Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 1349 1350 [1351] 1352 1353 ... 3844

Author Topic: What's going on in your fort?  (Read 6219328 times)

Epithemius

  • Bay Watcher
  • [AFTERTHOUGHT:100]
    • View Profile
Re: What's going on in your fort?
« Reply #20250 on: March 03, 2012, 01:26:32 am »

It started raining blood in my new embark, which was going great until they decided to clean up in the river. Did I mention that I have a waterfall in said embark, too? Because apparently, dwarven logic dictates that jumping off of said waterfall will increase cleanliness. 
>:(
I had great plans for that embark, you alcoholics!
Logged

SalmonGod

  • Bay Watcher
  • Nyarrr
    • View Profile
Re: What's going on in your fort?
« Reply #20251 on: March 03, 2012, 07:02:01 am »

Ugh... I had a very pretty embark with a volcano on an ocean shore... an evil ocean shore...

It was great for the couple in-game months that it lasted.  It looked like undead would be an occasional disturbance, but that's exactly what I wanted.  Most of the map wasn't evil and raising everything, so it was a good mix of flavors.

But apparently mist from the ocean waves turns things into thralls.  One creature gets turned into a thrall, and then runs around touching all my dwarves and livestock with its mist residue, turning them into thralls.  It spreads like rage.  I think some of the evil weather could stand to get toned down a bit.  I think the weather event itself is fine, but the potency of the residues it leaves behind is way too much.  This is the third fort I've lost because the entire map gets coated in insta-thrall syndrome.
« Last Edit: March 03, 2012, 07:04:40 am by SalmonGod »
Logged
In the land of twilight, under the moon
We dance for the idiots
As the end will come so soon
In the land of twilight

Maybe people should love for the sake of loving, and not with all of these optimization conditions.

Dutchling

  • Bay Watcher
  • Ridin' with Biden
    • View Profile
Re: What's going on in your fort?
« Reply #20252 on: March 03, 2012, 07:41:01 am »

I just saw a married couple sleeping in the same bed. I thought they couldn't do that  but apparently they can :3
Logged

MaxZero

  • Bay Watcher
  • Doot doodoo de doo
    • View Profile
Re: What's going on in your fort?
« Reply #20253 on: March 03, 2012, 08:45:19 am »

My first dwarf to reach elite status happened yesterday, a marksdwarf. I was quite pleased


But the blithering twat has taken to not shooting at anything and instead running full pelt at a threat at a speed that is considerably faster than the melee team in an attempt to use the crossbow as a bludgeoner. He's now too injured to do anything and I'm scratching my head as to why that happened. There are plenty of quivers and a huge pile of ammo and he never did it before...

bah
Logged

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: What's going on in your fort?
« Reply #20254 on: March 03, 2012, 10:43:10 am »

Hm. Good point.
Also, is it possible to trade away an artifact?

I just got an artifact mug, and since the traders are still here I wanna get some PHAT LOOTS from it.

Sadly no. I dislike constant showers of useless artefacts.

I mean, an artifact bone spear might not be great but you can at least fight with that.

If you place your artifacts in buildings and your fortress falls, they won't be destroyed. Reclaim said fortress, not only will those artifacts still be there, but you'll also be able to trade them!

CheatingChicken

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #20255 on: March 03, 2012, 11:14:34 am »



No Comment..
Logged

(name here)

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #20256 on: March 03, 2012, 11:36:47 am »

My fortress got itself pretty mauled by a zombie horde previously, which encouraged me to create a massive refuse stockpile to complement my dwarf mass grave.

Also, I've decided that my current rate of people becoming vampire food is acceptable in exchange for their service. I'm actually tempted to create a full-on Vampire Counts fort at some later date, where anyone who reaches Great in a skill gets fed vampire blood and everyone else serves as food.
Logged
Only in Dwarf Fortress would you try to catch a mermaid to butcher her and make trophies out of her bones 

Portalboat

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #20257 on: March 03, 2012, 02:02:51 pm »

So I just set up my first danger room.


...within ten seconds my dwarf is already a skilled axedorf.

What.
The.
Hell.

EDIT: Annnnd legendary +5. I can now say that danger rooms are overpowered, holy crap.
« Last Edit: March 03, 2012, 02:07:18 pm by Portalboat »
Logged

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: What's going on in your fort?
« Reply #20258 on: March 03, 2012, 02:07:14 pm »

So I just set up my first danger room.


...within ten seconds my dwarf is already a skilled axedorf.

What.
The.
Hell.

That's why it's considered by many too exploity

Portalboat

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #20259 on: March 03, 2012, 02:51:38 pm »

And now said axe lord gave birth to kids.

So do I remove her from the military, or what?
Logged

Broseph Stalin

  • Bay Watcher
  • Dabbling Surgeon, Proficient Butcher.
    • View Profile
Re: What's going on in your fort?
« Reply #20260 on: March 03, 2012, 02:57:05 pm »

And now said axe lord gave birth to kids.

So do I remove her from the military, or what?
God no, you say "kids" I say "secondary regenerating shield".

martinuzz

  • Bay Watcher
  • High dwarf
    • View Profile
Re: What's going on in your fort?
« Reply #20261 on: March 03, 2012, 03:01:13 pm »

And now said axe lord gave birth to kids.

So do I remove her from the military, or what?

Yes, best retire her from the military until she has more kids. When she has about 3-4 kids, assign her back to the danger room. Give her a good axe.
Logged
Friendly and polite reminder for optimists: Hope is a finite resource

We can ­disagree and still love each other, ­unless your disagreement is rooted in my oppression and denial of my humanity and right to exist - James Baldwin

http://www.bay12forums.com/smf/index.php?topic=73719.msg1830479#msg1830479

Clover Magic

  • Bay Watcher
  • [NOCTURNAL]
    • View Profile
Re: What's going on in your fort?
« Reply #20262 on: March 03, 2012, 03:06:26 pm »

Finally had to use my hospital for the first time in this embark, two years in.  Clothier was outside attempting to retrieve a zombie raven cage when the zombie raven's buddy jumped on her.  She killed it, but broke her right foot in the process.

Still, it's nice to see hospitals work.  She was scrubbed, dressed, plastered, and now is hobbling around on her crutch at a dismal speed, but she's up and walking and that's the important part.

In other news, my armorsmith has finally reached legendary status, so she's getting access to the adamantine.  Hooray for legendaries!
Logged

bukitodinos

  • Bay Watcher
  • IM FUCKING DEAD WOOOOO!
    • View Profile
Re: What's going on in your fort?
« Reply #20263 on: March 03, 2012, 03:14:29 pm »

i just embarked in a terrifying mountain.... whiten ten minits my dorfs are dead... do you know why? IT WAS RAINING SLIME!


OH GODS! there is one dorf miner woodcutter.... the swiss army knife. wait... is that a migrant wave? YESS OH YEAH!
Logged
I mean for the love of god! There's hair trying to kill a dog!
back to professional martinis with bukitodinos!
---
Put the flag in the martini and were done!
siggy!

Portalboat

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #20264 on: March 03, 2012, 04:17:36 pm »

So I just pierced the caverns, and thus my entire fortress becomes overgrown with cave moss.

ugggggggggggggggggggggggggggh

is there anything i can do to prevent this

like a .init file opinion or something

because it's a bit silly
Logged
Pages: 1 ... 1349 1350 [1351] 1352 1353 ... 3844