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Author Topic: What's going on in your fort?  (Read 6235070 times)

xandalis

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Re: What's going on in your fort?
« Reply #21510 on: April 01, 2012, 08:08:35 pm »

Ok, so just in from Kordesor: The downside to fungi farming... dear god it's slow! Just happened to be thinking (oddly enough...) of the badger song (hell of a loop to get stuck in yer head) and suddenly *BAM!* like 50 various fungi grew at once... and all I could think was: But, where was the badger???
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mr_seeker

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Re: What's going on in your fort?
« Reply #21511 on: April 01, 2012, 08:13:54 pm »

Urist Mc Dwarf decided to do a "suicide by cop". Throws a tantrum and gets shot in the head by the Captain of the Guard. Dunno if Urist invoked it or if it was the "wrong place, wrong time" situation, but I got a filled coffin, a guy with 2 broken legs and a Captain of the Guard with "Elite marksmanship".
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Stoup

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Re: What's going on in your fort?
« Reply #21512 on: April 01, 2012, 08:24:40 pm »

A recent attempt at Athelild to create a water tower for varying nefarious purposes was suspended indefinitely after the death of 4 dwarves who fell while the tank was under construction. Its ruins will serve as a reminder to the necessity of forethought when it comes to manipulating complex build tasks.

In other news, the brook that originally halved my fort has now been tamed, as the dam my dwarves built on it during the last winter finally paid off with the drying of the latter half of the brook. After I became satisfied with the changes made to the brook's flow, I re-routed the brook a z-level lower to allow it to continue flowing on its original path. This serves secondarily to allow me to monitor the number of vermin fish in my brook, as the water in the lower level occasionally has a few shad or salmon in it.
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ZzarkLinux

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Re: What's going on in your fort?
« Reply #21513 on: April 01, 2012, 09:24:12 pm »

The Great Rabbit-Hut
Founded by The Bronze Grains

01) The Embark - What happened??
02) A Fresh Start Means Crossing your Fingers
03) It almost feels like cheating, and like Yak Management
04) Our only skeleton is an Industry Framework
05) Summer arrives
06) Live a nobody, Die a nobo... massacre



So I've got my hatch locked, and the migrants just chill in the corner.
That's okay, because a Giant Flying Great Horned Owl Corpse is around my base.
So they need to sit tight.

My construction projects are continuing nicely.
The garbage chute is over halfway done.
I'm planning ahead with a warp-area/militia-ambush-area/flood-area however I feel.
And I'm going to mine out some real "annoying" limonite so that I can clear the iron to build stairs and build an anvil so I can make Axes.
(Yes yes yes, I'll find out later)
Spoiler (click to show/hide)

I open the hatch when the Owl goes a distance away, and the migrants start running.
However, the GFGHOC (I like that anagram for the beast) makes a U-Turn anf starts flying back.
Examining the migrants ... 2 couples and 1 loner-lady.
I hope the GFGHOC targets that loner... Nope. It targets a husband.

After some thought, I conscript the loner (without questioning a possible love-triangle),
and then I send the loner to chase the GFGHOC, hope-ing that she will swap with the married man,
who can thus get to safety.
Spoiler (click to show/hide)

When the swap "works", I check her thoughts.
Boy, that attacked-by-the-undead really drives dwarves mad.
Spoiler (click to show/hide)

Her status means she's weak and flimsy. Good. When she rises she will be easy to manage.
...
On second thought, BAD. She dies so fast to the GFGHOC starts targetting the husband again,
though she is still moving towards the fort. I conscript her so that she moves directly home.
Spoiler (click to show/hide)

Unfortunately, the GFGHOC is a quick beast, and the husband goes against common sense and joins the corpses for a dance.
Oh dear


Well, 3 migrants made it in alive, and I don't see any unhappiness yet.
Once the GFGHOC leaves, it is replaced by some Giant Magpies, who are alive.
If I just had those axes and anvil, now might be a good time to take down the 2 undead on my surface.
...
Facepalm
...
You can't use resources to build your first anvil. You need an anvil to make anvils...
Well, anway, at least now my militia dwarves are only rusty in their axe skill.

I'm building two more isolation chambers so I can butcher the new alpaca and reindeer that made it into my fort.
I recommend isolation chambers to butcher any tame livestock until you are ready to directly garbage-process any undead skin/hair.

Also, one annyoance is that one dwarvf held onto a mining pick even after I assigned someone else.
Remove all her labors, and she still held the darn pick.
Eventually, when she was conscripted into my axe squad, she finally dropped it.
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Nogan

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Re: What's going on in your fort?
« Reply #21514 on: April 01, 2012, 09:27:55 pm »

I had a dwarf train a Giant Peach-Faced Lovebird.  That thing followed her around for over a year, with barely a peep.  One night, while my trainer was sleeping in her room, the vile bird suddenly reverts to a wild state and kills her (dammit) and her baby (meh).

