Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 1186 1187 [1188] 1189 1190 ... 3844

Author Topic: What's going on in your fort?  (Read 6216824 times)

oldark

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #17805 on: December 22, 2011, 09:36:05 pm »

Focused too much on my project and was overrun by a seige that I was no where near prepared for. Most of my dwarves were killed nearly instantly, there was 2 militia that held up outside the gate for a while, mostly hiding.  Then elephants spawned for the first time on the embark. one charged into my 2 remaining militia and killed them. Now I have two dwarves roaming around my fort refusing
to do anything and not giving me a reason why, while all of the invaders keep passing them in the hallway and ignoring them.

Edit: And there they go, the invaders never attacked them but they finally died of thirst. /Reclaim time
Logged

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: What's going on in your fort?
« Reply #17806 on: December 23, 2011, 04:00:27 am »

Why are my legendary shield users so damn easy to hit and kill!? You'd think that skill with their shield would prompt them to block something and not die!
Exhausted dwarves cant use their skills well.
They're definitely not exhausted or otherwise suffering from any condition that would impair their combat abilities. Maybe the enemies just have a habit of charging and stunning them, but the fights have all been short and brutal so far. I actually haven't had too many fatalities of those more skilled dwarves, but way more injuries than I've ever seen in combat with legendary, steel-clad soldiers versus enemies that aren't especially able to deal with them. Goblins and orcs, mostly.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

rephikul

  • Bay Watcher
  • [CURIOUSBEAST_IDEA]
    • View Profile
Re: What's going on in your fort?
« Reply #17807 on: December 23, 2011, 11:09:36 am »

Just started a fort called Neverdrunken with a group named "the empty belly". A challenge game where no farming, herbalism or alcohol consumption are allowed.
Logged
Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.

bennerman

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #17808 on: December 23, 2011, 01:29:45 pm »

Built a reservoir from the river that was connected via a tunnel to my meeting hall and well. Apparently water can travel through wells, because the meeting hall (which is connected to the crypt) got flooded. All of my dwarfs destroyed the reservoir and now water is spewing everywhere. fml
Logged

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: What's going on in your fort?
« Reply #17809 on: December 23, 2011, 03:23:09 pm »

My god... My dodge pit's walls and floor are so saturated with blood that it's begun to hang in the air as an omniscient cloud of death!
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

magmaholic

  • Bay Watcher
  • "Hello again"- canadian stalker
    • View Profile
Re: What's going on in your fort?
« Reply #17810 on: December 23, 2011, 03:30:25 pm »

i just started an entirely new fort,decicated to learning mechanisms/generators/axels or what are they..
and i can barely build a drawbridge.
someone teach me? me want uristwatts..
Logged
I am a Goober.

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: What's going on in your fort?
« Reply #17811 on: December 23, 2011, 04:23:07 pm »

Have you tried using the wiki? If you read it carefully it can tell you quite a it.

Horrible things have happened.
After my war dragon torched the trap hallway and half the goblin siege outside, sending the rest running home like my marksdwarves never could, I decided to use dragons in the defences. I made 1x tunnels through a walled-off area on either side of the dodge-pit bridge with fortifications in the walls themselves, so the dragons pastured in those tunnels could torch sieges from relative safety (until they run out through the open door on the interior of the bridge causeway), with raising drawbridges along the exterior fortifications to prevent the dragons from engaging some hostile groups until I desired them to. Unfortunately, one of the bridges refused to be finished claiming there was an item blocking site despite absolutely no items in that area, that war dragon mysteriously died (I honestly couldn't figure out what happened, it torched some poor beekeeper/other useless farmer, and I only have three other dragons fit for use. So, the defenses weren't ready for the sieges next season, and many of the weapon traps in the dodge-pit causeway had wooden weapons and thus were roasted by the dragon and didn't get repaired in time.

