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Author Topic: What's going on in your fort?  (Read 6190026 times)

Garath

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Re: What's going on in your fort?
« Reply #18540 on: January 25, 2012, 02:29:08 pm »

make him Cpt of the guard, without any armor or weapons. Watch him grow to a legendary kicker and biter
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Gizogin

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Re: What's going on in your fort?
« Reply #18541 on: January 25, 2012, 02:37:52 pm »

I have a presser who lost both forearms to goblins.  This was after his exposure to FB extract, which gave him a perpetual fever and endless vomiting.  He's now completely useless.  He can't haul anything (no hands), so he also can't do any crafting.  I removed him from the military so he'd stop giving error spam from trying and failing to pickup equipment.  I also had to disable all his labors for the same reason.  Now he's just a pointless drain on my resources.

Too bad you can't give him golem hands out of gauntlets and mechanisms. Can you put him in a military uniform with no weapon or is he unable to put on any clothing at all? Can he do architecture or diagnosis or do you need hands for those things?

Looking at him again, it turns out that instead of losing both lower arms, he actually lost his entire right arm, and took severe nerve damage to his left.  He's just as useless anyway.
I kept getting
Eral Larurdim, Presser cancels Pickup Equipment: Too Injured
when I had him in the military, and
Eral Larurdim, Presser cancels Store Owned Item: Too Injured
for a while after I took him out.

I haven't tried him with architecture or diagnosis yet, but some combination of all his medical problems is making him move really slowly.  In fact, all the original members of military, along with several civilians who were exposed to the FB extract, move really slowly.  I'm not sure if it's from the constant vomiting, the fever, or the bruising on their feet.
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cheops21

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Re: What's going on in your fort?
« Reply #18542 on: January 25, 2012, 03:09:46 pm »

2nd most recent fort.  Started in an evil biome.  I just barely managed to dig into the mountain side and get my farm started when the zombie yak bull assault started.  3 dwarves were dead before I knew what was happening.  I formed the other 4 into a squad to repel the monster.  There were only 3 survivors, one of which was laying on the ground bleeding to death.

One of the remaining two healthy dwarves went berserk.  Luckily, the last sane standing dwarf was my miner, who promptly put a stop to his rampage with a pickaxe.  Survivor number 3 finally bled out, which left just one dwarf left.

I began setting about making a still to go with the farm.  Next was going to be a mason's workshop to create a door.  Then I was going to lock the lone survivor in a nice, comfy farm room with booze until I got my first wave of migrants.

Unfortunately he wasn't about to have any of that solitary living stuff and went stark raving mad.  Rather than abandon, I held out hope that migrants would arrive before he died of thirst or starved.  Lo and behold it worked!  I got the first wave of migrants mere moments before he died of thirst.

Unfortunately there was some kind of bug as a result and I was completely unable to assign any nobles.  The important ones missing being the bookkeeper and captain of the guard.  Without those I would never know how much of anything I had, and I was totally unable to create military squads.

I ran the fort for a while with the intention of running a military less fort, but not having accurate counts on anything drove me nuts and I abandoned ship.
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Broseph Stalin

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Re: What's going on in your fort?
« Reply #18543 on: January 25, 2012, 03:10:51 pm »



Looking at him again, it turns out that instead of losing both lower arms, he actually lost his entire right arm, and took severe nerve damage to his left.  He's just as useless anyway.
I kept getting
Eral Larurdim, Presser cancels Pickup Equipment: Too Injured
when I had him in the military, and
Eral Larurdim, Presser cancels Store Owned Item: Too Injured
for a while after I took him out.

I haven't tried him with architecture or diagnosis yet, but some combination of all his medical problems is making him move really slowly.  In fact, all the original members of military, along with several civilians who were exposed to the FB extract, move really slowly.  I'm not sure if it's from the constant vomiting, the fever, or the bruising on their feet.
I think both Fever and Nausea slow down dwarfs.

Jimmy T. Malice

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Re: What's going on in your fort?
« Reply #18544 on: January 25, 2012, 03:21:35 pm »

I've discovered a vein of candy in the third cavern layer and now I'm trying to mine it carefully to avoid unleashing the HFS.
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the woods

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Re: What's going on in your fort?
« Reply #18545 on: January 25, 2012, 03:55:23 pm »

I might set up a leper colony burrow down in the alpha or beta cavern...

