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Author Topic: What's going on in your fort?  (Read 6229734 times)

SalmonGod

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Re: What's going on in your fort?
« Reply #23130 on: May 26, 2012, 07:10:55 am »



Budbrass almost went insane crafting this artifact, and it shows in the final product.
« Last Edit: May 26, 2012, 07:12:38 am by SalmonGod »
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In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

hjd_uk

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Re: What's going on in your fort?
« Reply #23131 on: May 26, 2012, 07:21:31 am »

hold the phone, since when were Kobolds epic?



[edit]  :-\ he got attacked by a flock of ravens and immediatly left the map
« Last Edit: May 26, 2012, 07:25:33 am by hjd_uk »
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DTF

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Re: What's going on in your fort?
« Reply #23132 on: May 26, 2012, 07:35:04 am »

Wow... some stonecrafter went moody and has claimed a workshop.
She's been collecting stones of various sorts for 2 seasons now and she's still looking for more, the workshop lists about 2 pages of stone as tasked. Im going to laugh my ass off if she makes only ONE earring out of all that stone.
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(a>b) ? false : true

crazysheep

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Re: What's going on in your fort?
« Reply #23133 on: May 26, 2012, 08:01:39 am »

So a trapper got mooded and made a figurine. AN ADAMANTINE FIGURINE >:(
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Loud Whispers

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Re: What's going on in your fort?
« Reply #23134 on: May 26, 2012, 09:17:10 am »

So a trapper got mooded and made a figurine. AN ADAMANTINE FIGURINE >:(
Forbid it. Keep it in that workshop. Take it back in adventure mode.

Greiger

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Re: What's going on in your fort?
« Reply #23135 on: May 26, 2012, 09:22:06 am »

And then beat things to death with it.
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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crazysheep

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Re: What's going on in your fort?
« Reply #23136 on: May 26, 2012, 09:40:28 am »

Sounds like fun, that :D
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malimbar04

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Re: What's going on in your fort?
« Reply #23137 on: May 26, 2012, 10:01:30 am »

Thios is the first time I've actually had to think about clothes. Why? because apparently my dwarven children keep tantruming and attacking people so many dead children... Damn children... just because you're naked AND don't have any socks, you decide to strangle your freinds.

Boring stuff:

Also just discovered "follow", where I follow a single dwarf for a while. That's crazy. I have aready used it to see where certain dwarves are carrying stockpiling stuff. Wow... everyone is really starving for clothes. 

Unfortunately there is a huge demand for water (particularly for the hospital, but doesn't matter that much). In early spring there is a little unfrozen part of the river, but it  happens to be outside the walls. I'm currently trying to rectify the problem of all my dwarves fishing and drinking and bucketing from way out there. Crazy dwarves.
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No! No! I will not massacre my children. Instead, I'll make them corpulent on crappy mass-produced quarry bush biscuits and questionably grown mushroom alcohol, and then send them into the military when they turn 12...

Reudh

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Re: What's going on in your fort?
« Reply #23138 on: May 26, 2012, 10:05:08 am »

Using burrows, you should be able to restrict children to their own section of the fort and have food dropped in via a hatch. You could also make a pressure plate that allows only fully grown dwarves through a hatch.

Broseph Stalin

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Re: What's going on in your fort?
« Reply #23139 on: May 26, 2012, 10:18:42 am »

Using burrows, you should be able to restrict children to their own section of the fort and have food dropped in via a hatch. You could also make a pressure plate that allows only fully grown dwarves through a hatch.
I've actually done this. Restrict the adults to burrows and order constructions to be demolished in the chamber, the children rush to the area.

Uzu Bash

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Re: What's going on in your fort?
« Reply #23140 on: May 26, 2012, 10:31:52 am »

Sent an expedition to the mouth of hell; a hole already leading straight to the bottom z-level. I could've sworn hatches were on the embark menu, and the lack of hatch kind of screws my plan: channel down twice, ramp up, dig some space, hatch and lock the way up. Gonna have to make one. Out of wood, since there's an aquifer separating us from stone. But demons don't just fly up, they teleport. I barely got enough space to make a carpenter's workshop before my woodworker got surrounded by salt and fire monsters.

This would be more manageable after the initial invasion, I think. A bunch of civilian dwarves just aren't as equipped to deal with the first wave as a seasoned adventurer, and I would've dealt with it in adventurer mode if I knew how to trigger the invasion without sacrificing said adventurer. I guess I could've animated a dead and kicked it down the hole, but my adventurer was a continent away before I decided I wanted to try this, and sacrificing seven dwarves is easier.
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Lexx

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Re: What's going on in your fort?
« Reply #23141 on: May 26, 2012, 11:32:11 am »

My fledgling fort had some keas steal ALL the picks. Also a bear attacked my militia commander and expedition leader whislt in a meeting by the food stockpile. Resulting in both dieing and people trantruming. Seems they were universally well respected. Figures.
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Splint

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Re: What's going on in your fort?
« Reply #23142 on: May 26, 2012, 11:34:19 am »

How the hell can a kea even lift a pick? THAT MAKES NO SENSE.

Broseph Stalin

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Re: What's going on in your fort?
« Reply #23143 on: May 26, 2012, 11:57:48 am »

How the hell can a kea even lift a pick? THAT MAKES NO SENSE.
Eventually you'll stop looking for logic in DF.

Splint

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Re: What's going on in your fort?
« Reply #23144 on: May 26, 2012, 11:58:59 am »

I stopped doing that a long time ago, but that's one thing I refuse to accept as logical, even by DF standards.
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