Next season, another siege. The traps didn't do squat, as is their custom of letting the leader dodge in and his entire squad stops in their tracks just outside until my rangers, who don't have enough amunition, shoot them a couple times and they too run in one-at-a-time. (I need to come up with a design that entirely circumvents this issue.)
It went a little differently this season; the rangers got up there after the leaders dodged in, and they took potshots at the goblins. A mass of them charged in all at once, despite none of them even being shot, and even though they all dodged in they agro'd my melee troops who were stationed at the back of the bridge since many of the traps were missing. About 4-5 of my soldiers charged outside and engaged the goblins around the gates, also discovering one cyclops and one minotaur ambush. I restationed the squads and they all charged outside and engaged, but unfortunately we had two fatalities, one being a legendary shield user who got stabbed in the heart. One recruit was horribly injured and as far as I know is still in the hospital. I also discharged two other soldiers from that same squad that had taken casualties because they were married, and married dwarves don't belong in the militia. Their replacements aren't that great, but at least I have a couple veterans to place in the guards whenever I get around to building a prison...

A child was also stolen from us by a snatcher, and another minotaur snatcher became enraged and killed a fisherdwarf before he could be put down.

And now someone's pet mushroom man is trying to beat a cyclops child snatcher to death... I feel bad for the guy. He escaped, but I certainly wouldn't be stupid enough to return after taking such a beating from the least threatening creature in my enemy's stronghold.

This season is going smooth as far as repairing the defences, but with all this warfare going on I've never been able to set up a few of the industries and civil projects I usually do, and metalcrafting is suffering from a lack of material, especially materials suitable for bolts for the rangers. The fort's a mess.

Turns out 126 dwarves just isn't enough for all the work I want to get done...
« Last Edit: December 23, 2011, 05:33:40 pm by Eric Blank »
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

McDwarf

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #17812 on: December 23, 2011, 04:41:11 pm »

Population down to 81 dwarves.
Struggling to get the ghost population under control, I've managed to get 102 buried so far.

Law enforcement is not something that happens in Bridgegate since the death of the captain of the guard. This causes mixed feelings for the mayor:
Zulban "Lashskin" Mengsalul has been happy lately. She was glad to have punishment delayed recently. She was upset by the delayed punishment of a criminal.

A hydra came and wandered into a cage trap before my milita could get to him.
Logged

ZzarkLinux

  • Bay Watcher
  • [IS_BUN:#1]
    • View Profile
Re: What's going on in your fort?
« Reply #17813 on: December 23, 2011, 07:16:10 pm »

My Stepping Stones bridge trap accidentally tossed a pet grizzly into the ocean.

The thing is designed for thinning sieges that come into the fort,
but a goblin thief running from my fort caused this sadness.

Spoiler (click to show/hide)

I'd rather the mechanic have gone down.

EDIT
Oh happy day !!
The grizzly somehow got back onto that bridge from 2 Z-leagues below the sea.
I guess he learned to jump from all those salmon he ate.
« Last Edit: December 23, 2011, 07:26:07 pm by ZzarkLinux »
Logged

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: What's going on in your fort?
« Reply #17814 on: December 23, 2011, 08:39:49 pm »

Actually most wild animals, such as grizzly bears, can innately swim. It's just that attaining sentience somehow demands a species to forget everything they know of swimming.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Jenniretta

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #17815 on: December 23, 2011, 09:33:22 pm »

3 wood furnaces, running full-time, powering a smelter that hasn't stopped since it was built, and a pair of forges pounding out silver and copper goods, 4 woodcutters working full time to keep up with the demand of the wood burners and the carpenters, life is looking pretty good. We found a gold vein in the first cavern layer, but we haven't started expanding down there due to a forgotten beast that luckily can't fly. The thing has a poisonous excretion so I don't want to really deal with it, the mess might kill everyone. I may skip cavern 1 and go deeper, leaving this forgotten beast to play with the troglodytes. A shame to leave gold behind, but I can dig up from below and mine out some of it without opening the cavern.

Still hoping to hit an iron ore in the depths of the mountain, I have more flux than I care to keep track of, a few good hematite veins and my military will be dressed in the finest steel this side of the mountain home.Since I have Silver, most of my military is training to use hammers (a few are getting trained with swords and axes gotten from the caravan so we have at least a few warriors who can sever limbs with ease)

Once the military has trained up a little more, I think I'll dig to the magma sea deep beneath the earth, so my wood cutters can come inside for more than a nap and a drink once in a while. Maybe we'll find some interesting ores on the way, no telling what secrets lay sealed within the earth.

