My first fortress of .02 is still going fairly well (although slowing down FPS-wise). Got a big population, probably around 150 or so dwarves, a lot of them babies and children, since the dwarves are now baby-factories.
Of course, I also keep losing some steadily to vampirism. I had two vampires for a good bit, one a marksman, the other a military dwarf/my mayor. The mayor eventually got killed off in battle (and a non-vampire took the helm for a change!), but then I ended up with three or four new vampires coming in, in further migrant waves. -_-
I've seen a few dwarves now and then suddenly show up all pale and faint, so some of my vampires at least have some restraint, but the one that's been in my fort longest is getting a bit sloppy (although that might be from lack of restraint from hunger, after he comes out of prison). He's now starting off a 200-day stint in prison this time, after his latest victim. It's usually easy to tell who does the killing now, since the fort is getting crowded with potential witnesses... and barring someone actually seeing the act, it's usually easy to tell, by who's standing around trying to look innocent while pointing an accusing finger at, say, a camel. My favorite thus far has been the sole accusation of a buck rabbit. Apparently I have Bunnicula stalking the halls of my fortress...
Other than the vampires, things are going... partly good, partly bad. Generally good, but I have lost two so far out of my starting seven dwarves. The starting farmer was lost to vampirism, while my starting bookkeeper ended up drowning, after I accidentally caved through a floor while having him channel, and dropped him a couple Z-levels down into the water in the caverns. Oops.
My first squad captain (not from my original seven, but from one of the first migrant waves) is also in bad shape, alas. He's having to crawl around places now, since he can't walk and has no crutch. Why? Because after he got injured and was being treated, he suddenly got THIS TOTALLY AWESOME IDEA for an artifact leather shield, and just had to drag himself bodily up to the leather workshop to make it, without waiting for the doctors to finish with him. And now he won't go back for more treatment. Silly dwarf.
I also might have to figure out what's up with wagon access now - I moved my Trade Depot to the outside area, since the wagons couldn't make it to the depot underground (I make my hallways and entrance and such two spaces wide). So I have the area walled in with fortifications, but with four openings three spaces wide. But the last caravan to show up gave the message that the wagons were bypassing it again due to no access. *le sigh* I'll hope it was just a glitch... I really don't want to open up my defenses even more.
Other than that, the digging and such goes pretty well. I'm still working on getting enough underground pastures so that the various critters don't fight and don't out-eat the growth. I'd also love to get a female tame echidna to match the male one I bought off an early caravan, and see if they lay eggs for collection. I'm also drowning in shells, since my map has mussels AND turtles AND occasionally armadillos. I had a lack of bones though, due to not too many larger prey for my hunters, but now that the caverns are at least partly open I'm seeing a few more.
I also will be starting the fighting off in my arena soon, since I have a couple captive Elk Birds, a couple weasels, and a spare goblin spearman from the thus far only siege I've seen on this map. I also have two captive minotaurs, one in my zoo, the other sitting around in the animal stockpile waiting for me to find a use for it. Maybe I should put the vampires all in one squad and introduce him to them in the arena.... hmmm....