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Author Topic: What's going on in your fort?  (Read 6195092 times)

Darkening Kaos

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Re: What's going on in your fort?
« Reply #23400 on: June 05, 2012, 03:37:50 am »

New randomly genned fortress name: Mountainslaughter. I'll earn it.
Will you be slaughtering mountains or performing slaughter on them?
Or slaughtered by them? Or in them?

Alternatively......

Mountains//laughter.

How you gonna do that?
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Eric Blank

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Re: What's going on in your fort?
« Reply #23401 on: June 05, 2012, 04:00:58 am »

Make the single most idler-and-friendship-generating fortress EVER devised, and let the women fill it from floor to ceiling with children.
But only Broseph Stalin knows what the dwarven translation of the name is, so only he can say whether it is laughter or slaughter being used.

My fortress has suddenly gone into ‼PANIC‼ mode.

For 5 years, I have been accosted only by dingos and crundles. I fully believed I was alone on this continent, cut off from all other landmasses and with no native civilizations to speak of. Dwarven paradise; more iron and flux than I could ever find a use for.

Then, They came: the dragonmen. They didn't show up on the civs screen on embark, they haven't shown up for 5 years of gameplay, and I am completely and utterly unprepared to deal with them through any means. No external walls, no trained soldiers, no traps and no bridges to lock them out. These guys send petty thieves like kobolds, which is what I caught. But they also breath fire in both the fireball and jet-spray varieties, and those thieves killed 3 dwarves that way. However; they also send sieges and ambushes, both of which enter the map hidden with no warning whatsoever. At most, I have a season or two to bunker up and train an actual militia, before their war parties show up and slaughter us all.

The goddamned thief that waltzed down my stairwell and torched three militia dwarves managed to catch himself on fire and ran out the front door-pit-thing, where two of his buddies were hanging out on the edges of the pit and started hocking fireballs at the troops chasing him up. The ‼dragonman‼ ran out, torched my enclosure, and then proceeded to set fire to the entire embark, just for teh lols. i built a fire-break specifically to prevent that sort of thing from happening and keep my workers safe above-ground, but no. Just had to humiliate me for my attempts to prevent massive delays in production. The rest of the dragonmen followed, leaving me paranoid and terrified of the implications of this.

I am SO glad 40% of the population has masonry duties enabled and I have 2000+ stone blocks. They're out there building a massive wall around the fortress as I type this. Nevertheless, I am in for one of the toughest fights I've ever gotten into in DF. Nobody suspects the draconic inquisition until it is far, far too late.

[edit]

OH GODS NO they set fire to my second-most-important miner!
« Last Edit: June 05, 2012, 04:04:58 am by Eric Blank »
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Splint

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Re: What's going on in your fort?
« Reply #23402 on: June 05, 2012, 05:17:17 am »

I have opted to make a string of dwarven tower smashers. I will flatten every necro tower inexistence!

EDIT: The Crushers of Tower's first mission was a huge success! The whole damn tower came crashing down! I've decided to opt to sell all the surviving books to the autumn caravan, just to see what happens when I abandon.

Stil

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Re: What's going on in your fort?
« Reply #23403 on: June 05, 2012, 05:54:58 am »

Got off to a rough start as a sea lamprey killed two of my starting seven (caravan right next to the river) but got over it and dug deep, starting my fort at level 0 (with a trade depot accessible by ramp at level 100). Just tapped magma :)
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Lich180

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Re: What's going on in your fort?
« Reply #23404 on: June 05, 2012, 06:40:22 am »

Spoiler (click to show/hide)

Part of the reason I want a magma pump stack is because I've never done it before, and want to at least try it. I may end up doing a piston as well, for the same reasons.

This will be a big learning experience, since I've barely worked with magma (moving it around at least) and power supplies for more than a millstone.
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Broseph Stalin

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Re: What's going on in your fort?
« Reply #23405 on: June 05, 2012, 08:48:56 am »


Alternatively......

Mountains//laughter.

How you gonna do that?
There's no front compound for Mountains. It's OnolKosh MountainSlaughter, and I will earn it.
« Last Edit: June 05, 2012, 08:51:12 am by Broseph Stalin »
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Poindexterity

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Re: What's going on in your fort?
« Reply #23406 on: June 05, 2012, 12:43:30 pm »

we're just sloggin along, cleaning up the remnants from the last siege when suddenly, the sky goes dark and then when the light returns, everyone is moving super fast and working 5 times as hard.

(I got a new PC and my framerate went from 9 to 50)
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Life (in dwarf fortress) is a cocophany of flavours, each more succulent than the last - why not sample them all?!