... As an aside, I kind of want to re-read lord of the rings now, I'm getting that Moria feeling from this fortress, I feel like I'm going to accidentally unearth my demise lol
Logged

PhantomXD

  • Bay Watcher
  • Digging designation cancelled: warm stone located
    • View Profile
Re: What's going on in your fort?
« Reply #17816 on: December 23, 2011, 09:39:36 pm »

... As an aside, I kind of want to re-read lord of the rings now, I'm getting that Moria feeling from this fortress, I feel like I'm going to accidentally unearth my demise lol

You sir have inspired me to play again kudos.
Logged
Ironhand's Graphics Set

Bottom line is, the wiki is your friend, and error is your teacher.

Jenniretta

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #17817 on: December 23, 2011, 09:54:53 pm »

... As an aside, I kind of want to re-read lord of the rings now, I'm getting that Moria feeling from this fortress, I feel like I'm going to accidentally unearth my demise lol

You sir ma'am have inspired me to play again kudos.

You're welcome. :P
Logged

Xieg

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #17818 on: December 23, 2011, 10:27:59 pm »

Been a while since I've posted on the forums, but this recent fort has forced me to do so.  I am down to 1 dwarf.  This is the second time on this fort.

The first occured with the original 7.  Embarked on a nasty evil volcano in the middle of an evil jungle bordering evil mountains.  This is in addition to the surrounding hazards that come with Fortress Defense.  I knew this would be fun. Dug into the side of the mountain and got some pretty good digs going.  Most of the wildlife was live, the worst I had seen was a skeletal peafowl.  I got lazy and stopped watching the local fauna.  Didn't notice the skeletal elephants until they were at my gate.  And stupid lazy me didn't even build and defenses yet.

Damn elephants chased 6 of 7 dwarves out the front door and into the jungle.  The 7th they tossed against the wall and left him there unconscious.  Assigned him mining and nothing else, designated a trench, and watched as the other 6 got slaughtered.  He finished the trench and removing the ramps right as the first elephant reached the front gate.  It was then I noticed that I had been holding my breath and even had started to sweat.  I was down to one depressed dwarf and a buttload of turkeys milling around in the common area.

The solitary dwarf survived, got a custom title of Survivordwarf, and migrants eventually came.  Expanded the trench, built a bridge, and trained a decent militia.  Made it to 40ish dwarves, expanded operations and started cranking out trinkets, metal doodads, and had finally started with the superfluous operations, like turning the entire mountain above into a serious of burial catacombs.

And suddenly ambush.  Marksgoblins.  Damnit...  Right on my front bridge, and stupid me forgot to move the lever deeper into the fort, so the panicked dwarves refuse to pull it.  Thankfully I developed a habit of building halls and stairs in an airlock design.  I lock down what I can, but when the dust settles I have 6 dwarves remaining.  Ambushers dead and gone, time for cleanup.

A second ambush, a third, and a fourth, in rapid succession.  Damnit again.  This time most of the dwarves are chased out the front door or outright slaughtered where they stand.  I have one dwarf away from battle, a miner expanding the turkey pens.  I seal the doors with him inside just as the goblins come surging into the agricultural level.

I am again down to 1 dwarf, living inside the walls in a series of tunnels I've had him dig to bypass the goblins, reaching one of my untouched auxiliary food stockpiles.  Oddly enough, despite living in a turkey pen, he is ecstatic.

I can't leave this fort alone now.  Way too much fun.
Logged

zubb2

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #17819 on: December 23, 2011, 10:57:36 pm »

I reacently tried to make my population naked so they wont leave socks and gabage evrywere that they then refuse to dump in the bottomless trashcan.

The fort was over a volcanoe and I was Irratible and the dorfs did not want to obey the burrow orders,so I gave them an alert for the <laundry> shoot and dumped most of them in the volcano but three or so flew off sideways then i abandoned.

Also found out my custom creature the fire breathing zubby wambler <not a vermin> does not have castes so no breading,crap.

Was supposed to be my forts new defence system.

Wamblers for The Board of Beards. <my dorfen company>
Logged
(Anyone else have any stories that can compare to a man being beaten to death with his own trousers by a giant gopher?)
(when goblins showed up, I mumbled "Smithers! Release the hounds!" and had the lever pulled.)
Pages: 1 ... 1186 1187 [1188] 1189 1190 ... 3844