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Author Topic: What's going on in your fort?  (Read 6230949 times)

bitesh

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Re: What's going on in your fort?
« Reply #22380 on: April 30, 2012, 02:25:40 pm »

Gorilla civilization over there,

For half a second there, I read that as "Gozilla civilzation over there"... Now I'm getting ideas...
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wierd

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Re: What's going on in your fort?
« Reply #22381 on: April 30, 2012, 02:50:47 pm »

I have invaders turned off.

Its the epitome of dullzville, but I can't afford !!fun!! At the moment.  30 dwarves, 7 of which are children.

I deleted [multiple_litters_rare] from the default entity for dwarves, along with setting child:2.

With any luck, the population should boom before my methusela dwarves all drop from old age. (Already over 100 years old on all of them. I have a dwarven retirement home, I swear!)  I need as many unrelated family lines as possible to secure a viable population.

Right now, all the children are from the same couple. This won't do at all.

I have suspended nearly all industrial activities for extended "sexxy time!", but they refuse to party.  Never seen this before.  All idling, all ecstatic, for over a year. Legendary dining hall. No parties. None. Not a one.

I hope this fort doesn't crumble from lack of reproduction.
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Goodguy3

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Re: What's going on in your fort?
« Reply #22382 on: April 30, 2012, 03:11:00 pm »

Almost a bit of excitement. A Werechameleon showed up. . . .in the ocean.

It promptly turned human and drowned.

It seems Armok is conspiring to bore my dwarves to death. .


Edit: Finally Armok has had mercy upon me and has sent some goblins for me to sacrifice to him  :D!
« Last Edit: April 30, 2012, 03:32:08 pm by Goodguy3 »
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caddybear

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Re: What's going on in your fort?
« Reply #22383 on: April 30, 2012, 04:50:35 pm »

I hope this fort doesn't crumble from lack of reproduction.

That would be a first.


The nagas of The Hazy Number have been fighting the humans for 895 years now. Total death count in this war is 160045, casualty rates are pretty close to 1 for 1. Now it is the year 1002 and we enter one of the small intervals of peace while the nations lick their wounds and prepare more battle plans for the inevitable outbreak of hostilities once again.

This is a perfect opportunity to start a new settlement, as recognized by the Serpent Queen Erez Confinedeath the Amethyst Brands and thus ordered. The Amethyst  of Waves is going to be on the strait that separates the two landmasses and connect them with a bridge system that can open/close at will. Of course, the real intent is going to be training and arming soldiers for the coming war, and ideally create a trap to destroy the human armies that come to raid the surface settlement while the real bulk of the fortress will be underground and safe. A mix of dwarven and nagan architecture if you will.

The expedition leader Phera Bronzeacted is the leader of Glittery Scales and it is the first large scale project for the organization. An interesting choice, but then again The Hazy Number has 1/5 the population of the other naga nations, they will use who they can.
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LuckyLuigi

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Re: What's going on in your fort?
« Reply #22384 on: April 30, 2012, 07:00:34 pm »

...He doesn't care about the poetic tale of the fortress that died for the want of a pig tail.

Very nice :)

Earthmastered is getting besieged almost 24/7, first by Goblins 2 times and now by Humans, whose ambassador got killed by a weregila. Ambushes, thieves and snatchers fill up the short times in between. I even had a Kobold ambush (first ever). I sortie while I can, with mixed effects, but often there are deadly bowmen and I know how that usually ends. An elf caravan got slaughtered so they'll probably be sieging me soon, but a dwarven caravan made it trough almost unscathed allowing me to finally get rid of some of the hundreds of discared clothing on the map that are killing my framerate.
Sadly, my baron and best fighter finally snapped and he fought like a devil, killing 3 and wounded a lot more before we finally managed to take him down. Every tooth in his mouth had been beaten out before this and the ground was littered with teeth.



X marks the Baron fighting EVERYONE.

Well he's dead so I guess no king for me.

Broke my wrist setting up a seperate tallow and fat stockpile. I love Toady but zomg i can't believe this hasn't been sorted yet. Don't get me started on lack of alphabetical sorted lists...

