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Author Topic: What's going on in your fort?  (Read 6198253 times)

Clutzy

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Re: What's going on in your fort?
« Reply #16755 on: October 13, 2011, 12:29:13 pm »

Lullgilt has had a bloody battle, but it should be the final one for awhile from the goblin civ, The Menance of Tin. The squads were at the bare minimum after the last assault however and anyone with dabbling skill in fighting to armor use were pulled. What was 114 is now 34. Amongst the fallen was the Mayor, Bookkeeper, Trader, and worst of all the Axelord and Military Commander. She had thirty-six kills to her name that were noteable, from the bronze titan to striking low the law giver of The Menance of Tin. Her Grand Masoleum will have many visitors I'm sure while twice as many glasses will be raised in her honor for taking a ragamuffin group and turning the tide to victory. Now it is up to the recruits to lay waste on the gibbering leftovers of the siege and to rebuild Lullgilt's glory twice what it was.
« Last Edit: October 13, 2011, 12:55:30 pm by Clutzy »
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Kogut

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Re: What's going on in your fort?
« Reply #16756 on: October 13, 2011, 01:28:23 pm »

I realised, checked and confirmed the problem.

I'm on a glacier. My lye is frozen.
Maybe you can use magma to melt it?
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AWdeV

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Re: What's going on in your fort?
« Reply #16757 on: October 13, 2011, 01:54:10 pm »

I'd first need to find the magma sea then. Still need to secure the third cavern.

Need to explore it too. There just happens to be this 60 levels deepp pit connecting the second cavern to the third and I do have some prisoners to dispose of... >:3
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Haspen

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Re: What's going on in your fort?
« Reply #16758 on: October 13, 2011, 01:55:15 pm »

I'd first need to find the magma sea then. Still need to secure the third cavern.

Need to explore it too. There just happens to be this 60 levels deepp pit connecting the second cavern to the third and I do have some prisoners to dispose of... >:3

I suggest my Macarena disposal method, good sir :D
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AWdeV

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Re: What's going on in your fort?
« Reply #16759 on: October 13, 2011, 01:59:25 pm »

They may be vicious child-murdering evil invaders but they don't deserve that.

edit: I thought you were referring to my goblin captives.

Well, same applies to my dwarves. Slightly less so though.
« Last Edit: October 13, 2011, 02:01:05 pm by AWdeV »
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Stil

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Re: What's going on in your fort?
« Reply #16760 on: October 13, 2011, 02:28:48 pm »

Still on my sheep embark, so many sheep now that I'm slaughtering them for pasture space aswel as meat/leather/bones. At least it's not cats :3

Wanted to get textiles in full swing but after ambushes I got distracted. Steel industry up but picked the surface clean of trees. Tapped the caverns layers 1 & 2 and picked them clean of trees too. Flooded a massive (66*66+ room to muddy the place up and grow towercaps but that's taking forever :/

Found a nice pool of magma close to my stairs reaching layer 3. Not sure if I should pump magma up (which would take forever and be stupidly impractical) or to move my metal, clay and glass industries down to the magma pool (which would take forever and be stupidly impractical).

Military going well. 10 spears. 10 hammers. 10 archers more hammers. It seems the fine dwarves in my forces believe that ranged combat is dishonourable and can go toe to toe with trolls in light leather armour with shoddy bone crossbows AND still win.
My spear force is immortal, I use that squad and that squad alone to mop up most forces now as I want to see a named weapon in action.

I've got a artifact bone helm and bone spear now - long long term goal is, full artifact bone set for my commander :)
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Jacob/Lee

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Re: What's going on in your fort?
« Reply #16761 on: October 13, 2011, 03:56:06 pm »

Putting together a giant team of miners (~20) to help with the underwater mini-base project I'm working on. Arm yourselves well, miners, shit's about to get dug.

Zinc23

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Re: What's going on in your fort?
« Reply #16762 on: October 13, 2011, 06:27:50 pm »

Well, I was making a lava reservoir, since I embarked near a volcano (Looks more like a REALLY large magma vent, to tell the truth).  And it sort of.  Overflowed.  So, it flooded the bottom 3/4 of the fortress (Which was built AROUND the magma pipe, and, in hindsight, a REALLY FUN idea.) and started a tantrum spiral with the three remaining dwarves.  I haven't abandoned yet, and want to see how this plays out.  I do still have some supplies in my upstairs stockpile, along with some dogs and a farm...
I might recover yet.

Also, the one who started the magma flow into the reservoir happened to be my Expedition Leader, and right when he broke through, the dwarven caravan showed up with the liaison.  So, he tried to run, died, and a few milliseconds later I get "The Dwarven Liaison has left unhappy."  Funny how things work like that.
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Syrinth

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Re: What's going on in your fort?
« Reply #16763 on: October 13, 2011, 08:51:01 pm »

I'm stuck in some kind of twisted and un-FUN groundhog day. My game keeps crashing at random intervals, taking my computer with it and making it impossible to progress.

I think I've rebuilt my metalsmith's workshop ten times so far, as well as set up beds, statues and doors :/
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Reudh

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Re: What's going on in your fort?
« Reply #16764 on: October 13, 2011, 09:00:06 pm »

Found a nice pool of magma close to my stairs reaching layer 3. Not sure if I should pump magma up (which would take forever and be stupidly impractical) or to move my metal, clay and glass industries down to the magma pool (which would take forever and be stupidly impractical).

