Oh god, the yetis! As soon as I strike one down another spawns at the edge of the map.
My miserable militia commander with five yeti kills finally gained enough skill to become an axedwarf, only to be strangled to death minutes later. I've conscripted another useless migrant. Let's hope he can do better.
Ed: The new guy's dead. He tried punching it to death despite carrying the axe.
Ed2: As soon as I realised the benefits of the last death - that I could butcher his pet rams - the yeti returned and choked my butcher to death. It's toying with me...
Ed3: It's Winter and we're down to 5 dwarves.
The newest new militia commander (Zon) levelled up to an axedwarf pretty quickly, but had his left hand torn off in battle. He passed out and the yeti beat him black and blue. When he finally awoke, he began chasing the yeti around the map. His injuries made it difficult to keep up, but he kept the thing busy for a while.
When I saw a giant toad in the units screen, I checked and found that it was perilously close to my well chamber. I intended to build a bridge to seal off the tunnel, but with the constant yeti distractions I'd forgotten to do before flooding it. I sealed it up and started building a new well room next to it. I made sure to install a bridge this time
Once that was ready and hooked up to a lever I ordered the wall dug out between the old well chamber and the new one. I'm used to dwarves getting a bit wet and then running out of the nearby door. This time the pressure was so great that it slammed the miner around the chamber and sucked him back into the original one, where he drowned in the corner.
I realised that I hadn't seen my second miner during the digging, so I went to look for him. He was lying in the stairwell and very dehydrated. It seems his spine was broken during a previous yeti assault without me noticing. I ordered a bucket to be made, but I didn't realise that my carpenter was dead. By the time I assigned another dwarf the task he had died of thirst.
One of the migrants - a dyer - threw a tantrum and punched my mason through the head. This left only one of my original dwarves left (the one I named after myself). He's now my miner, book keeper, mason, engraver, broker, and architect. Two other dwarves are on full time butchering, tanning, and cooking duties in order to cope with the amount of dead stuff we're getting.
Traders arrived, and the guards took out the yeti that had led poor Zon around the map for the past month. Since then I haven't seen another yeti, so perhaps they're regrouping for another invasion. They really wanted some meat, and we had tons of the stuff lying around. We managed to trade for some more booze, some cheese, spare barrels and buckets, an extra pick, and a shiny gold bar. Pretty good really.
It's Winter now and Zon has just died of infection. His replacement is our spare engraver, but if we lose anyone else then functioning at all is going to be difficult.