Unfortunately he wasn't about to have any of that solitary living stuff and went stark raving mad.  Rather than abandon, I held out hope that migrants would arrive before he died of thirst or starved.  Lo and behold it worked!  I got the first wave of migrants mere moments before he died of thirst.

Unfortunately there was some kind of bug as a result and I was completely unable to assign any nobles.  The important ones missing being the bookkeeper and captain of the guard.  Without those I would never know how much of anything I had, and I was totally unable to create military squads.

I ran the fort for a while with the intention of running a military less fort, but not having accurate counts on anything drove me nuts and I abandoned ship.

That sucks, it would be awesome to keep the original 7 as ghosts, and just the idea of refugees stumbling on a haunted moonshine den where no one's left alive rules.
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rephikul

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Re: What's going on in your fort?
« Reply #18546 on: January 25, 2012, 06:00:59 pm »

A tiger dropped by and somehow managed to kill 4 militia and 1 random wood hauler before being taken down.
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kisame12794

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Re: What's going on in your fort?
« Reply #18547 on: January 25, 2012, 06:12:53 pm »

My new fortress is doing well. Except for the damn camels. They killed one dwarf, and I spammed most of the fort against them. Except that I had no weapons. So the one dwarf NOT in combat is making wooden spears.
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the woods

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Re: What's going on in your fort?
« Reply #18548 on: January 25, 2012, 06:19:49 pm »

My new fortress is doing well. Except for the damn camels. They killed one dwarf, and I spammed most of the fort against them. Except that I had no weapons. So the one dwarf NOT in combat is making wooden spears.

Wooden crossbows / wooden bolts might be safer...
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wierd

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Re: What's going on in your fort?
« Reply #18549 on: January 25, 2012, 06:24:38 pm »

The construction of the 20+ zlevel green glass perimeter wall is still proceeding.

I have decided that I will make the entire embark site (large embark) encased in a single, gigantic green glass obelisk that exactly reaches the highest possible zlevel.

I plan to double-wall the obelisk, and fill the intermediate void with magma from the volcano, all the way to the top.

The beautiful magma light beneath the green glass sky inside should be soothing and tranquil.
A shame it won't block out the sun. :(
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Phantom of The Library

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Re: What's going on in your fort?
« Reply #18550 on: January 25, 2012, 06:55:03 pm »

The construction of the 20+ zlevel green glass perimeter wall is still proceeding.

I have decided that I will make the entire embark site (large embark) encased in a single, gigantic green glass obelisk that exactly reaches the highest possible zlevel.

I plan to double-wall the obelisk, and fill the intermediate void with magma from the volcano, all the way to the top.

The beautiful magma light beneath the green glass sky inside should be soothing and tranquil.
A shame it won't block out the sun. :(

You my friend are amazing. 

And it will block out the sun enough to prevent the nasty side effects of cave adaptation.
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kaenneth

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Re: What's going on in your fort?
« Reply #18551 on: January 25, 2012, 08:07:51 pm »

I've been trying that on my 6x6 embark, but with clear glass...

it's going MUCH slower.

I'm also making the bulk of the roof out of drawbridges; saves on material, but hooking them all up to levers takes a while. Oh and the walls are only 3 z's above main ground level, and olivine, not glass.
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Gizogin

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Re: What's going on in your fort?
« Reply #18552 on: January 25, 2012, 08:11:08 pm »

Clear glass?  How's that work?  Did you make a custom reaction to get the blocks and stuff?
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monk12

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Re: What's going on in your fort?
« Reply #18553 on: January 25, 2012, 08:34:58 pm »

Clear glass?  How's that work?  Did you make a custom reaction to get the blocks and stuff?

You can make clear glass blocks without modding (and green glass too, for that matter.)

wierd

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Re: What's going on in your fort?
« Reply #18554 on: January 25, 2012, 08:35:48 pm »

Iirc, you can make clear glass block as long as you have pearlash.

You can even make crystal glass block, if you are dwarfy enough... (requires sand, pearlash, and rock crystal.. per each block.)

I have over 60,000 blocks dedicated so far, and more than half my population dedicated to the project, so crystal glass is totally out of the question. Clearglass would have totally clearcut my embark site numberous times by now. (Sparse trees. On volcano.)

(Having worked with hot glass before I know that it doesn't matter what color the glass is at those temperatures. It will be bright cherry red. A nice, soothing bright cherry red. That's how I choose to envision the finished product: a flaming red-hot spire piercing the sky, and blanketing the natural interior vegetation in an artificial crimson glow that snuffs out the sun, where it never rains or snows.)

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