Stupidly impractical is the dwarven way!

PWRFLSTRGN

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Re: What's going on in your fort?
« Reply #16765 on: October 13, 2011, 09:08:07 pm »

"A section of Cavern has collapsed!" I'm not quite sure what happened, but major rivers have a lot of water pressure, especially when you give it 8 tiles of open space to work with. Anybody want a save that's about 45 seconds before impending water doom?
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ClkWrkJester

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Re: What's going on in your fort?
« Reply #16766 on: October 13, 2011, 09:35:06 pm »

I'm actually kind of bored in Wallblazed at the moment. No sieges, the caverns are apparently clean of life due to the 3 FBs I've killed and the fourth I never encountered but swept through and murdered all the animal people... so I'm starting to do stupid things. Engraving the entire caverns system, making the volcano erupt, making a huge microcline OPEN sign...
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Oaktree

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Re: What's going on in your fort?
« Reply #16767 on: October 14, 2011, 01:47:34 am »

Windmirrors enters its 10th year after a violent close to Year 9.   :)

Fortress spent most of the year trading, building "bridgehead" entries into two caverns, mining adamantine, and also starting on a plan to bring water and magma to the surface to cast a big heap of obsidian to serve as a central keep of the fortress - simply to do it.  And the giant war cheetahs had cubs...   :D

In the middle of Obsidian a goblin siege turned up.  A few thieves, five squads of infantry (spear, hammer, archer, archer, xbow) and three squads of trolls.

The attack split up and went into all the access tunnels (North, East, and South.)

The east attack was a single archer squad.  The drawbridge was closed behind them and the grinders took care of the rest.  A lone survivor got the chop from an axe squad in passing.

The northern attack was a hammer squad and a squad of trolls.  The squad leader and the first few goblins went swimming in magma.  The trolls got bogged down on the bridge over the magma as well.  And so it was 4-5 trolls and about a dozen goblins milling around the stairs going down to the tunnel.  At this point the bridge covering the magma was put up and three 4-dwarf melee squads went up the tunnel (axe, sword, and spear - steel armor and generally master level in their weapons.)  The upper end of the tunnel and entrance gets decorated with troll bodies and pieces of goblin armor.  A few trolls try to run for it and get chased down by a speedy sword dwarf who likes decapitating them.

The main assault was the goblins going into the South Tunnel.  Lead by a troll squad, then two squads of infantry (spear and archer), followed by a second troll squad, and then a crossbow squad bringing up the rear.  The first troll squad goes down to the traps and a few dodging into magma, but they also manage to jam a few traps with their bodies.  The infantry don't get far as their leaders exhibit superior dodging skill - - into a pool of magma.  :P  The second troll squad gets further into the tunnel, but comes to grief in the spike traps guarding the grinder.  This allows the crossbow squad to finally enter and get into the grinder - with the squad leader clearing the grinder traps and getting caught in a cage trap.  (First goblin to get that far!)

At this point twenty goblins are still left at the tunnel entrance, a 50/50 mix of spear and archer goblins.  The militia gathers five squads (axe, axe, sword, spear, xbow) adding to about eighteen dwarves and goes up the tunnel once a bit over a dozen are there.  The first dwarves to exit the tunnel get the brunt of an arrow salvo and one goes into a martial trance as a result.  Otherwise, the goblins get hit by what is essentially a volcanic eruption of dwarven steel.  After a few seconds of melee the 6-7 goblins still standing run for the south edge of the map.  A few of them even manage to make it off.

Over the entire fight the dwarves suffer three injuries of which two require hospital stays.  A speardwarf has a fractured rib, and the spear squad captain is laid up with a broken hip, broken leg, and injuries to both hands.  Fully sutured up, and no infection so far.

A few squads got their baptism of fire here.  One spear dwarf got six kills and a nickname from this fight alone.  A veteran axe dwarf added another five goblins to his kill list.  And a lot of dwarves got credit for three or four goblins between the two fights.

At this point I should check the population of the goblin civ.  They've been losing 80-100 citizens per year between the ambush teams and the annual siege that gets ripped up.

The casualties do point out that I need to verify I have some reservists working up and spare armor and weapons.  Otherwise, I might end up fighting with reduced squads.  But for now the sands surrounding Windmirrors contain the sun bleached bones of many a goblin.
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person012345

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Re: What's going on in your fort?
« Reply #16768 on: October 14, 2011, 03:44:12 am »

In my above-ground castle I just finished the lever room. It currently has 4 levers, one of which raises the drawbridge, another fills the moat, the third fills the twin cisterns and the fourth floods the mineshaft for no good reason. I'll be filling it with many more to come for all purposes, useful, not-so-useful and downright dangerous, no labels of course. That should end up fun when I get maybe 10.
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Kogut

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Re: What's going on in your fort?
« Reply #16769 on: October 14, 2011, 04:11:34 am »

Found a nice pool of magma close to my stairs reaching layer 3. Not sure if I should pump magma up (which would take forever and be stupidly impractical) or to move my metal, clay and glass industries down to the magma pool (which would take forever and be stupidly impractical).

Stupidly impractical is the dwarven way!
I suggest construction of pump stack and moving industries to the bottom of map.
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