Can you imagine sleeping in your bed while a giant version of this flying rat sits in a corner and watches you, plotting your inevitable demise?
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Splint

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Re: What's going on in your fort?
« Reply #21515 on: April 01, 2012, 09:33:18 pm »

If you had any dummy reactions I'd be happy to PM you my anvil casting one.

Decided to give Corrosion a rest and start a new fort. Setting out for untamed wilds and removing the flier tag from damn neareverything so I don't get FPS drain from the fucking animal men flying around.

Before I begin, could anyone tell me how to assign an animal to a trainer? is it like the old assign war/hunting critter thing or what? I wanna try and breed GDSs.

ZzarkLinux

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Re: What's going on in your fort?
« Reply #21516 on: April 01, 2012, 09:39:37 pm »

If you had any dummy reactions I'd be happy to PM you my anvil casting one.

Thanks for the thought, but I'm thinking of a more practical solution.
When the dwarven caravan comes in 3 months, I'm going to conscript everybody to go out there and escort the thing into my walls.
(Well, I may spare my doctor, those are hard to come by)

Just gotta cross my fingers and hope it's timed right so there's no giant-death-swarm outside when I do.

Edit: And the assign-to-trainer thing I think is in the Z-Animals menu.
« Last Edit: April 01, 2012, 09:41:33 pm by ZzarkLinux »
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Splint

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Re: What's going on in your fort?
« Reply #21517 on: April 01, 2012, 09:42:40 pm »

Just sayin' is all. Doesn't really make sense that anvils are hammered out. I mean come on, I know dwarves are stupid but really? They couldn't figure out how to make an anvil mold?

Simokon

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Re: What's going on in your fort?
« Reply #21518 on: April 01, 2012, 10:01:35 pm »

I finally caught my vampire! He killed 4 dwarves before I got him though. :(

I think it should really lie about their past associations he had about a dozen on his list which was a dead give away.


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Daenyth

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Re: What's going on in your fort?
« Reply #21519 on: April 01, 2012, 10:10:26 pm »

The goblins I'm at war with just caused themselves a loyalty cascade by killing their human general. Nice on the one hand, I won't have to worry about nasty goblin attacks any more. On the other hand, now what will my military practice on?
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Splint

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Re: What's going on in your fort?
« Reply #21520 on: April 01, 2012, 10:11:21 pm »

Elves of course. Offer them ALOT of wood, and wait for thier feeble assault platoons.

NewsMuffin

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Re: What's going on in your fort?
« Reply #21521 on: April 02, 2012, 02:11:37 am »

I learned that not giving your military any form of armor, besides a wooden shield, is a bad idea, especially when you throw them at a squad of crossbowgoblins. One wounded, one killed, out of 5 total. I can't go around giving every weapon-skilled dwarf a steel weapon, now can I?

Other than that, my fortress is going great.
By 'going great' I mean 'a boring hellhole that doesn't do anything but make crafts'.
I have 100 dwarves, well 96 now, and I haven't breached even the first cavern layer yet.

My embark, however, is amazing. An abundance of surface iron (in all three ore flavors), a bit of surface platinum, quite a lot of malachite, tetrehedrite, and cassiterite, all nestled into a nice, cozy mountain of limestone.
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Gamerlord

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Re: What's going on in your fort?
« Reply #21522 on: April 02, 2012, 02:28:21 am »

I scored one sweet embark on 34.07, volcano, cave, nativesilver/gold/galena near the surface AND flux. Haven't seen any hematite/magnetite/etc, but I haven't even gone one z-level down yet!  :D

NRDL

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Re: What's going on in your fort?
« Reply #21523 on: April 02, 2012, 03:43:19 am »

My second fort, Tubesbridged, is my first..."hermit" fort.

Well, not exactly, not yet.  The other 5 aren't dead yet ( only one died of hunger or thirst).  I chose the expedition leader to be my Urist.  Named her Nix.  She's an adept miner ( from scratch, too ) has locked out all the other dorfs, and is doing every single job by herself. 

Can't wait to see how this goes. 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Jingles

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Re: What's going on in your fort?
« Reply #21524 on: April 02, 2012, 09:51:41 am »

Just sayin' is all. Doesn't really make sense that anvils are hammered out. I mean come on, I know dwarves are stupid but really? They couldn't figure out how to make an anvil mold?
A casting workshop would indeed be boss.  Could also make bells.  And gongs.  And would be far more realistic in terms of making statues and other various objects.
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