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Author Topic: What's going on in your fort?  (Read 6215597 times)

MasterMorality

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Re: What's going on in your fort?
« Reply #17760 on: December 19, 2011, 03:26:59 pm »

Under siege by many Goblins, mounted on things, with a very deadly bow squad. Needless to say I have closed up my fort. They have butchered both the orcs and the other caravan that appeared and it is just going winter. Luckily, my population is only thirty one so the stocks aren't dwindling. The liaison, I just discussed terms with, but he isn't getting out anytime soon. All his friends are dead.
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Garath

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Re: What's going on in your fort?
« Reply #17761 on: December 19, 2011, 03:34:14 pm »

is it normal that one of my dorf still believes his wife to be alive?
no i mean it.
the dwarf is dead.
he did have also the "lost wife to tragedy" but it appears alive in the relationship, not only that, but also the beds are occupied by both.
she is not a ghost, and does not appear on runesmith nor dwarf therapist.
Furthermore when clicking on her this line appears after the normal description:
"Her upper torso appears to be missing"
*you don't say!?*
and she's dead, in the coffin...
i hope they don't bury the deads alive...

sounds like a very disturbing fetish
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Newbunkle

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Re: What's going on in your fort?
« Reply #17762 on: December 19, 2011, 05:56:50 pm »

Two bits of news from Oceanhole:

First, I've found a cavern with water draining from one half into the other. No wonder the FPS didn't pick up much after the volcano sealed over. I'm currently setting up cave-ins to fix this.

Second, I've been checking the deities of my civilization and found some interesting ones.

Quick re-cap: I've named a dwarf after myself and plan on marrying him to my civilization's unmarried queen (if possible). I picked this civilization purely because she's single. The civilization happened to be called "The Mountain of Women".

Two thirds of our deities seem to take the form of female dwarves. They seem to be the most prevalent. The male ones don't seem to be worshipped by many dwarves, though I haven't checked my entire population.

Here's a list of the ones I've discovered so far:

Thol Sôd Shedim (Thol the Mists of Shadow)
Aspect: female
Deity Of: fate
My own dwarf worships this one. Maybe he senses what I have planned for him.

Urdim
Aspect: female
Deity Of: mountains and earth

Sôd
Aspect: female
Deity Of: lies and trickery
Surely not!

Kussad Dáthnesâgez Atollumen (Kussad Paddedpadded the True Jesters)
Aspect: female
Deity Of: hospitality
So padded they named her twice, Kussad is well known for making a dwarf feel welcome. She must have some fine curves.

Matul Osalaval (Matul Songlove)
Aspect: female
Deity Of: pregnancy and marriage
Surely a firm favourite of The Mountain of Women!

Vumon
Aspect: female
Deity Of: inspiration and painting

Stetár
Aspect: female
Deity Of: food
She probably brings comfort to those forsaken by Matul.

Omer Likotigath (Omer Inkedscrape)
Aspect: male
Deity Of: Valor, war, fortresses, jewels, and wealth.
Our first male deity. It's hard to tell if he's known for being rich and strong, or aggressive and greedy.

Zefon Emetral (Zefon the Fresh Silver)
Aspect: male
Deity Of: birth and light
The perfect husband perhaps? I'm surprised he's not more popular.

Orshar
Aspect: male
Deity Of: stars
I wonder if that's supposed to be romantic. I first noticed him on an insane dwarf, so perhaps his stars are right.
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proxn_punkd

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Re: What's going on in your fort?
« Reply #17763 on: December 19, 2011, 09:54:53 pm »

is it normal that one of my dorf still believes his wife to be alive?
no i mean it.
the dwarf is dead.
he did have also the "lost wife to tragedy" but it appears alive in the relationship, not only that, but also the beds are occupied by both.

Dwarves will remain faithful to a dead spouse. If the only place she appears is in his relationships panel and sharing his bed, that's normal.
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Jenniretta

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Re: What's going on in your fort?
« Reply #17764 on: December 19, 2011, 11:06:19 pm »

So, after a tantrum spiral caused a reclaim, I got myself settled back into Slavedstruck...  things are going slowly, but I'm almost back to where I left it... but now I have a new problem... a forgotten beast, made entirely of fire, has showed up... damn... how do I kill something made of fire, exactly? I can't get it to sit still for a cave in... -.-;; if it doesnt break doors i'm safe for now, but if it gets inside I'm certainly going to lose all my dwarves... this embark has not had much success, just lots and lots of Fun.
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Eric Blank

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Re: What's going on in your fort?
« Reply #17765 on: December 19, 2011, 11:15:17 pm »

Don't worry, beasts composed of gases or liquids (like fire, steam, water, vomit, blood, pus, (yellow) filth and perhaps some others) are remarkably easy to kill for any dwarf with a weapon and a little skill with it. However: fire-based forgotten beasts explode when they die. Have !!FUN!!

