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Author Topic: What's going on in your fort?  (Read 6195121 times)

DTF

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Re: What's going on in your fort?
« Reply #23385 on: June 04, 2012, 07:07:59 am »

What the ffffffffffffffffffffffff. Fortress is going for 3 years, from time to time I gave orders to make clothings, but noone really seemed interested and suddenly in a single moment 80% of my dwarves decided "Eh, time for new clothes". This clothing thing still needs tweaking.

Just when I was busy transfering my stuff from my old fort into the new one.
In hindsight, I did it the wrong way around. I mined out the auxiliary stuff like cisterns, pump stacks and magma piston first and not the farming area and some quarters - although the farms would have needed the water from the pump stacks, I could have kept on farming in soil layers and still would have avoided a lot of useless pending between the building site and the old fortress where dwarves have their quarters.
Miners are currently busy digging out the 'courtyard' around the central spire - only 2 more to go from a total of 7 z-levels. If thats done a massive cave in will unreveal the then almost free standing spire which will be home to nobles and neat stuff like zoos and artifact chambers.
Spoiler (click to show/hide)

The biggest PITA was getting the water in the dispenser system to fill up the reactors and wells. Trying to have 43 dwarves pump at the same time was hopeless, had to build cisterns in between to pump in steps.
Spoiler (click to show/hide)
The magma piston has been ready for about 2 years now and hasnt seen single use yet - but once the chamber with the bridges on the first picture is finished, I'll have a repeating piston to get all the magma I need... that is if my construction works.

A couple of months more mining and the complex should be finished. A good part of  the barracks, the arsenal, hospital and the killing fields and the 50~z-level spiral ramp system to the surface to let traders into the fort still need to be done though.
The FPS are going down dead fast... I hope once I assigned everyone to their burrows (farmers in the SW, Metal in the NW, Masons/Crafts in the NE and Clothing, etc in the SE) pathfinding won't be as much of a strain on my poor computer. Also need to atom smash about 20.000 stone. Some day it'll be finished... some day...
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Eventide

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Re: What's going on in your fort?
« Reply #23386 on: June 04, 2012, 08:39:31 am »

Beginning a community fortress thing called Cakecarnage right now. Link in my sig if you wanna help out.
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I need more stuff to do here :c I feel left out.

sirinon

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Re: What's going on in your fort?
« Reply #23387 on: June 04, 2012, 08:44:59 am »

Have my awesome Genesis Mod for of Tangledhall up and runnin,  In a Joyus wilds Biome with an Untamed wilderness cutting in which means I get a good mix of bears, raptors, Unicorns and various other war animals.

Currently Running my unicorn breeding/ Profit  program.... theyre taking a while but I have four in a pen :)

Also working on my Giant tiger breeding program ( theyre HUGE  size 1900!! )  trying to capture a female, no luck yet :(

Goblins havent come yet and my fort is at 600K so It looks like I will be waging war on the Orc's instead :)
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Trif

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Re: What's going on in your fort?
« Reply #23388 on: June 04, 2012, 11:30:02 am »

Double necro siege. At the end of 126, my first year.
It's only three walking corpses in total, but I can't spot the necromancers. My militia consists of two barely trained axedwarfs (one not carrying an axe) and my almost legendary hunter (carrying a bone crossbow and no bolts). They retreated after the hunting dog died and got back up.

The fortress is locked. Fortunately, nobody got seriously injured. Unfortunately, my fields are inaccessible. My current supply of prepared food should last me a season, I hope the same goes for booze or I might have to breach the caverns for water and farm land.
It sucks that some weapons, shields, and all of my bolts are outside. At least I can make leather armor in case the undead are more patient than I am.

Well, I guess that's what I should have expected when I embarked in the proximity of five necro towers.
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I wonder if the game has become odd.

