And what is it with everyone wanting coal? I'm doing fine without, it's just a bit more dangerous as long as you have to send woodcutters outside. After a while I just make a soil layer into tree farms and a rock layer irrigated if I feel fancy.
Because 1 log =1 charcoal while 1 bituminous coal = 3 coke. It lasts longer. Yeah trees work okay, but coal's just more efficient. Maybe too it's because decent embark sites with coal and iron aren't all that easy to find.
Anyway, started up a new fort with 34.05, in my second year. Humans have dropped by to trade, unloaded some trade goods the dorfs don't want on them and some roasts in exchange for a bunch of logs, some animals to butcher, fish, cheese and one measly bin of wool cloth. Not long after I finish the trade, this comes up:
A vile force of darkness has arrived!Ah. Goblin Christmas in July.
Little do the gobbos know I have been making
very good use of the extensive magnetite and limonite deposits near the surface. As well as the crapton of leather I bought from the last dorf caravan.
Let's hope my marksdorfs know how to use their bloody quivers this time.
If the goblins want in, they got to get through this:
Fortified bunker above the main entrance with two levels of fortifications for marksdwarves. The path inside is covered with cage traps, those animals I bough gave me some more extras, so I'll put down some more. And those two marksdwarves there at least know what a quiver is for. Time to initiate DORFCON 1 and get all the civilians inside.