Loud Whispers

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Re: What's going on in your fort?
« Reply #23407 on: June 05, 2012, 01:20:03 pm »


Nearly missed this bugger. Turns out it was a vampire, over 280 years old and a former member of the gloves of murdering. Was discovered when it beat up the original were-civet and didn't transform when bitten.

Well now I have a vampire to add to my collection. Yippy.

Lich180

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Re: What's going on in your fort?
« Reply #23408 on: June 05, 2012, 04:45:23 pm »

Dipgold will live up to its name. While digging around for te magma sea (and getting materials for a pumpstack, previously mentioned) the miners dug through a native gold vein on 90% of the levels we passed. Gold furniture for all!
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ZzarkLinux

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Re: What's going on in your fort?
« Reply #23409 on: June 05, 2012, 04:51:57 pm »

RabbitHut tested the garbage compactor.
It works well, got all 4 kobold parts in 1 squish  :D
Spoiler (click to show/hide)

But some Goblin Snatchers ran down my migrant tubes.
Time to seal-away for a while and analyze the growing population threat.
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lazygun

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Re: What's going on in your fort?
« Reply #23410 on: June 05, 2012, 07:38:09 pm »

Some migrants ha--
An ambush! Curse th--
An ambush! Curse them!

Immigrants arrived right between 2 goblin ambush parties.

End result, 6 immigrants out of 8 died, along with all their animals, and then when I charged the bowgobs hanging round my entrance, one of my soldiers died looking like a pincushion while the rest of my military chased after a honey badger. One immigrant made a recovery in hospital. The other one somehow seemed to get a memorial slab made even though he was up and running the whole time.
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ZzarkLinux

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Re: What's going on in your fort?
« Reply #23411 on: June 05, 2012, 08:00:17 pm »

Some migrants ha--
An ambush! Curse th--
An ambush! Curse them!

Immigrants arrived right between 2 goblin ambush parties.

End result, 6 immigrants out of 8 died, along with all their animals, and then when I charged the bowgobs hanging round my entrance, one of my soldiers died looking like a pincushion while the rest of my military chased after a honey badger. One immigrant made a recovery in hospital. The other one somehow seemed to get a memorial slab made even though he was up and running the whole time.

Sux to hear about the honey badger, that's where archers would help.

My fort just got an immigrant-ambush too.
Only, when it was exposed, half the ambush was fighting giant kea corpses in the area.
Now the goblins are trying to kill the immigrant-children, but the kids keep zombifying up to fight the goblins.

Looks like I'm not going to sleep yet.
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tahujdt

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Re: What's going on in your fort?
« Reply #23412 on: June 05, 2012, 08:04:37 pm »

Some migrants ha--
An ambush! Curse th--
An ambush! Curse them!

Immigrants arrived right between 2 goblin ambush parties.

End result, 6 immigrants out of 8 died, along with all their animals, and then when I charged the bowgobs hanging round my entrance, one of my soldiers died looking like a pincushion while the rest of my military chased after a honey badger. One immigrant made a recovery in hospital. The other one somehow seemed to get a memorial slab made even though he was up and running the whole time.

Sux to hear about the honey badger, that's where archers would help.

My fort just got an immigrant-ambush too.
Only, when it was exposed, half the ambush was fighting giant kea corpses in the area.
Now the goblins are trying to kill the immigrant-children, but the kids keep zombifying up to fight the goblins.

Looks like I'm not going to sleep yet.

Quote from:  Lady Margot Fenring
Never count a Human as dead until you see his body. And even then you can make a mistake.
Especially in a haunted biome. :)
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ZzarkLinux

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Re: What's going on in your fort?
« Reply #23413 on: June 05, 2012, 08:08:06 pm »

Spoiler (click to show/hide)

Quote from:  Lady Margot Fenring
Never count a Human as dead until you see his body. And even then you can make a mistake.
Especially in a haunted biome. :)

Lemme google ... ooh, Dune reference.
I never read the series but I heard it was awesome for a while.

The migrant children are spawning faster then the speargobs can catch them.
Does the Lady have any advice for this?

Baby Cannon Fire !
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tahujdt

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Re: What's going on in your fort?
« Reply #23414 on: June 05, 2012, 08:12:18 pm »


Does the Lady have any advice for this?

Quote from: The Bene Gesserit
I must not fear.
Fear is the mind-killer.
Fear is the little-death that brings total obliteration.
I will face my fear.
I will permit it to pass over me and through me.
And when it has gone past I will turn the inner eye to see its path.
Where the fear has gone there will be nothing.
Only I will remain.
How about that?
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DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?
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