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Author Topic: What's going on in your fort?  (Read 6196832 times)

McDwarf

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Re: What's going on in your fort?
« Reply #17010 on: October 30, 2011, 12:50:11 pm »

In order to reduce the feline population and maybe to my dwarves to give some captured trolls some interesting names, I threw some trolls in a pit, followed by some kittens.

Things don't seem to be going as planed:
Spoiler (click to show/hide)

UPDATE:
Spoiler (click to show/hide)
Perhaps there is hope for the original plan after all.
« Last Edit: October 30, 2011, 01:05:04 pm by McDwarf »
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Akura

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Re: What's going on in your fort?
« Reply #17011 on: October 30, 2011, 02:17:04 pm »

Embarked on a Good ocean(although I think it was just the swamps that were good). Building an above-ground village is going much better than expected. Trade is a little tough, our balls have been the most valuable export. Er... spiked wooded balls, that is. There is a distressing number of dead fluffy wamblers in and around the village, even before anyone with any cats immigrated. I am trying to capture them for sale, but I seem to not have any bronze colossus meat for bait and out trappers keep getting rats instead(plus one fairy).


In other news, I'm working on my Pokemon mod again. For the most part, Ivysaur and Venusaur are working. I think I'm doing something wrong, though. It's razor leaf attack only seems to either bruise the skin, or fracture the bone. Charmeleon is giving me problems. It won't scratch(which it damn well should), and [FIREBREATH] doesn't seem to any damage([DRAGONFIREBREATH] does, though). Pitting Ivysaur and Charmeleon against each other, they don't seem to be able to kill each other at all, only beat the living crap out of each other, which is essentially what they do in the Pokemon games/cartoons. I don't know whether to find this funny or infuriating.

Venusaur vs Charizard Round 1 ended when Charizard managed to set not only Venusaur on fire(with [DRAGONFIREBREATH], not [FIREBREATH]. It has both tags), but itself too(it has [FIREIMMUNE], but I should probably put [FIREIMMUNE_SUPER]). The second fight ended when I took direct control of Venusaur and somehow managed to rip Charizard's head off, and Venusaur's inventory page showed it had "Charizard skin" in its grip, which I think had "Charizard blood covering" on it. I'm glad I found out that losing its head as well as the tail will kill Charmeleon/Charizard, which is intended.

Most of the other fights were against alpacas, and so far all have been done well against it. Even though they try to fight back, even the attack-less Charmeleon can kill it. Many alpacas gave their lives for these tests. Many more will follow.
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Newbunkle

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Re: What's going on in your fort?
« Reply #17012 on: October 30, 2011, 02:17:54 pm »

I started a new fort with the random name of Mistmined. I took no items or skilled dwarves on embark, but we've managed to move most of the workshops and stockpiles underground now.

We haven't seen much hostile wildlife, but there was one werewolf attack. I didn't have any bolts so my marksdwarves wrestled it and beat it to death with their wooden crossbows. It did manage to cripple my expedition leader before it died, but she's dragging herself around now so it's not too bad.

My bowyer and her baby drowned because I forgot a small section of wall next to the pump. The water shoved her off into the pool and she couldn't get out.

Our pet turkey hen froze solid in her nest box. When I channeled down the hillside near the front door there was a 1x1 pond. I guess I built the nest box right on top of the pool tile and it was still collecting water.

Not much else happened. The marksdwarves slaughtered two waves of badgers for practice, and then some mountain gnomes that came down to steal some booze. Oh, and we bought a mating pair of grizzly bears from the elven caravan.

Nothing epic yet, but fingers crossed.
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Eric Blank

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Re: What's going on in your fort?
« Reply #17013 on: October 30, 2011, 02:18:46 pm »

I had my millitary kill horses for practice. You ever seen Keystone Kops? It was like that only with more death and less corny music.

I can tell you now that the best way to make this situation worse is to replace the horses with giraffes :P

My military chases them clear across the map and promptly get their asses kicked the instant they catch one.

Speaking of, I just lost one of my more renowned soldiers to a giraffe. The ranger squad managed to take it down. If these new traps don't guard my southern flank I won't know what the hell to do...
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

proxn_punkd

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Re: What's going on in your fort?
« Reply #17014 on: October 30, 2011, 03:44:18 pm »

Removed my existing saves and started a new world/fort with the intent of checking some hacking I'd done. No sign of squash harvests yet, and the only cavy present is a pet so I can't exactly harvest him for products yet.

On the other hand, it's probably the neatest, tidiest fort I've worked on yet, with the exception of that one spot 6 layers down where I started finding tetrahedrite and ordered excavation to stop until the miners got more experience hollowing out future tree farms. Most of the jobless dwarves have been assigned masonry or farming so they can build walls to protect the surface crop fields and pastures and entrance, and two mechanics busy churning out mechanisms for trade and setting up cage traps for defense and a danger room. Once the temporary masons and farmers are done getting things ready, they're all getting reassigned to wood burning, smithing, and beating things with silver hammers.
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Re: What's going on in your fort?
« Reply #17015 on: October 30, 2011, 04:18:14 pm »

As this is the... 4th fortress I've made where I can seem to find zero iron in the ground, I'm creating trade goods so I can buy all the iron I need. Or really any other kind of metal ores, really. Except for a tiny bit of gold.

