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Author Topic: What's going on in your fort?  (Read 6099432 times)

miauw62

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Re: What's going on in your fort?
« Reply #18780 on: February 04, 2012, 01:01:23 pm »

Im not really in a fort
I modded giant desert scorpions to use boiling toxic gold that first causes pain, swelling and paralysis in the leg, and later on just about everything whit strong severity, without death.
Its fun to watch 4 trails of blood and vomit leading to several corpes.
Oh, corpses that were actually injected whit it instead of beining 'caught in a burst of toxic gold' evaporate.
Hooray for dwarven physics!
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MonkeyHead

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Re: What's going on in your fort?
« Reply #18781 on: February 04, 2012, 01:39:31 pm »

Spoiler (click to show/hide)
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Vehudur

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Re: What's going on in your fort?
« Reply #18782 on: February 04, 2012, 01:56:25 pm »

Food overproduction in one of my forts.   Any idea how long these stocks will last?

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Tuonelan renki

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Re: What's going on in your fort?
« Reply #18783 on: February 04, 2012, 04:05:04 pm »

Had a few month break in DFing, but had to start again, just in the anticipation of the new version.

Played a few of adventurers first to get accustomed and now started a new Fortress — Mistworks of the Lost Guild, from the civilization of The Ordered Attics (!). Interesting how most of the key commands are still pretty much in the nerve memory.

I also installed a graphical tileset for the first time in my DFing career, since I'm trying to get my brother addicted to DF (so far attempts have been unsuccessful). The tileset sure makes it difficult to recognise the stone types without look-command.
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Loud Whispers

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Re: What's going on in your fort?
« Reply #18784 on: February 04, 2012, 04:15:43 pm »

Food overproduction in one of my forts.   Any idea how long these stocks will last?

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My guess would be it'd take around 15 years for 100 Dwarves to exhaust it :P

FearfulJesuit

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Re: What's going on in your fort?
« Reply #18785 on: February 04, 2012, 04:18:40 pm »

Start cooking it all!
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Vehudur

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Re: What's going on in your fort?
« Reply #18786 on: February 04, 2012, 04:19:32 pm »

Food overproduction in one of my forts.   Any idea how long these stocks will last?

Spoiler (click to show/hide)

My guess would be it'd take around 15 years for 100 Dwarves to exhaust it :P

I've got 200 dwarves, so I'll start food production back up in 5 years and be set.

Also, 3,200 plump helmets.

Start cooking it all!

This is a good idea.  But I'll wait, as I literally have no room.
« Last Edit: February 04, 2012, 04:21:07 pm by Vehudur »
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

FearfulJesuit

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Re: What's going on in your fort?
« Reply #18787 on: February 04, 2012, 04:21:57 pm »

What? Of course you do- undesignate a 3x3 plot in your food stockpile.
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

Vehudur

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Re: What's going on in your fort?
« Reply #18788 on: February 04, 2012, 07:06:09 pm »

That's true.
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

Telgin

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Re: What's going on in your fort?
« Reply #18789 on: February 04, 2012, 08:53:55 pm »

Yay, after 5 years of meddling with my citizens' love lives, I finally managed to get two to marry!  Been lovers forever, it's time to stop teasing and get on with it.

And I finally finished my moat!  I feel one step closer to being a true dorf.  If only it was a magma moat. :D
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Clover Magic

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Re: What's going on in your fort?
« Reply #18790 on: February 04, 2012, 09:15:43 pm »

The only problem with using the patched 31.25 exe for wagons is that after almost a year of playing without wagons, I forgot what they need to get to my depot.

Currently paving the entire perimeter of my map with roads.  So many trees...tropical coniferous is all and well for plenty of wood and loads of elephant roasts, but for every tile of open grass there's three trees.
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Reudh

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Re: What's going on in your fort?
« Reply #18791 on: February 04, 2012, 09:28:20 pm »

Migrants arrived just after the elves left. One got mauled by a wolf and injured her foot. She's crippled by it... I'm not going to allow a migrant crippled the instant she arrived to survive. She's been drafted and is unhappy because of the draft and major injuries. She's been ordered to kill the rest of the wolves to make it safe for the masons to build the Great Limulunnos Wall.

One of the migrants was a High Master Armorsmith. HOORAY!

Tarran

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Re: What's going on in your fort?
« Reply #18792 on: February 04, 2012, 10:16:29 pm »

My artificial caverns in the dirt of cliff over a river are done and growing. Trees are already growing. Only bad thing is that the rest of the fort is not done at all. There isn't even any stockpiles yet. I only have 10 beds right in the middle of the cavern for my 53 dwarves. It's already summer of the next year, too. Oh well, at least I have something to brag about and my miners are well trained on the dirt.

Up next: Central fortress, expansion to the other side of the river, and toying around with the brook which makes a waterfall into the river.
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ThatAussieGuy

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Re: What's going on in your fort?
« Reply #18793 on: February 04, 2012, 10:45:38 pm »

I watched a dwarf go berserk for no reason in the middle of a child's party in the Dining Hall.  Little Urist McChild got to watch the Fed Syrups rush in and hack the guy to pieces right in front of him.  Happy Birthday, lil' guy!

rephikul

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Re: What's going on in your fort?
« Reply #18794 on: February 04, 2012, 10:48:26 pm »

Happen sometimes when they talk to their grude.
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Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.
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