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Author Topic: What's going on in your fort?  (Read 6194069 times)

Broseph Stalin

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Re: What's going on in your fort?
« Reply #23265 on: May 30, 2012, 01:15:02 pm »


Well the medics DID go up to the mason in the hospital, and give a diagnosis, and suture and dress the wound
I meant treatment not diagnosis, since the dwarf isn't waiting for any treatment they just sort of let him chill. Same thing happens if an appendage is cut off clean.

jaxy15

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Re: What's going on in your fort?
« Reply #23266 on: May 30, 2012, 01:15:40 pm »

I did some exploratory digging and found . . . a volcano with no magma. Seriously, it looks just like a regular magma pipe, with perfectly sheer walls going for around 20 z-levels . . . to end up on a muddy cavern floor. What gives? Worldgen bug? I haven't found any magma whatsoever on this map yet.

I think the pipe's walls are gabbro, not obsidian, but I could be wrong.
Armok simply drank all the magma, duh.
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Dwarf Fortress: Threats of metabolism.

Splint

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Re: What's going on in your fort?
« Reply #23267 on: May 30, 2012, 01:27:22 pm »

Yup a couple unlucky kobolds were killed by a miner and the caravan guards. A snatcher got mauled bya merchant, one escaped and another got himself captured.

Ambush hit with elements of my second company at the well. Macegobs led by a human spearman and a swordgob squad led by a now deceased pikegob. Milita commander has a lengthy title in goblin, most of which I can translate cause the length caused it to get oo scrunched. All I know is he's Ecen "The Flayer" to the goblins. He's already killed two swordgobs and a macegoblin solo while the rest deal with two macers and the swordsquad leader. He got bit to death.

Milita commander is cut off and engaging three macegobs alone. First one to reach him  interrupted his slaughter of a goblin swordsman and lostt his weapon hand. Ecen was not pleased. Swordsquad has been pretty much slaughtered now. Poor bastards didn't know what hit them....

AJARTCGA

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Re: What's going on in your fort?
« Reply #23268 on: May 30, 2012, 02:09:58 pm »

Caught a breeding pair of giant green tree frogs.
Now to figure out how to mod them to have children...
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Splint

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Re: What's going on in your fort?
« Reply #23269 on: May 30, 2012, 02:22:50 pm »

Ambushes passed. No survivors. Only one casualty, A woodworker. Thankfully only his sone and cousin live in the town, so nothing major. One of the weaker kids will be taking his place as a woodworker when they grow up. (Usually I lose a dog or something instead.) The horse herd has recovered nicely, and the cow herd is starting to bounce back.

The merchants, outside the incident with the thives and snatchers, are all nicely tucked away. They've brought a few larger domestics, and since I wasn't expecting mates, i burtured thier gender opposites a while ago. But I still need bones for Kad the legendary bonecarver. He didn't even get mooded into legendary, just go thier from noskill to the top. I'll bet bone items made by him are in huge demand among the nobles of The Kingdom of Symetries.

They also brought the metals I asked for, a mess of cloth and leather.... And with the goblinite we just aquired, save the helmet and breastplate from the spear human, we should be able to give them a good profit too.

Man, I love this settlement. I think i've become one with the ASCII... An efficently managed, defended, and balls out lucky human settlement.... Usually by this point I've gotten bored or drowned in migrants.

SalmonGod

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Re: What's going on in your fort?
« Reply #23270 on: May 30, 2012, 02:25:04 pm »

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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Eric Blank

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Re: What's going on in your fort?
« Reply #23271 on: May 30, 2012, 02:36:03 pm »

I did some exploratory digging and found . . . a volcano with no magma. Seriously, it looks just like a regular magma pipe, with perfectly sheer walls going for around 20 z-levels . . . to end up on a muddy cavern floor. What gives? Worldgen bug? I haven't found any magma whatsoever on this map yet.

I think the pipe's walls are gabbro, not obsidian, but I could be wrong.

