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Author Topic: What's going on in your fort?  (Read 6195386 times)

Reudh

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Re: What's going on in your fort?
« Reply #17235 on: November 11, 2011, 02:40:51 am »

Suffered a massive invasion of 50 goblins plus their mounts, plus ten trolls. Newbie militia.

We went from 182 dwarves to 100 by the time the siege was broken. Melancholy, berserking and lack of man power have killed eight more.

zehive

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Re: What's going on in your fort?
« Reply #17236 on: November 11, 2011, 03:26:37 am »

savescumming to play with caveins to collapse the multi-z-level-floor that i haven't yet channelled out. I killed half the fortress with a single go once. I can't seem to do better than this without burrows.

In other news, I'm on my 3rd artifact and I can't really go more than a week without some form of theif coming around. Still waiting for the fortress defense civs to attack me, year 3...

Garath

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Re: What's going on in your fort?
« Reply #17237 on: November 11, 2011, 04:51:59 am »

I have a nice little maze of death. It does mean that my fishermen or woodcutters do hve to go out, they're at it for a long time, but I'm thinking of trying to put up a sign, you know what i mean, those half falling apart wooden boards hammered to a stake things from B horror movies

"maze of the discs, many goblins and beasts have entered, none have returned to tell about it, except that one that flew over, but thats cheating"

further on:

"human, elf and dorf: welcome, watch out for blood puddles, viscera and dismembered members."

at the fort exit

"shoe and feet cleaning, 20*, baths 100*."

i had to divert a bit of stream around the exit, people were getting grossed out by the blood on them
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

kaenneth

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Re: What's going on in your fort?
« Reply #17238 on: November 11, 2011, 05:48:56 am »

Scrolling through my cage inventory (above the drop hole to the barracks) I saw goblin, goblin, troll, troll, cow, horse, Giant Cave Spider....

Wasn't planning on catching one, it just happened somehow, guess I gotta review silk factories...

Also, according to the 'u'nits list, I'm up to 25 FB's wandering the mostly closed off caverns (which makes me wonder where the gap was that let the GCS through...)
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ThtblovesDF

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Re: What's going on in your fort?
« Reply #17239 on: November 11, 2011, 05:49:21 am »

Planning on building a above ground fort - hear me out, it'll look like this with the part in the center leading to the circus, then seeing how long it can last against the clowns - leaving a nice place for adventeurs to explore, one way or the other.

Spoiler (click to show/hide)
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zehive

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Re: What's going on in your fort?
« Reply #17240 on: November 11, 2011, 06:17:48 am »

above ground forts are an interesting challenge. invest heavily in masons.

peskyninja

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Re: What's going on in your fort?
« Reply #17241 on: November 11, 2011, 10:38:22 am »

3 FUCKING SIEGES AT THE SAME TIME!
My gate is open so the keeper caravan can try to enter in one piece, and one of my soldiers go to pick some random socks on the battlefield.
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proxn_punkd

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Re: What's going on in your fort?
« Reply #17242 on: November 11, 2011, 10:47:10 am »

I have a nice little maze of death. It does mean that my fishermen or woodcutters do hve to go out, they're at it for a long time

I found a way around this in one of my previous forts; some parts of the "walls" were actually drawbridges, which during peacetimes would be lowered so my dwarves would have an easy path in and out of the fort. During attacks, the bridges would be raised so enemies would have to navigate the maze o' traps. It worked a few times, but sometimes the goblins wouldn't find anything to chase inside. If I were to rebuild that now I'd probably set up some leashed dogs or kittens at regular intervals to draw their attention.
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Garath

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Re: What's going on in your fort?
« Reply #17243 on: November 11, 2011, 11:48:29 am »

well, the "safe" exit of my fort is usually open, so goblins tend to path towards it. The trick is to get most of them inside, traps too close to the entrance just makes them run away before i can close the gate behind them. My current set up will allow them to run afterwards, but will kill abouy 7 or 8, more if they divert to my actual fort

also, it may be very hard for them to reach the end, though not impossible, and certainly not without severed limbs, or broken limbs, so i have a small militia to mop up
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

lazygun

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Re: What's going on in your fort?
« Reply #17244 on: November 11, 2011, 12:31:24 pm »