Alternatively; wall it off from the rest of the fort. All forgotten beasts and titans will destroy a doors or other buildings, although sometimes they appear to get stuck adn never complete the task.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Necro910

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Re: What's going on in your fort?
« Reply #17766 on: December 19, 2011, 11:16:49 pm »

Don't worry, beasts composed of gases or liquids (like fire, steam, water, vomit, blood, pus, (yellow) filth and perhaps some others) are remarkably easy to kill for any dwarf with a weapon and a little skill with it. However: fire-based forgotten beasts explode when they die. Have !!FUN!!

Alternatively; wall it off from the rest of the fort. All forgotten beasts and titans will destroy a doors or other buildings, although sometimes they appear to get stuck adn never complete the task.
Fire Demons are closer to plasma, superheated gas hotter than magma that reacts violently when not contained [see: Life force].

Jenniretta

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Re: What's going on in your fort?
« Reply #17767 on: December 19, 2011, 11:25:56 pm »

I tried to wall it off but it broke in too fast, luckily one of my axedwarves caught him on the stairs, they exchanged blows and both died, the resulting blaze also killed every animal in my fortress except one bunny (he missed with a fireball I guess) so my meat and yarn sources are gone... at least I only lost one dwarf though, her only friend is unhappy (other axe-dwarf) but she should get over it.
This is an interesting embark, above ground I have a constant stream of zombie badgers, and zombie badger women (and only one zombie badger man so far, out of like 5 waves of the women), and the caverns have crocodiles wandering on land, bats chasing yaks, and now two forgotten beasts, one a giant bird that made all my dwarves eyes rot out, and one made of fire -.- (and both had trunks, oddly enough) there is no safe area here :P I have 10 full coffins, and I've been here less than two years (including both pre- and post- reclaim)
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Eric Blank

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Re: What's going on in your fort?
« Reply #17768 on: December 20, 2011, 12:15:14 am »

A farmer wandered into the danger room to do one thing or another and got his head impaled on one of the spikes.

I then checked the soldiers that were in training at the time, and sure enough two of them had never witnessed dwarven death before, and the third was a veteran of several tigerman hunting seasons* and likely witnessed a ranger or recruit get mauled.

Now I have to postpone training until the mess can be cleaned up. Along with getting all the random crap sitting down there out so nobody else wanders in to stockpile it.

*dumbasses come unarmed and completely naked. Not a great strategy if you intend to lay siege to a fortress stocked with steel gear and legendary soldiers.

Was just besieged by minotaurs mounted on beak dogs. Lost 3-4 melee troops because they ran across the dodge-pit trap to engage the enemy like the idiots they were. Two of them dodged crossbow bolts down into the pit and died on impact and one more was pushed in by enemy melee troops. Also lost a gem setter that wasn't quick enough about getting back inside the walls and a blacksmith who insulted a violent ghost, promptly bleeding to death. A stray dog also found it's way out onto the dodge-pit bridge (or something like that) and fell in. Guts for the gore gods? The minotaurs were much more willing to wander onto the bridge after their leaders than previous sieges. I'm betting it's the beak dogs using a different decision-making AI, because the other sieges that mostly stood out there and had to be turned into pincushions weren't mounted.

The siege is down to 5 minotaurs and their mounts. Sent two militia squads to deal with them, and two legendary shield users were badly injured and had to be taken to the hospital. A cyclope siege also showed up at the map's edge but are taking their sweet time getting over here. Their leader, a hammerman, is mounted on a rutherer, but the rest of the swordsmen are on foot. Maybe I'll wait for them to do something interesting...

One of the minotaurs' beak dogs is named Dog. That is all.

A legendary blacksmith that was experiencing a fey mood (for masonry) and burrowed during the lockdown collected 10 stone boulders to craft his artifact during that time and has finally begun construction after collecting a bunch of other junk.

He made a dolomite bed, and is now a legendary mason on top of furnace operator.
worth 110400☼
Spoiler (click to show/hide)

Now that's a fancy bed! Hopefully one could apply a nice mattress to it and not cover up too many of the decorations. Especially the depiction of Osta DepressedCruel(ly) being dead at the bottom of my dodge-pit!
« Last Edit: December 20, 2011, 01:05:37 am by Eric Blank »
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Lielac

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Re: What's going on in your fort?
« Reply #17769 on: December 20, 2011, 04:16:49 am »

So I'm getting back into Dwarf Fortress, and when I finally settle on a nice embark location I notice the civilization initially chosen for me is at war with elves. At first I'm like 'hmm... this might not be so good', and then I reread it and realize I'm at war with elves.

The Fatal Axe of Wood is embarking to Treeslaughter. Strike the earthtrees!
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.

