Continuation: RabbitHut the Grass-Devourer
01) Land Layout02) Land Enemies03) 2nd migrant wave mystery04) 2nd migrant wave resolved05) Code Yellow
or
Code Red, hell even
Code Lyoko we're hella lucky to be alive and stable right now.
So I opened the door.
Why?
I want to wall-off the SpongeVSHarpy thats blocking my main entrance.
And to pasture animals.
Also, I make a burrow to place quarantined (boot-covered-ash) dwarves outside for now.
Then ... utter chaos ...
Dwaves that go outside see the harpy fight and flee into the wilderness!
Dwarves scatter to the hills and somehow the ash-cursed ones get near my fort.
Then, without warning, an ash cloud spawns right on my doorstep.
This is bad. All my dwarves are west, cornered at a river.
The ash spawned at my fort and is now sweeping west.
Quickly I burrow and meeting-hall in NW corner of my map.
Get outta there dwarves !!!
Oddly, a Dwarf husk is at war with an alpaca husk. Hmm.
But most made it to NW corner seclusion, only 2 were husked.
Alright, on my signal, everybody make a break back to the fort. Don't look back.
Wait, that stupid yak skin is only thing in our way.
Militia, time to jump into action.
Axes easily slaughter the yak skin.
Thank god it didn't have ash on it.
Immediately, a second ash cloud forms in the west.
It made a U-Turn and is coming back for another carpet bomb...
GO!! Everyone back in now !!
And so we now stand.
2nd migrant wave: 6 dwarves
New Dwarf husks: 4 dwarves plus 2 alpaca + puppy + turkey poult
Stranded dwarves outside: 2 dwarves (one is a starting miner taking a break between corpses...)
So net population change: 0
No rabbits were harmed or husked.
RabbitHut continues to shine