Sus

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Re: What's going on in your fort?
« Reply #23389 on: June 04, 2012, 12:54:31 pm »

Farmer has turned into werelizard --> Kill the abomination! --> loyalty cascade --> Raeg Quit.  >:(
Just as I was setting up my mist generator. Damn.
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Certainly you could argue that DF is a lot like The Sims, only... you know... with more vomit and decapitation.
If you launch a wooden mine cart towards the ocean at a sufficient speed, you can have your entire dwarf sail away in an ark.

Eldes

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Re: What's going on in your fort?
« Reply #23390 on: June 04, 2012, 02:47:13 pm »

Apparently, making Adamantine appear in veins the size of magnetite causes the adamantine pillars to be replaced by iron pillars. Breaching one of these is just as fun as you'd expect.

I now have 11 FPS. From 150.
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Splint

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Re: What's going on in your fort?
« Reply #23391 on: June 04, 2012, 02:49:55 pm »

That's.... Hilarious.

Bastus

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Re: What's going on in your fort?
« Reply #23392 on: June 04, 2012, 04:01:06 pm »

Oh God Armok.

I have experience with lazy dwarfs but these ones are just too much.
I needed 3/4 of my first year to craft 10 beds. My carpenter did following:
Sleep->Eat->Drink->On Break->Drink->Sleep
2 times in a row. In the end I let my Mason make the beds for me.
This carpenter should hope that he is already dead when I build my arena in the next one or two years (depending on how it is going). Otherwise I will send him in their and will drop an insane amount of critters on him.
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DTF

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Re: What's going on in your fort?
« Reply #23393 on: June 04, 2012, 04:10:54 pm »

Oh God Armok.

I have experience with lazy dwarfs but these ones are just too much.
I needed 3/4 of my first year to craft 10 beds. My carpenter did following:
Sleep->Eat->Drink->On Break->Drink->Sleep
2 times in a row. In the end I let my Mason make the beds for me.
This carpenter should hope that he is already dead when I build my arena in the next one or two years (depending on how it is going). Otherwise I will send him in their and will drop an insane amount of critters on him.

Oh I hate that... whenever I embark I read the dwarves personality carefully. I dont mind having all clumsy and flimsy dwarves with atrocious spatial sense as long as they do not show signs of procrastination traits. I'm a master at that myself, I do not need the dwarves to copy me...
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Lich180

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Re: What's going on in your fort?
« Reply #23394 on: June 04, 2012, 05:29:41 pm »

Working on plans for a magma pumpstack... not experienced enough with cave-ins to do a piston so power, temperature, and proper design must be figured out... dipgold will have the earth's blood at its command!

Now to get enough magma-proof materials together, build some power generators, the stack itself... and find magma.

Any recommendations on this thing?
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ZzarkLinux

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Re: What's going on in your fort?
« Reply #23395 on: June 04, 2012, 06:02:38 pm »

The Rustic RabbitHut

32) Speedy Setup After the Trade
33) Cloudy Skies Show their Ugly Head

So I get to test-out my trash compactor.
It works well, and I manage to compact all 4 kobold parts in 1 squish :D
Spoiler (click to show/hide)

My civilians are working the construction site on the surface.
And Hikari is so happy that she made the Llama Leather Helm from her mood
that she celebrates by bringing us another rare commodity :)
Spoiler (click to show/hide)

I just finished making rooms for my second squad.
I try to give my military bedrooms to keep them happy.
I think I learned that from 34.02 when militia would civilian-convert after each order,
and boy did they get unhappy fast back then !!
Spoiler (click to show/hide)

Then I get a dreaded message.
Snatchers !
One comes in through the construction-site migrant-tube.
Another comes in through the depot area and I think triggers a stonefall trap.
Spoiler (click to show/hide)

This does not bode well.

I order the construction site cleaned up, and all the dwarves back inside.
Our days of lacadasy surface-scaping may come to an end for a while,
until we can strategize about the possible goblin threat.
Spoiler (click to show/hide)
« Last Edit: June 05, 2012, 04:43:34 pm by ZzarkLinux »
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Broseph Stalin

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Re: What's going on in your fort?
« Reply #23396 on: June 04, 2012, 06:57:06 pm »

New randomly genned fortress name: Mountainslaughter. I'll earn it.