My policy of preventing catsplostion by slaughtering every female kitten worked too well. This fort lasted long enough that at the last season change several cats died of old age and now I desperately need my last female cat to have a female kitten before the same happens to her.
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McDwarf

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Re: What's going on in your fort?
« Reply #17245 on: November 11, 2011, 01:32:40 pm »

My danger room design needs some work, so far three goblins have drown after pages of successfully blocking or batting the spears away. Also, when I drained out the moat, the corpses and their goblinite vanished.

A child was possessed by the dead recently. He did not enjoy this and threw a tantrum by throwing stuff and punching a dog. So far, I haven't seen and criminal charges being brought up against the child.
Are children immune from the law or is possessed by the dead a valid legal defence?

My dwarves have finally finished digging and smoothing 4 6x9 blocks of 2x3 bedrooms. That's 216 bedrooms! Not all of them are occupied due to cohabitation, but now all my dwarves should have a place to store their socks; I now have to get cabinets made so their rooms are tidy.
One problem I am having is Unib keeps complaining that she can't bring her stuff to her room because her hands don't work.
Spoiler (click to show/hide)

EDIT: I've also noticed my dwarves keep making statues of the duke from when he was elevated to nobility from his position as expedition leader. But instead of celebrating his new title, the statues show him being removed from his previous position.
« Last Edit: November 11, 2011, 01:42:42 pm by McDwarf »
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Garath

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Re: What's going on in your fort?
« Reply #17246 on: November 11, 2011, 01:54:55 pm »

for the duke, poor guy, maybe they thought the level of life went down at that point? when you get promoted from little colony to full tax paying province it doesnt tend to make people happy

i tend to work about 10 rooms ahead of any imigration wave and other such stuff. yes, some have to sleep in dormitories, but at least everything has cabinets and storage

so far the nobles dont ask outrageous things
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

MehMuffin

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Re: What's going on in your fort?
« Reply #17247 on: November 11, 2011, 05:26:12 pm »

Silvermasters has been claimed by the irrigation network, so a new fortress shall rise in another land. Behold, the Assaulted Blanket of the King of Leaders, a proud group of dwarves searching for a new home. Crazycastles (my best randomly generated name yet) has had the blessing of Armok laid upon it. Soil layer? Yellow sand. Sedimentary Layer? Chalk. First Five layers of the sedimentary layer? Magnetite.
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Theifofdreams

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Re: What's going on in your fort?
« Reply #17248 on: November 11, 2011, 07:56:44 pm »

Trying a high volcanism, small world.
We'll see what fresh horrors I get to experience while there. :)

Mickey Blue

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Re: What's going on in your fort?
« Reply #17249 on: November 11, 2011, 09:43:36 pm »

Started a new fort (Dwarves, Fortress Defense II); found a nice spot to dig into the dirt inside a canyon, helps to provide some nice artificial walls (don't use walls anymore).  Working on piercing the aquifer (yay unlimited water and trap options!), in the meantime dug out some storage, an upper barracks, a main hall (once I get done with the aquifer I'll put a few wells in there) and a kitchen.  I brought with me a bunch of turkeys, a decent amount of dogs (trained them all into war dogs and pastured them in the canyon entrance, they already had one puppy!) and got a few larger beasts (I'll probably butcher them up later to get some bone and leather).  There is a thriving turtle population in the pools around here so working to harvest them for food and shells (good for armor and crafts) before the winter comes 'round again and freezes everything.  There are a few Giant Panda people and moose people wandering around but they haven't bothered me.  Got a small group training (two archers, one swordsman) just in case of an early attack, hopefully I get a few more migrants before that though.

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