (that raises the bridge and blocks the passage while revealing a conveniently placed staircase that in the future will lead to traps and a killing room) isn't even linked to a lever yet.

Bleh, I'll have to burrow everyone inside and fight them in the corridors. Then we'll make kobold leather cloaks out of them, because even though we're almost extinct ( I think after the disaster in the first fort, there's about 50 ferric elves remaining ) we're not going to lose to vermin.
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And then did ARMOK say, the east is the holiest of directions, and thou shouldst not stand there lest thou be strucketh down by my holiest of beards. And then did the dorfs did say, we shall build from the west, for more do we fear the beard of ARMOK than the strike of the elephant.
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