Boltssaved persists.
At last count, I'm up to 256 dwarves.
Nothing really tests the fortress now, with a curtain wall and heavily trapped entrance stopping all but the most persistent enemy. And even if something does get inside, the elite squad "The Helms of God" is set to eternal training just inside. Every one of them is a teenage Axe Lord equipped with the finest steel the fortress can manufacture.
As the dwarves want for nothing now, and I have no desire to damage FPS further by breaching the caverns, the decision was made to provoke every one of the neighbours. The goblins prove interesting sport, as does the occasional wandering minotaur, but I really want the attention of the elves and humans.
To that end, I relocated the trade depot and turned it into an obsidian farm. Unfortunately, initial testing resulted in a burning human fleeing and setting fire to the surface during his maddened flailing.
Fortunately not a single dwarf perished, while a substantial number of animals were killed in the ensuing firestorm. I'd been slowly whittling down their numbers through butchery anyway, so this was a welcome side effect.
I have now fireproofed the trap and just in the nick of time, as the elves have just arrived.
I'll buy all of their wood and then fricassee the lot.
I love the smell of burning elf in the morning.
I'm also seriously considering re-sizing the curtain wall and adding additional entrances, as things are a little too comfortable the way they are at the moment. It's also decidedly... flat now that I've leveled off the local hills (all but one in the south-east corner). Advantageous at first, but proving boring in the long run.
I think I'm going to have to start manufacturing something crazy and magma related. Of course, this probably means re-opening the volcano we've capped.
Hmmm, shrink the curtain wall radius and something else to do with magma?
I wonder...
I'm assuming that obsidian casting on the map edge works?