Also trying to catch up with my recent massive migrant waves. I was praying to Armok for more haulers so my horsemeat would finally get placed but in barrels, but I wasn't expecting my fortress size to get five times larger in 2 seasons.
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Ockad

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Re: What's going on in your fort?
« Reply #17016 on: October 30, 2011, 04:24:51 pm »

This is fortress number #idkanymorelol.
I rolled back to the vanilla tileset, unmodded and clean, gosh I'm loving it.
The dorfs of Lockedrelics seem to have embarked into a snow-storm. Good thing that I brought horses and ox's to lay against <3.

kisame12794

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Re: What's going on in your fort?
« Reply #17017 on: October 30, 2011, 07:22:36 pm »

Also trying to catch up with my recent massive migrant waves. I was praying to Armok for more haulers so my horsemeat would finally get placed but in barrels, but I wasn't expecting my fortress size to get five times larger in 2 seasons.

I belive someone said "Be careful what you wish for"?
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proxn_punkd

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Re: What's going on in your fort?
« Reply #17018 on: October 30, 2011, 07:40:14 pm »

Good news: the elves brought me zucchini seeds!

Bad news: I can't plant them, and the elves wanted a profit margin greater than 30% for all the stuff I wanted to buy.

Note to self: When magma becomes available, magma-trap the trade depot.
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Newbunkle

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Re: What's going on in your fort?
« Reply #17019 on: October 30, 2011, 07:45:02 pm »

Mistmined has fallen. A couple of well-timed ambushes saw my marksdwarves wiped out in no time at all. A tantrum then led to the destruction of the drawbridge lever, jamming the thing open. The goblins  slaughtered half a dozen dwarves before they were driven off by the family of grizzly bears I'd been keeping near the main stairs. A tantrum spiral then began, leading to my best miner flying into a beserk rage. The survivors of that then went insane one-by-one, until only a child remained. The child's mental health recovered, but I decided to abandon the fort anyway.

And then the game crashed. When I reloaded the game it was before the attack. I didn't feel like replaying it, so I abandoned it again. I thought I'd try to find the fort in adventure mode, and spawned in a place called Pantsflashes. :/
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Re: What's going on in your fort?
« Reply #17020 on: October 30, 2011, 07:54:19 pm »

I belive someone said "Be careful what you wish for"?

Yes indeed. After wishing I had fewer dwarves, a Bronze colossus showed up and proceeded to break down my frontdoor before I could block everything off from the outside world. In addition to that my entire military was sworddwarves, with a single hammerdwarf, so that fortress is... Dead. That'd be the second one lost to Bronze Colossi. Methinks next fortress needs colossi melting lava traps...

Now I'm trying to live in a freezing mountain biome. Granite mountain. Oh just kill me now. I WANT IRON DAMN YOU
« Last Edit: October 30, 2011, 07:58:53 pm by restricted »
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Greiger

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Re: What's going on in your fort?
« Reply #17021 on: October 30, 2011, 08:19:57 pm »

I bought a cow in a cage a few years back and forgot about it.  I just checked my depot and saw a cage containing a cow corpse, seems it starved to death.

I wonder if the humans give refunds when the item is still in the origonal packaging.
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proxn_punkd

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Re: What's going on in your fort?
« Reply #17022 on: October 30, 2011, 08:42:13 pm »

Holy carp.

I got a legendary tailor from a strange mood, so for kicks and giggles I set him to work with some cloth I'd bought from the elves.

Did you know masterwork socks are worth 300+ dorfbucks apiece? Not dyed or decorated, just *rope reed fiber sock*.

The hell with squash, I'm growing more fiber for my dorfs!

ALSO, the fort is called Bootrazors. Sounds painful.
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Andal

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Re: What's going on in your fort?
« Reply #17023 on: October 30, 2011, 09:25:38 pm »

I bought a cow in a cage a few years back and forgot about it.  I just checked my depot and saw a cage containing a cow corpse, seems it starved to death.

I wonder if the humans give refunds when the item is still in the original packaging.

Rum and coke doesn't taste half as good when it's coming out of my nose, thanks.

Fencewills, my newest fort, is a unique one for me, personally. It is the first fort I am planning to play until fall/boredom, in default (well, curses_square_16x16) ASCII. I've been playing DF for some time now, but have always used the lovely Phoebus graphics. And strangely enough, I'm a) liking it b) able to decipher things pretty easily. And I'm finding that the amount of accents, umlauts and other assorted doodads in names is startling.

Slaughtered some elven merchants for the affront of leaving before my broker was done drinking/eating/sleeping/storing items in bags. Even better, it was done by a dwarf wielding a steel axe an immigrant woodcutter brought, before he was relegated to hauling duties. Irony, elflings. It will enter through your thin skulls.
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When I was reorganizing my inventory to fit all by books on life and death into various bags and things, I looked at my inventory and saw that I was multigrasping a necromancer slab.  It was pretty hilarious.
I think that would be an excellent way to impart the critical lessons of life and death to the ignorant masses.

Reudh

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Re: What's going on in your fort?
« Reply #17024 on: October 30, 2011, 09:35:10 pm »

Mosus Ilrumodil, Mayor has been struck down. After sentencing a glassmaker to beating by the weak guard captain, he was sent to clear the caverns of a Giant Cave Spider.
I expected Mosus to be struck down near instantly, but he survived it for 55 PAGES OF COMBAT before finally succumbing to death from blood loss. Two squads were sent to deal with Dumatar the GCS. One axedwarf was killed as well.

That makes it the first deaths from open combat in this fort. You redeemed yourself in the end, Mosus.

A bone doctor was attacked by Troglodytes. Her baby was killed, but she seems alright. Her husband is alright as well... but is probably hovering between melancholy and sanity...
The Washed Wheels soon ruined the troglodytes' day.
A plump helmet man started running around in the Captain of the Guard's room, scaring everyone until someone managed to poke it in half by 'slapping it in the lower body with the pommel of their short sword and the severed part sails off in an arc!'
Aaaand the replacement mayor, Urvad Raworb likes slade. Fudge.
« Last Edit: October 30, 2011, 09:56:50 pm by Reudh »
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