That's called a deep pit. They are simply holes between caverns, using the same code as volcano tubes to get their shape. There never was any magma, nor is it a volcano.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Broseph Stalin

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Re: What's going on in your fort?
« Reply #23272 on: May 30, 2012, 03:46:35 pm »

One of the new recruits at Axeclutched turned out to be a little bit of a badass. He only got to test his mettle against animal men and a few giant hornets but he was so much faster than the rest of the squad he'd usually mopped up half of the enemies and had begun chasing down the rest. He racked up thirteen kills when a baby was snatched from its mothers arms. He beat the squad there by a mile and buried his axe into the elf's leg. It swung around and hacked into his left forearm and then his right hand severing nerves with each stroke. He couldn't fight anymore but the elf couldn't escape on one leg. The fight was lost but the child was saved. Looking over his relations I discovered the baby he saved was his own. Not exactly a hero but Kadol Ringlashed The Former certainly earned his own room.

Kepplerr

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Having a sudden increase of additional units in the area can take your FPS down like a paraplegic on an ice covered hill.

ZzarkLinux

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Re: What's going on in your fort?
« Reply #23274 on: May 30, 2012, 09:05:07 pm »

The Rustic RabbitHut

27) Endless Autumn
28) Endless Autumn

I unpause, and it is late-Autumn.
The traders haven't arrived yet, and the dwarves are very busy managing food and clothing and such.

My miners are busy digging out some chambers near the cavern area.
I need to move stuff down here, but for now they focus on making a medical test pit.
Also, I use the time to lock my primary mason into a room.
It's faster to lock him in then to burrow all the other migrant-masons out.
Spoiler (click to show/hide)

My tanner gives birth to a boy. Just great, a bigger popuplation.
I'm worried the growing dwarves will grow into a problem.
Spoiler (click to show/hide)

...

I order my militia to the butcher area to handle that llama.
Of course, my Butcher is on break, so I tell my CMD to do it.
No, wait, the butcher goes off break at the last moment, but now the Tanner is on break...
Sigh, how can I handle the butchering in a Terrifying biome with help like this?
Spoiler (click to show/hide)

Meanwhile, the construction of our walls in the cavern is going well.
I have walled off most our area, and it matches the layout of the cavern.
In one spot, though, we do need to build a multi-level wall.
Spoiler (click to show/hide)

I'll finish that later.
Gotta go to work now.
« Last Edit: June 01, 2012, 07:47:27 am by ZzarkLinux »
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loose nut

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Re: What's going on in your fort?
« Reply #23275 on: May 30, 2012, 09:29:42 pm »

Welp, started another new fort ("Willfulroads") and found out the hard way that training wrestling isn't entirely safe. My militia commander judo-threw my mechanic and broke her wrist so hard she needs to be put in traction. Oh, also, it's cold here and I've never seen the local brook thaw and I have to pump water up from the caverns, so that's nice.
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Felix False

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Re: What's going on in your fort?
« Reply #23276 on: May 30, 2012, 10:04:00 pm »

These humans continue to impress me. Though their beards are light, they fight with great prowess. Ever since their caravan has arrived, we have had several ambushes by goblin soldiers and they have fought off and killed every last one of them.

Our Masons and Mechanics have been working diligently on improving fortress defenses since the last siege. The tower for our Marksdwarves has been built upon and expanded to include a stockpile for our bolts and an archery range for idle practice. A secondary tunnel has been carved out of the stone and filled with plenty of traps. Unlike the other entrance, it has no gate to seal it off. Instead it leads directly into the war dog pit and is in perfect view of the barracks where all of our soldiers spend their downtime. Those unfortunate enough survive the traps will be receiving a face full of fang and steel.

Black Bears have been spotted wandering on the very edges of our territory. Traps have been placed along the outer perimeter in the hopes of securing a mating pair. No luck so far, though we have managed to secure a Raven Woman. Don't know what I'm going to do with it, but I hear the humans like to bake ravens into a pie. Perhaps I will try that. If it does not please our palate, the least we could do is trade it to the humans for more wares.