There is a new vampire in the fort but now that everyone has their own room there are no witnesses and so far he has been killing undetected. The population has gone critical and is around 250 now. Food and drink beginning to fluctuate wildly. Worrisome. Meanwhile a huge stockpile of food is rotting away outside the gates as we're sieged.
With this in mind I'm focused on getting the food/drink working good and soap as well.
We finally have a jail and a Hammerer, but everyone guilty of a crime is dead already :P
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Goodguy3

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Re: What's going on in your fort?
« Reply #22385 on: April 30, 2012, 07:20:34 pm »

I've never gotten a Baron. . .It's always been straight from City to Mountainhome for me. .
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ZzarkLinux

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Re: What's going on in your fort?
« Reply #22386 on: April 30, 2012, 07:35:36 pm »

The Rustic RabbitHut

09) Drumroll ... your fingers
10) Good Times lead to Fun

Every dwarf is still busy.
I get a promotion to Brewer and a promotion to Stonecrafter.
Militia equips some greaves and mail shirts. Bunny is born.
Usual stuff.

There are 2 Giant Kea Corpses left on the map.
They aren't near my hut, but they aren't far away either.
Still, I take a gamble. My mason and child are bored, so we start a mini-project for some outside work.
Spoiler (click to show/hide)

While building the Trade Depot, a Kea Corpse check indicates they come close,
so I order the bunnies inside to be safe since I'm not totally sealed.

Eventually it finishes, as above, so I order some additional arrangements.
The one Kea Corpse left isn't too near, so I order some walls around the depot and some trees cut.
Spoiler (click to show/hide)

Eventually, I have to cut lumbering short,
because the Kea Corpses de-spawn and some slug-men corpses appear.
Turns out to be a good call: the corpses eventually walk by my depot to check it out.
Spoiler (click to show/hide)

I take this time to finish Migrant Tubes #3 and #4,
and since I ran out of plants to brew I put some others on farming.
Spoiler (click to show/hide)

When finishing the tube, one miner gets stuck on the wrong side.
So I lower the floodgate, and he still doesn't move.
I have to designate some mining tasks for him to actually come back inside.

Everything is going good, then ssit goes down.
« Last Edit: May 01, 2012, 08:01:18 pm by ZzarkLinux »
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Re: What's going on in your fort?
« Reply #22387 on: April 30, 2012, 08:32:11 pm »

I literally just had 20 babies born right after one another, and they are still coming D:
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Hamsmagoo

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Re: What's going on in your fort?
« Reply #22388 on: April 30, 2012, 08:41:43 pm »

It's all fun and games until the militia commander's pet bunny gets its front teeth ripped out.
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Cusi

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Re: What's going on in your fort?
« Reply #22389 on: April 30, 2012, 08:48:02 pm »

(modded version, masterwork)

Well, it's year two, and my fort is about 40 in population, few if any idlers, and a few corpses awaiting to be slabbed, things have become quieter since I made my militia mainly into ranged dwarves and they are now shooting any nymphs and satyrs they see. Thiefs and kidnappers are becoming more common, in the last race to kill one I found three on the way. I am watching out for the rashakas out on the map, they are in ambush and are basically blinding my animals primarily, but also dwarves and either having them blow up through bloated bodies or become unable to do anything. There is a giant gargoyle about, but learn from experience to attack from afar with them and just fill them up with bolts. The wall is going well nicely, three tiers now, planning on continuing to expand it. My weapon and armor manufacturing in the metal sense is currently poor, so hoping for some more migrants. That third migrant wave was a god save for me and have promptly created an altar to Armok.I have few animals, most being killed by other creatures but do have three armored mastiffs, which I bought two since my other two died. They are more or less border patrol for thieves to scare them away from the children. Have not yet breached caverns, I am not fond of the fungi spam but will have to at some point, I may have too many high level stonecrafters, mechanics, and masons (saw blades, mechanisms, and walls respectively)

I won't be able to depend on walls and traps forever, so that is why I am focusing on my militia hunting enemies around the map now. Since the biome is completely random I have no idea what to expect to come. Oh! bought a blackbear recently and hoping to encase it in armor, but tetarhedrite (copper/iron ore) is rare on my map but thankfully have a ton of flux and coal. I am suspicious of the elven influence on my dwarves, so far two artifacts, both of them made out of wood. One a cabinet which I donated to the local hospital "Oh my god, I'm bleeding to de-hat is a beautiful cabinet." and the other  a statue which I placed in the dining hall. The menacing chitlin spikes likely came from some crayfish one of them ate. The statue commemorates an early militia commander who lost his whole squad twice (so maybe 8 in total, 3 for first, 5 for later) and I believe eventually got stabbed by a kobold thief and probably died  more of humiliation than the rusty iron dagger in him.

