Just discovered a great way to both punish traitorous dwarves and research the strange vapours that have been sighted in the desert around the fort! (Which is on a small patch of nice, grassy land.)
Rakust Edtulletmos, a foolish woodcutter who refused to drop a precious iron axe crafted for the military, (we have next to no resources, I managed to trade for two measly metal bars from the caravan.) has been sentenced to plant gathering duty in the wastes as punishment. If she finishes her task before a cloud of foul vapour engulfs him, fine, but I really doubt it...
Outpost Idenol struggles on! If anything more threatening than kobold thieves attacks us, we're in trouble.
Edit: Ha! High and mighty iron axe-wielding Rakust is reduced to nibbling prickle berries as she plucks them from the scorching sands!
She's still carrying the axe, though, the b*tch.
Completely unrelated, a kobold thief just crept undetected into the bunkhouse and stabbed the militia commander through the head, killing him instantly in the same turn it was discovered.
Does attacking automatically reveal a thief, or was it poor Ablel's final shout of distress which raised the alarm? Either way, the little scumbag tried to run, but caught a couple of bolts from my nearby expedition leader, and was squashed by their pursuers.
Things are a little tense at the moment here in Idenol... Perhaps a good time to call it a night for DF.
I can't see my keyboard and I'm getting too tired to fix constant typos...