BunnyBunches the Rabbit-Hut
09) Long-Term Challenges Begin Rising10) Planning - The Megaproject to Save the Future !!
Warning - Long Droning Megaproject Planning AheadSo last time, I completed trading and everything went well.
However, a GiantFlyingGreatHornedOwlCorpse stepped into some Foul Vapor and is now a persistent GFGHOFVC
And remember, fresh zombies / husks don't leave the map, ever. So I don't plan on this guy every leaving me alone.
Not only is it a threat by itself, but any wildlife that spawns (or migrant waves that arrive) may be swiftly converted to the GFGHOC's cause.
I know this from past experience (See Chapter 1 for previous forts ...)
Even though I have migrant tubes that allow migrants quick-underground-access,
there is still the threat that the now-permant GFGHOFVC will see the migrants and convert some of them.
Or, the GFGHOFVC will see wildlife that shows up and convert those.
All surface work is top priority. The surface-undead population is now projected to grow rapidly.Likely the GFGHOFVC will be fed by the Spring migrant wave. Or a random kestral/skunk.
Whichever comes first--------
I form a group of Surface Masons.
I want to wall up as much of the surface as possible
now before undead populations get out of hand.
This group is formed with:
: the Brewer
: the Jeweler
: the StoneCrafter
: the Armorer
: one of the Planters
: three haulers
The goal of this group is to:
1) Finish roofing Pasture Space B so my rabbits stop biting my dogs
2) Build additional walls and roofs whenever possible
Remember, the more space we have on the surface, the less that ground-based undead can affect us.
And when ash hits a wall (non-ramp), it goes away and de-spawns.
The others will remain under the earth to prepare halls and dorms close to each fort exit.
These will kinda be like "security checkpoints" where the dwarves can wait for the right time to do constructions.
Then the groups will be separated via forbidden door.
The Surface-Mason group will tactically race out and construct on the surface whenever there is a "clearing".
The regular dwarves will have other things to do.
--------
Additionally,
My Doctor is now rusty in his diagnostics.
So after the miners finish with the "security offices" in the migrant tunnels (tubes), they will dig out a garbage chute.
Before they finish the garbage chute, I will collapse one random dwarf into that area so my CMD gets some medical practice.
I actually need to make a hospital for that to work...
--------
Since my militia trio is depressed about long duty, they can come off duty to help with all the hauling that will happen.
--------
Work begins on the megaproject.
And there is a suprising development for next time