Phantom of The Library

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Re: What's going on in your fort?
« Reply #23397 on: June 04, 2012, 10:05:47 pm »

New randomly genned fortress name: Mountainslaughter. I'll earn it.
Will you be slaughtering mountains or performing slaughter on them?
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You get attacked by a Yandere triangle monster.

Eric Blank

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Re: What's going on in your fort?
« Reply #23398 on: June 05, 2012, 12:07:45 am »

New randomly genned fortress name: Mountainslaughter. I'll earn it.
Will you be slaughtering mountains or performing slaughter on them?
Or slaughtered by them? Or in them?

Anyway, my fortress goes well enough. more migrants, more blocks, more green glass pump components, more pumps in the magma pump stack. Needs less farmers...

I tried to capture a rutherer, but my hunters showed up and murdered it. Worth cursing about. I wanted that damn rutherer. The hunters are becoming way too efficient anyway; anytihng taht steps onto the map becomes a big, fat target that they chase relentlessly, resulting in some very busy butchers and more meat than you can shake a ☼dingo tallow roast☼ at.

WAIT.
SHIT.
We're under attack! Dragonman thieves! Oh gods not now!
« Last Edit: June 05, 2012, 02:38:42 am by Eric Blank »
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

DTF

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Re: What's going on in your fort?
« Reply #23399 on: June 05, 2012, 03:06:04 am »

Working on plans for a magma pumpstack... not experienced enough with cave-ins to do a piston so power, temperature, and proper design must be figured out... dipgold will have the earth's blood at its command!

Now to get enough magma-proof materials together, build some power generators, the stack itself... and find magma.

Any recommendations on this thing?

To be honest, a piston isnt all that difficult to build. You need a reservoir at the bottom and the piston itself of which the second highest level becomes the area where you catch the magma with bridges at its side and ontop of that a simple dug out room. On the level above the piston you dig out a ring of floors matching the outline of the piston so you can get rid of all the floors alongside the piston and create open space above the piston for the magma to teleport to.

(Fairly) detailed instructions:
Spoiler (click to show/hide)

If that doesnt convince you that the piston is a faster and easier way to get magma up here are some tips on magma pump stacks:
- first find magma by digging/channeling downwards into warm stone (try to be above the magma sea if you value the lives of your miners)
- every component of the stack has to be magma safe, from doors for safety reasons (an exception to that follows below) to the components of the pumps themselves. Glass makes excellent pump ingredients when there is no iron around. Also note that nether-cap wood is magma safe. Do not build pumps out of not magma safe stone blocks!
- the stack itself, if dug out properly, is fool proof to install. If channeled correctly so that power can be transfered downwards, there is only one possible direction to build the pump so you do not need to worry about a pump facing the wrong way
- your dwarves are stupid, remember that if you dig out the stack. Follow the wiki's basic layout of the stack with doors everywhere; only the doors next to the outtake tile have to be magma safe.
- for ease of use and to guarantee proper designation of the stack learn to work with macros. You do not need to save every bit you record, just record CTRL+R the designation of 2 levels and replay it CTRL+P right away.
- power can be supplied by the excellent Reactor. A reactor can be safely halted by installing a floor or hatch cover over the pump's intake.
- !!science!! has been done on the lag caused by magma pumping. The game calculates the heating of the stone surrounding the outtake tiles of the pumps. That means every time a stack of magma travels through your pump stack, it recalculates the warmth around the outtake tile since the stack quickly enters the outtake and is almost immediately sucked up again by the next pump - it warms the stone nevertheless. To limit these recalculations make the outtakes 3x3 tiles wide instead of 1x1 so there will always be plenty of magma left to keep the surrounding stone warm at a constant level. I do not have experience with large size pump stacks so I cannot comment if this is true.
- both the magma pumping and the water reactors will drain your fps considerably.
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