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Author Topic: What's going on in your fort?  (Read 6195451 times)

Splint

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Re: What's going on in your fort?
« Reply #23445 on: June 06, 2012, 11:23:30 am »

Migrants came this season, and instead of the usual horde of useless childeren....

Military recruits. Tons and tons of children close to adult hood or world gen glitched and awaiting thier birthdays.

Oh and tons of growers (I was about to irrigate a surface farm) herbalists (Was about to mass designate plants) Brewers, fisherdorfs, as I have a minor river laden with fish, and engineers of all kinds, with a few hunters and metalworkers mixed in. Aside from my lack of sleeping space, BEST. WAVE. EVAR. Seriously, these particular workers all popped in right as I was about to have need of them.And I need those kids to replace on who got killed on a louse man killing expedition and fill out my sword squad. The sergeant of which wields an artefact nickel-silver sword. Hope it holds an edge better than silver does... oh, my weaponsmith got possessed. Yielding thats word. I sadfaced when that was what got mooded.

Now I just need my tower toppling crews to arrive to give me a pool of mace and hemmerdorfs to train.

Teneb

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Re: What's going on in your fort?
« Reply #23446 on: June 06, 2012, 02:43:27 pm »

I just found out that dwarfs now build walls diagonally. This made walling off a cavern breach much easier, preventing a crundle invasion.
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Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

krenshala

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Re: What's going on in your fort?
« Reply #23447 on: June 06, 2012, 02:52:48 pm »

I just found out that dwarfs now build walls diagonally. This made walling off a cavern breach much easier, preventing a crundle invasion.
Wait, wut?!  Are you sure?  Praise Armok if this is true!
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Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

DTF

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Re: What's going on in your fort?
« Reply #23448 on: June 06, 2012, 02:56:20 pm »

Wow, my embark has everything.

You have struck tetrahedrite.
You have struck magnetite.
You have struck marble.
You have struck rock crystal.
You have struck kaolinite.
You have struck native platinum.
You have struck native gold.
You have struck native silver.
You have struck microcline.
You have struck cassiterite.
You have struck sphalerite.
You have struck galena.
Adamantine! Praise the miners! (When breaching a cavern).

DFHack's autodump feature calls for me. It wants all these ores quickly stored away... must resist more cheating.
Only thing I do not have: coal or wood. At least I havent found coal yet, but I doubt there will be any (5th fortress year).

Quote
I just found out that dwarfs now build walls diagonally. This made walling off a cavern breach much easier, preventing a crundle invasion.

Hm, I read about dwarves being smarter with their positioning now. Blocking every unwanted direction to build from with suspended walls worked okay, let's hope, now that they know how to build diagonally, they won't try to lock themselves out more easily (or create a lot of cave ins by building diagonal floors before the supporting ones are built).
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Teneb

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Re: What's going on in your fort?
« Reply #23449 on: June 06, 2012, 03:00:53 pm »

Quote
I just found out that dwarfs now build walls diagonally. This made walling off a cavern breach much easier, preventing a crundle invasion.

Hm, I read about dwarves being smarter with their positioning now. Blocking every unwanted direction to build from with suspended walls worked okay, let's hope, now that they know how to build diagonally, they won't try to lock themselves out more easily (or create a lot of cave ins by building diagonal floors before the supporting ones are built).
Did a little testing. They still require an empty tile in which they may be able to stand in a non-diagonal direction to get the job, but they'll ignore that if it's not the fastest path.
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Monstrous Manual: D&D in DF
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Tabbyman

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Re: What's going on in your fort?
« Reply #23450 on: June 06, 2012, 05:29:51 pm »


I think my new danger room is working...
Just turned it on...
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Splint

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Re: What's going on in your fort?
« Reply #23451 on: June 06, 2012, 05:31:53 pm »

I have no idea about the specifics of those..... I'm on the verge of employment of them.

Corai

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Re: What's going on in your fort?
« Reply #23452 on: June 06, 2012, 05:33:08 pm »


I think my new danger room is working...
Just turned it on...

They work that fast? Oh my god. Must make one for my adventurers.
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Broseph Stalin

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Re: What's going on in your fort?
« Reply #23453 on: June 06, 2012, 05:40:23 pm »


They work that fast? Oh my god. Must make one for my adventurers.
In a beefy danger room a dwarf is attacked ten times per activation and each activation takes less than a second. After ten seconds your dwarf has experienced over one hundred rounds of combat, they work pretty fast. You need to somehow trigger the mechanism over and over, a lever on repeat does it easy in fortress mode but in adventure mode it's problematic.

ZzarkLinux

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Re: What's going on in your fort?
« Reply #23454 on: June 06, 2012, 06:58:55 pm »

The Rustic RabbitHut

34) The Calm before the Storm
35) The Day of Blood - Nurse Reimu's Point-of-View

Zombies, Goblins, and Migrants all in one big mixing bowl...

