Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 1152 1153 [1154] 1155 1156 ... 3844

Author Topic: What's going on in your fort?  (Read 6194876 times)

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: What's going on in your fort?
« Reply #17295 on: November 14, 2011, 08:35:22 am »

there is an underground lake nearby, so cooling tha lava aint a problem
sounds like FUN to try
so, pouring magma into it is maybe not the best solution?

There's probably no way to drain it once it's been poured in. Don't worry about the weapon - it's adamantine, it can take the heat.
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Truean

  • Bay Watcher
  • Ok.... [sigh] It froze over....
    • View Profile
Re: What's going on in your fort?
« Reply #17296 on: November 14, 2011, 02:16:02 pm »


Oh, right next to the magma is some kind of temple, full of zombies and skeletons. Bad news i guess?

Very good news - those are really rare features! There's a very special masterwork weapon in the middle of it if you can get past all of the monsters - it's definitely worth the effort to reach.

That's just cruel if he really doesn't know what that is. Also while technically everything said was true, you didn't say everything.... Spoilers....
Logged
The kinda human wreckage that you love

Current Spare Time Fiction Project: (C) 2010 http://www.bay12forums.com/smf/index.php?topic=63660.0
Disclaimer: I never take cases online for ethical reasons. If you require an attorney; you need to find one licensed to practice in your jurisdiction. Never take anything online as legal advice, because each case is different and one size does not fit all. Wants nothing at all to do with law.

Please don't quote me.

imperium3

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #17297 on: November 14, 2011, 02:47:51 pm »


Oh, right next to the magma is some kind of temple, full of zombies and skeletons. Bad news i guess?

Very good news - those are really rare features! There's a very special masterwork weapon in the middle of it if you can get past all of the monsters - it's definitely worth the effort to reach.

That's just cruel if he really doesn't know what that is. Also while technically everything said was true, you didn't say everything.... Spoilers....

Hush... It's not cruel, everyone needs a bit of FUN from time to time!
Logged
Socks inspire the same sort of emotions in dwarfs that Helen of Troy inspired in the Achaean Greeks. Although it is said that Helen's face launched a thousand ships, socks have surely launched a million ultimately-fatal Store Owned Item tasks.

proxn_punkd

  • Bay Watcher
  • Still a better dove story than Twilight
    • View Profile
Re: What's going on in your fort?
« Reply #17298 on: November 14, 2011, 03:47:13 pm »

Quote
The elven caravan from (fantasy gibberish name) has arrived.

Crap, I've been so busy trying to juggle food storage and goblinite that I didn't make a whole lot of trade goods this season... wait, rock pots are elf-safe, we can sell the elves a couple dozen of our meal pots and free up some food storage space that way!

Wait... I'm selling the elves my leftovers for a hundred dorfbucks a serving.
Logged

Mickey Blue

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #17299 on: November 14, 2011, 04:06:14 pm »

+Craftburned+

Founded in 250 in a world with no caverns, working hard to get my fortress up and running before the hordes arrive (FDII), gathering up plants from the surface to get some rudimentary farming going.
Logged

Delta Foxtrot

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #17300 on: November 14, 2011, 04:50:25 pm »

Tradecradled has suffered its first military deaths.

Few forts back I tried to get into the military system for the first time, and Tradecradled is my first fort where I actually have more than small squad of militia set up. In tandem with this I also tried to use less traps than before, and rely primarily on my militia. This totals at (currently) six weapon traps in a quite loose formation around my entrance corridor and a sort of last resort 20 tile long cage trap corridor. I face the enemy head on when possible, but if necessary I try to divide the enemy into comfortable bite sized chunks for my small militia to handle amidst the few weapon traps.

Having only been entertained by minor goblin ambushes for a few years in a row, I decided to invite some more fun by ordering a few dozen golden statues and coffins to increase fort value. Sure enough, the very next season a siege of  nearly a dozen trolls, three melee gobbo squads (lasher, mace & hammer), all mounted with a variety of giant cave swallows, cave crocodile, voracious cave crawlers and jabberers led by two elite marksgoblins.