The last batch of migrants we received included a Skilled Siege Operator, so plans have been made for expanding the outer fortifications that we may include a siege tower.

Cloutship, 24th of Galena, Year Fourteen
Baroness Cerol Mengkol
« Last Edit: May 30, 2012, 10:05:35 pm by Felix False »
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Splint

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Re: What's going on in your fort?
« Reply #23277 on: May 30, 2012, 10:51:46 pm »

Welp, started another new fort ("Willfulroads") and found out the hard way that training wrestling isn't entirely safe. My militia commander judo-threw my mechanic and broke her wrist so hard she needs to be put in traction.

I can beat that. My wrestler squad's killed three people in training accidents. Took that third one to convince me the Sergeant was a murderous psychopath and had them don leather armor and helmets. Before that the Sergeant had gotten four broken ribs in year 1, a broken knee in year two, a broken hand in year three, and he must've gotten devilish and killed three recruits in "accidents" in year four, where I issued them some safty gear. Deaths/injuries stopped almost immedietly.

Sus

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Re: What's going on in your fort?
« Reply #23278 on: May 30, 2012, 11:54:01 pm »

The long-suffering fort of Citymurder (reclaimed) is down to three thoroughly unhappy citizens after a Forgotten Beast flew in through a carelessly mined-out cassiterite vein and started busting heads. At least one of the survivors may also have recieved an injection of forgotten beast venom... At least the two remaining FB:s down in the caverns are non-flyers AFAIK.
Max population for the reclaim was about 30 dorfs, before everybody started going berserk due to goblin ambushes and the food workers' general unwillingness to do their damn job.

Anyhow, the future of Citymurder is looking pretty grim, unless we get a huge surprise migration of legendary growers and butchers.  :(

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If you launch a wooden mine cart towards the ocean at a sufficient speed, you can have your entire dwarf sail away in an ark.

Splint

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Re: What's going on in your fort?
« Reply #23279 on: May 31, 2012, 12:12:21 am »

Every barracks in shockedtowns now has its own goblin for the training soldiers to pick on. Two soldiers became Hammerlords, one became an Elite Lasher, and one wrestler is close to becoming an elite as well.
We have an overabundance of goblinite, and I realized the human spearman leading the attack earlier was the child who was most recently abducted (he was nine at the time, and it's been 4 years since then. His abduction promted an increase in security which panned out nicely.) It kinda made me tear up when I found him on a relations of a woodworker as thier youngest son and I thought "Well, at least he came home like a good boy should when he goes out with 'friends' for a little while." Kinda sad if any of the soldiers knew him.  Gave him a casket in the crypt, and a slab as a just-in-case, since he probably watched all of his goblin pals and aqaintences die right in front of him.

And I found out the woodworker who was killed was Kawe the 14 year old miner's mother, who brought him here without dad around the time the spear lad was abducted.

Caravan left unmolested, but a group of snatchers being caught, or in one case for a snatcher who ran into Kawe, savagly pick axed to death, has me worried there's another war party in the area. Not that it matters if they're dumb enough to be more melee troops. The humans can deal out a whole mess of hurt even when alone and outnumbered without raging and lacking trances!

As a sidenote, according to Corai, I made playing as humans sound badass, (it also resulted in the two of us writing a story based on the concept of my civ taming cavern beasts and assaulting a dark tower to reclaim several abducted children and POWs.) and he's challenged me to do the same with elves. I've been trying to figure out a way to do this. If you guys have any ways to make elves playable yet sticking to the general theme, PM me. This is a challenge I'd like to take on.

EDIT: Right as a posted I got a swordmaster. These swordsmen have been drilling nonstop for just under a year. I'm proud of them for toughing it out.

EDIT II: Got a second swordmaster, and we became a baron's fiefdom. I recommended Kad the legendary bonecarver, and then though "Oh no, what if she has some stupid likes she'll mandate!?"

She likes low boots, thrones, backpacks, animal traps, and crowns. And aside from that last one, those are all at least somewhat useful and I never export them. Best. Baron. EVAR.
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