Spoiler: The Situation (click to show/hide)

The Game
I am not blindly sending my militia into the brawl.
I station them at the (accessible) entrance, and wait for the fight to clear / spread out.
Then, I send them off. With prudence.
Migrants can scatter and die individual deaths.
My militia deserves better.

The Story

There was murmoring about a "big fight" in the dining hall.
Most partiers seemed not to care, but Reimu wanted to see it for herself.

She hurried to the surface, through the construction site,
without a second thought to bringing her baby with her.
(No matter, she's really ecstatic. She feels like the master-of-life-and-death.
 Probably her drug from feeding kids, watering kids, and popping kids so often).

Spoiler (click to show/hide)

She couldn't see much, just a lot of crowding in the NorthEast.
But she could hear the screams clearly ...

She stopped at the edge of the construction site, and after
what felt like a long time the militia arrived and crowded the area too.

Spoiler (click to show/hide)

After another long brief pause, the soldiers started striding to the warzone.
Reimu almost followed, but then a puppy poked from around the corner.

Spoiler (click to show/hide)

It kept looking back to the NorthEast. With sad puppy eyes.
...
Reimu greeted the pup, scooped him up, and decided now was time to go back to the party.
« Last Edit: June 07, 2012, 07:57:45 pm by ZzarkLinux »
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uber pye

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Re: What's going on in your fort?
« Reply #23455 on: June 06, 2012, 08:44:19 pm »

in my fun with weaponizing mine-carts i have found out getting hit with one is the equivalent of getting hit with a car

but one dwarf got hit lived

he survived the hit with only minor bruising in the gut and was able to walk away no problem

the dwarf (who i nicknamed Mr. Casual Car Crash) was saved by a silk cloak
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Sidhien

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Re: What's going on in your fort?
« Reply #23456 on: June 06, 2012, 11:34:28 pm »

Okay, excavation of the fortress proper is coming along well. Last season's migrant wave has gotten a good start on smoothing and the stoneworks have been set up and OH GOD WHY IS THERE WATER EVERYWHERE???

...

Seems the reservoir I dug and linked to several frozen pools overflowed and flooded the meeting hall through the well... fortunately 90% of the casualties were puppies and small children. Dodged a bullet there.
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sirinon

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Re: What's going on in your fort?
« Reply #23457 on: June 07, 2012, 12:16:37 am »

Tangledhalls is a Barony !

Three major Projects now underway :

1\ Unicorn Farming and abbatior.

2\ Mass walkway construction for easier exploration of the caverns and crossing of the underground Sea

3\ After the Hippy elves threatened war because of my logging industry I have decided to enrage them further, in the past my Dwarven industry might have consumed 50 Trees a year, as of this year I now have 2000 logs piled in my storage area.

because F**k elves that why !

Oh I'm also trying to start a war with the Orc's by slaughtering their trade caravans and letting 1-2 survivors run home to their kingdoms. ( Genesis Mod )
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Tabbyman

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Re: What's going on in your fort?
« Reply #23458 on: June 07, 2012, 12:54:08 am »


They work that fast? Oh my god. Must make one for my adventurers.
In a beefy danger room a dwarf is attacked ten times per activation and each activation takes less than a second. After ten seconds your dwarf has experienced over one hundred rounds of combat, they work pretty fast. You need to somehow trigger the mechanism over and over, a lever on repeat does it easy in fortress mode but in adventure mode it's problematic.

To be specific, the beefiness of my danger room was 3 training spears per spike trap, and my fortress likes to hang for a few seconds once in a while so even that many can't be helping..

I remember way back in another version I had 10 disks per trap at my entrance... 30 strikes per trap. Any time it was triggered was instant hanging.

So I don't put very many weapons in a trap.

By the way, I heard somewhere that in adventure mode, it's better to use standard weapon traps instead of remotely triggered spike traps.. Just have to pass some time or something to have them reset, so you'd probably want a goodly number of them to trigger so you don't have to wait as many times.
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Tabbyman

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Re: What's going on in your fort?
« Reply #23459 on: June 07, 2012, 02:55:30 am »

It's currently cleaning time.

Progress has been made in many areas. My outpost liaison is busy getting ambushed by goblins. All is well.

Except for all the hauling jobs. Therefore, industry is on vacation! Hauling vacation. Including normally privaleged miners, smiths, etc, they get to do some grunt work too.

The hardest lesson for me to learn in dwarf fortress is that sometimes, you just gotta let your fort sit for a while without making/digging/building anything at all, let it mature for a while like a fine wine while you do some reading or something. Keep an eye out for *PAUSED*

Clean up clean up every dwarf everywhere, clean up clean up, every dwarf do your share. Those kindergarten rhymes are really just dwarf fortress hints and tips.
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