It was mainly the mounts that spooked me, and in the ensuing combat my dwarves were able to withstand nearly all goblin strikes, but some were knocked down by the large beasts which enabled the gobbos to smash away at the helpless dwarfs. I lost two dead and one with bad fractures all over and a sensory nerve damage to his right foot. I was able to kill maybe 1,5-2 squads of gobbos and a dozen or so of the mounts, with another dozen charging into my cage traps (curiously no goblins were trapped during the siege). Rest of the goblins (including squad leaders) retreated shortly afterwards.
With a population cap of 107 I reckon I should roughly double my (used to be) militia of 12, in order to maintain effectiveness.
Logged

Mickey Blue

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #17301 on: November 14, 2011, 06:14:42 pm »

Have fun with that, ever since I've started embracing the military I've gotten so much more out of this game.  There is something exciting about having two forces clash and not being sure who will win (as opposed to knowing that nothing will survive your trap hallway).

Well my fortress is sitting on a mountain of gold.. But seemingly no other metal.  I should be able to use this to buy whatever I need, I'll have to procure some other ore and metal before the enemies arrive.
« Last Edit: November 14, 2011, 06:52:43 pm by Mickey Blue »
Logged

Mr Frog

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: What's going on in your fort?
« Reply #17302 on: November 14, 2011, 07:43:44 pm »

Though the group of migrants which included little Momuz Rigothlimar, her parents and her older sister had managed to trek through the miles and miles of cursed, bloodsucking-tree-infested forest surrounding the fortress of Gravegranite apparently without incident (a feat made more impressive by the fact that none among the party was carrying anything more battleworthy than a pig tail sock), disaster finally struck at the last minute in the form of a trio of wightwoods, who took notice of the dwarves just as they were approaching the mouth of Gravegranite's entry tunnel and ran towards them, urged on by their thirst for fresh blood. A few lucky dwarves managed to escape into the safety of the fortress, but the rest were left outside to the mercy of the arboreal monstrosities, Momuz and her family being among them.

As the dwarves fled in terror from the wightwoods, occasionally one would falter in their step, take a wrong turn, or become trapped between two of the fiends, which would result in them being immediately set upon and attacked, the wightwoods' sharp tendrils quickly draining the bodily fluids from any who fell. By the time the incident had drawn to a close, four dwarves out of the party of eleven had had their lives taken from them; among them were the father and older sister of Momuz, who at barely more than a year old had now watched half of her family be impaled and reduced to pale, desiccated husks on the ends of the wightwoods' tendrils.

Momuz now paces Gravegranite's dining hall, confused and miserable, along with her widowed mother, who has taken to venting her grief on the local administrators. It is likely this state of affairs would not have come into being had Momuz's parents not decided that moving into a fortress in the middle of a cursed forest which was infested with sentient, bloodsucking trees was a good idea.
Logged
A great human twisted into humanoid form. It has an emaciated appearance and it squirms and fidgets. Beware its bronyism!

Spawn of Holistic, and other mods

My tileset. Because someone asked. (Now with installation instructions!)
I so want your spawn babies

geoduck

  • Bay Watcher
  • mollusk
    • View Profile
    • Geoduck's Page
Re: What's going on in your fort?
« Reply #17303 on: November 14, 2011, 11:57:46 pm »

I'm embarked on a magma tube, so I constructed all my bedrooms around it and equipped them all with windows so the dwarfs could watch goblin prisoners being dropped 50+ levels down the tube. (My first attempt at a cage/bridge dropping system.) Unfortunately, I'm still not doing well at getting a good military up and running, and every siege, along with supplying more prisoners, whittles away at my troops.
Logged
Geoduck's graphic set: simple and compact!

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: What's going on in your fort?
« Reply #17304 on: November 15, 2011, 07:24:18 am »

dump the prosoner equipment and use them for target practice OR use a danger room (the soldiers training room of wooden sticks, seen it plenty of times in movies)
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Newbunkle

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #17305 on: November 15, 2011, 10:49:03 am »

I just embarked with a volcano on the beach. The water keeps spilling over the side and causing cave-ins. As soon as I get some migrants they're going to be put to work building a wall around the edge of the volcano.

Edit: Ok, the parts that aren't collapsing are slowly beginning to seal over the top of the shaft. I guess it'll sort itself out eventually and I'll have a little lake.
« Last Edit: November 15, 2011, 11:01:26 am by Newbunkle »
Logged

Intro1827

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #17306 on: November 15, 2011, 12:56:39 pm »

Here in Coalvirgin work on the magma pump stack has finally started, claiming the life of a Legendary Miner, the two babies she was carrying, and her pick. Built pumps = 0. Dwarven casualties = 3. All is good

Right after that, the Tundra Titan Nifih Icaupur Ecenlipi arrives! A huge blob composed of water. Watch it be less harmful than normal digging operations
« Last Edit: November 15, 2011, 12:59:49 pm by Intro1827 »
Logged
In mid air, the dwarf continued to take hits from both the minecart and his own falling axe.

