The Rustic RabbitHut
24) One Fancy Trademark25) Whistle While You Work
My dwarves are spending a lot of time in the first cavern, even though I've hardly developed anything.
Some dwarves are hauling water in buckets. Some dwarves are cutting treefungus and gathering plants.
Others are clearing away a lot of stone so we can water the spot for farmland.
Haven't started silking yet but I got the workshops up.
Still no surface undead.
One bunny grows into a Buck Rabbit, and some more buns are born, but that's the only change.
No Autumn migrants is a good thing, but I still haven't seen the Autumn Traders.
I need that metal from the traders !
In my main fort, not much is going on, because everyone is downstairs.
The children sit in the meeting hall. My hospital is full of lazy couch surfers (and my CMD is getting rusty again).
A little work is going into completing the garbage chute, but even my original workshop area is empty.
The only really busy place in my main fort is the small farmland.
...
Down by the cavern, I begin carving out a whole new fort area.
First things first, though, I need to make a medical test pit for my CMD.
Okay, here goes. I got a pump ready to water the cavern.
Yes, I know that moss-covered squares don't need water,
but I still cleared away a lot of cavern pillars so I want to muddy the whole area.
Hmm, the Mason/Pumper keeps getting pushed back into the lake from the water-flow.
I'm fine with this (the whole lake has really poor circulation, so she can't drown),
but she keeps taking a really weird path to get back up.
So I build a door to help block the "backflow" and now the pumping works well enough.
Where are my Dwarven Traders
My Home Civ is right next to me (ala chapter 1), so I don't know why they're running late.