My first fort started as boring as you would expect, for a relaxed embark location. For a while that is. Then a vampire drained my best surgeon and things started happening way too fast for my fort's general health.
First of all an accuser blamed a fisher. I asked my all-doing-noble to "accuse" this fisher just to get the ball rolling, but forgot that I had no jail. As you can imagine I now have another murder that needs solving: that of the poor fisher killed by my sheriff!
Anyways, my accuser was of course the real vampire, and I figured that out as he killed one of my few excellent speardwarves. That made me angry and I caged him and walled him in. He is obviously a vampire, and quite miserable after half a year in a small room :p
To make things worse there is a waterfall that draws migrants, merchants and woodcutters like flies to shit. I have tried making bridges at central points and designating traffic routes and that seems to help a little.
For an essentially relaxed location I have all sorts of trouble, a thief managed to somehow snatch a baby (from a woodcutters arms I suppose), and I have another farmer and baby gone missing, somewhere, somehow.
Reports are coming in of my milita commander killed by an arrow from a simple ambush. The steel helmet was waiting for him inside the fort... The rest of my military are full of blisters and puking all over the place after a forgotten beast walked through my front gate while I was looking for it in the caverns (edit: or was it a minotaur? It was poisonous and before I got my act together a soldier was fighting it alone outside the gate, and I just sent everyone out to help).
To the commanders defense, he did not leave the helmet by ignorance; he had just fought naked mole dogs, elk birds and crundles after an accident in the caverns and had no time to replace his equipment.
The mountain home is probably not too impressed. But we are alive and except the occasional death, blisters and continously throwing up, we are relatively drunk and healthy.