MazeR

  • Escaped Lunatic
    • View Profile
Re: What's going on in your fort?
« Reply #17307 on: November 15, 2011, 04:30:16 pm »

I used the black powder mod to add guns to the game. Unfortunately the goblins are winning the arms race - two ambush squads armed with rifles and muskets showed up at about the same time as my second migrant wave.

Luckily the goblins and the migrants approached from opposite sides of my fortress, this allowed about half the dwarves to make it inside before the goblins got too close. What followed was carnage for those trapped outside. A butcher was shot in the head and killed instantly. A hunterdwarf, who probably regretted dropping his own rifle as he entered the map, was gunned down and then repeatedly bludgeoned in the head with a rifle butt. A cook, trailing blood, managed to get far enough away from the goblins to regain her composure and make for the unlocked fortress door.

Once inside, she passed out and was taken to the makeshift hospital. A bullet had gone clean through her left arm, shattering the bone. A second bullet was lodged in her left breast and a third was stuck in her spleen. Upon examining her I realized that she had come to the fortress with two children (who were already dead) and a husband (currently alive but soon to be poked to death by goblin bayonets).

Driven mad with grief (while still in a coma) she was taken by a macabre mood. She got up, frustrating the efforts of my amateur doctor, and went off to occupy a craftsdwarf workshop. I slaughtered a dog and some cats to satisfy her lust for bones and she made me a very nice dog bone bin. Now "quite content" she hobbled back to her bed and let the doctor remove the bullets and close her gross infected wounds.

Six months later and shes an ecstatic legendary bonecrafter and friends with almost everyone in the fortress. I bought a moon silver rifle for her from some dusk elves and I plan to turn her into an awesome revenge fueled goblin killer.
Logged

geoduck

  • Bay Watcher
  • mollusk
    • View Profile
    • Geoduck's Page
Re: What's going on in your fort?
« Reply #17308 on: November 15, 2011, 04:59:28 pm »

dump the prosoner equipment and use them for target practice OR use a danger room (the soldiers training room of wooden sticks, seen it plenty of times in movies)

I've also been doing the sparring thing (got a lot of caged goblins), but I decided not to use danger rooms; just a personal preference. And I wanted to at least try the drop-death thing once..

At least the map has plenty of iron and flux, so the troops aren't short of good weapons and armor.
Logged
Geoduck's graphic set: simple and compact!

UltraValican

  • Bay Watcher
  • The Man aiming to be a Man!
    • View Profile
Re: What's going on in your fort?
« Reply #17309 on: November 15, 2011, 05:00:12 pm »

I used the black powder mod to add guns to the game. Unfortunately the goblins are winning the arms race - two ambush squads armed with rifles and muskets showed up at about the same time as my second migrant wave.

Luckily the goblins and the migrants approached from opposite sides of my fortress, this allowed about half the dwarves to make it inside before the goblins got too close. What followed was carnage for those trapped outside. A butcher was shot in the head and killed instantly. A hunterdwarf, who probably regretted dropping his own rifle as he entered the map, was gunned down and then repeatedly bludgeoned in the head with a rifle butt. A cook, trailing blood, managed to get far enough away from the goblins to regain her composure and make for the unlocked fortress door.

Once inside, she passed out and was taken to the makeshift hospital. A bullet had gone clean through her left arm, shattering the bone. A second bullet was lodged in her left breast and a third was stuck in her spleen. Upon examining her I realized that she had come to the fortress with two children (who were already dead) and a husband (currently alive but soon to be poked to death by goblin bayonets).

Driven mad with grief (while still in a coma) she was taken by a macabre mood. She got up, frustrating the efforts of my amateur doctor, and went off to occupy a craftsdwarf workshop. I slaughtered a dog and some cats to satisfy her lust for bones and she made me a very nice dog bone bin. Now "quite content" she hobbled back to her bed and let the doctor remove the bullets and close her gross infected wounds.

Six months later and shes an ecstatic legendary bonecrafter and friends with almost everyone in the fortress. I bought a moon silver rifle for her from some dusk elves and I plan to turn her into an awesome revenge fueled goblin killer.
This has made me put dakka in my Genesis Mod, thank you.
Logged
Would you rather be an Ant in Heaven or a Man in Hell?
Pages: 1 ... 1152 1153 [1154] 1155 1156 ... 3844