Mobotium

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Re: What's going on in your fort?
« Reply #17770 on: December 20, 2011, 04:58:14 am »

I embarked in a evil plains and was almost imidiatly atacked by 2 ogres. My 2 axdwarves went and managed to heroicaly kill them both with no injuries, and becoming lovers in the process   ???
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If she doesnt bread, let her cake.

imperium3

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Re: What's going on in your fort?
« Reply #17771 on: December 20, 2011, 05:01:12 am »

Goblin siege came, their crossbowmen ran away but not before killing the precious dragon in my dragonfire trap (mysteriously missing floodgate), most of their infantry camped on the bridge outside my front gate. while my squaddies mustered inside waiting for our marksdwarves.

HOWEVER this was not enough for one brave recruit, who charged out single-handed to face the goblin horde. He struck down the first to face him, and then was surrounded. A hail of bolts from the walls picked off a number of goblins who dared come too close, but it was not enough. But try as they might, the goblins could not pierce his masterfully made steel armour, nor cleave his adamantine helm. Eventually, seeing a dwarven relief force on the way, one desperate goblin simply grabbed the recruit and hurled them both into the water-filled moat. The two engaged in an epic underwater duel which ended in the goblin being nailed to the moat's wall with a steel spear. But his heavy armour weighed the poor recruit down, and he too drowned before assistance could reach him.

(Drowning seems to be the leading cause of death among my military...)
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Socks inspire the same sort of emotions in dwarfs that Helen of Troy inspired in the Achaean Greeks. Although it is said that Helen's face launched a thousand ships, socks have surely launched a million ultimately-fatal Store Owned Item tasks.

imperium3

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Re: What's going on in your fort?
« Reply #17772 on: December 20, 2011, 05:01:47 am »

I embarked in a evil plains and was almost imidiatly atacked by 2 ogres. My 2 axdwarves went and managed to heroicaly kill them both with no injuries, and becoming lovers in the process   ???

"Oh baby, I love the way you handle your big chopper."
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Socks inspire the same sort of emotions in dwarfs that Helen of Troy inspired in the Achaean Greeks. Although it is said that Helen's face launched a thousand ships, socks have surely launched a million ultimately-fatal Store Owned Item tasks.

MasterMorality

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Re: What's going on in your fort?
« Reply #17773 on: December 20, 2011, 05:37:03 am »

First artefact of Stolengrowls, crafted by a child: Mengrooves, the Insensitive Good, a Badger bone Longbow.
Sweet. The siege went away, I'm down to 25 Borioth, most of them are thirsty, I'm waiting the river thaw, but there's mass Hauling from the two caravans worth of dead merchants. Lots of drink for thirsty beasts. The Liaison went insane, I think. We have Nords now and a lot to trade. Got lots of weapons and armour scavenged, which is good. My military isn't so poorly equipped now.

Still need to build the outer walls and the tower, but nobody seems interested, which is a shame.
And my burgeoning 'pit-o-merchant-doom' goes straight through a stockpile and a work-room...

Had the most awesome badger just die. He'd been lurking around my front gate for about year now, attacking everything and everyone in sight. He got shot and cut up, he never actually killed anyone, but his resilience was incredible. In the end he was covered, literally covered, in scars, and blood. He had bolts and arrows sticking out of him. Man, I wish that air mephit hadn't strangled him.

And my Borioth are starting to really irritate me. "We can't complete the wall!" Yes you can, you just don't want to. Now go build the sodding wall!
« Last Edit: December 20, 2011, 07:48:44 am by MasterMorality »
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shadenight123

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Re: What's going on in your fort?
« Reply #17774 on: December 20, 2011, 05:53:15 am »

so, my dwarves get moods, you know.
the first one, he made an adamantine crutch.
i can live with it, i mean, crutches help my dwarf, and give them happy thoughts, they are artifacts after all.
sure, it's 360000 of dorfbucks, but still.
Then came the second artifact.
now, i understand you love adamantine, and i do have it in my depot, but using it to craft something as useful as a bracelet?
a bracelet whose worth goes in the milions? something like 7 milions something?
you did use only one adamantine bar, so i was keen on letting you live.
But then came another one.
SO, why are you making another bracelet? this time however you used wood.
but the funny thing is that they both have the same depiction (not difficult, it's year 13, only important thing seems a dragon eating an elf).
but this one, instead, is a meager 3600 dorf bucks.
...
so next time, wood for bracelets, keep the adamantine for the armors.
k?
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“Well,” he said. “We’re in the Forgotten hunting grounds I take it. Your screams just woke them up early. Congratulations, Lyara.”
“Do something!” she whispered, trying to keep her sight on all of them at once.
Basileus clapped his hands once. The Forgotten took a step forward, attracted by the sound.
“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.
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