The world is on year 7, so I don't believe I have to fear vampires, bloodbeast, or vampires. Thankfully no vomit plague yet, but grinding remains for bonemeal has created some vomiting. Hopefully the elves will bring some more exotic creatures than a bear, I mean its great, but still meh. Will likely build a trench within my next wall segment to prevent fire from spreading into my fortress, the last forest fire took four dwarves from me, curse those burning or flaming skulls. Anyways who, my forts rarely last long, so I am probably at my peak right now, will see how it goes.
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tahujdt

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Re: What's going on in your fort?
« Reply #22390 on: April 30, 2012, 09:32:50 pm »

I hope this fort doesn't crumble from lack of reproduction.

That would be a first.


Nope. It has plenty of precedent.
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wierd

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Re: What's going on in your fort?
« Reply #22391 on: April 30, 2012, 11:55:29 pm »

Setting child:2 has started bearing fruit. Several new haulers just joined the labor pool.

(Experimenting with hacking with dfhack to change some ratweed seeds into sunberry, sliver barb, and dimple cup seeds. Successful production of viable seeds, but unable to make the game accept that they exist for planting. Will attempt to sell them to the next caravan, then buy them back to see if it resets the seeds checks.)
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ThatAussieGuy

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Re: What's going on in your fort?
« Reply #22392 on: May 01, 2012, 03:32:38 am »

Still working on my megaproject.  Worked out some better ways to ensure nosy overseers can't get into places I don't want them poking within the fort suspended over the chasm.  The water clock is nearly done, and I've made a nice glass-covered display that counts down as the water rises.  I'm fairly certain I've got the timing down to a little over a year for it to fill up completely, so it should be fun.  Even managed to rig a way for the power to be started remotely so I can completely seal off the actual power supply to the fort.

caddybear

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Re: What's going on in your fort?
« Reply #22393 on: May 01, 2012, 06:03:40 am »

It is now Autumn.

First wave of immigrants arrived at the gates of Amethyst of Waves. 8 able bodied nagas prepared to work for the glory of the Hazy Number. Oh and the constant war means they have great military skills, we have the beginnings of a marksnaga and a swordsnaga squad since about 4 of them are soldiers.

On the other hand, we have no metal industry whatsoever, a problem we will have to address as the migrants brought reports of Dark Strangler activity. It's strange they'd venture so far north but we've seen their kind before and they're dangerous for the unarmed and untrained.

Work continues on the surface settlement we're building, main reason for this is to fool the human scouts and second is we have no architect skilled enough to design the towers and the impregnable fortifications our people are known for. Unless the Royal Designer arrives by next summer, we're going to have to file a complaint about the outpost liaison who still didn't arrive.

We're also cutting as many trees as we can before the elves arrive. We've always had cordial relations with our woodland friends and even though they've never directly helped us in our struggle with the humans, they've had their share of war with creatures known as Putrid Blendecs. Serpent Queen has ordered us to be discreet about woodcutting and try to use as much stone as possible, we really can't afford a diplomatic crisis.

As it stands, we are trying to get the bulk of our operations underground while keeping some workshops and farms aboveground. The goals for autumn is:
-Start the smelting industry
-Craft some stones into goods to impress the nagan traders and spread the word of our success. We have to be careful about how wealthy we need to look, too much means the humans could start the war again before we're ready and too little means the public morale and our chances of attracting skilled labor goes down. I don't envy the broker.
-Dig out the barracks and create the water system that will flood a pool at will. Nagas can swim very well, but we can't take any chances when we're next to an ocean and the secret settlement plan involves building the royal palace over the ocean itself. We can't have the soldiers who might fall down from the battlements drown in the ocean.
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Splint

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Re: What's going on in your fort?
« Reply #22394 on: May 01, 2012, 06:13:19 am »

Started a new fort, since I don't even remember what I was doing on the other 4 saves I have (haven't played DF in a week or so.) And saw upon arrival, one z-level below on a hill:

Gold. Copper. Hemetite. and then "OBSIDIAN! There must be a magma pool just a layer or two below!" I thought. Nope. Just layer upon layer of obsidian laden with various ores and gems until a few z's above the first cavern layer, as I scouted for magma using reveal.

Methinks I'll have a slight issue with migrant hordes, since the majoirty of the place is going to be made from obsidian.

Oh, and while I was issuing gathering/chopping orders, I found my inept miners have essentially ruined an unoticed hematite vien (those dumb shits basically destoryed 75% of it.) Glad I brough fuel and enough bars to make helmets and swords....
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