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Author Topic: What's going on in your fort?  (Read 6197015 times)

Malarauko

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Re: What's going on in your fort?
« Reply #16620 on: October 05, 2011, 03:58:25 pm »

Kingdomearth has now completely sealed itself off from the surface with a airlock mechanism that allows traders into a quarantined zone. The fort itself is rationing wood as it turns out my second cavern has no trees or mushrooms. The entire floor is mud and nothing grows. My first cavern is completely flooded out so no luck there. My hope is that with my minor wood needs (bins, barrels and beds are all metal now) for ash for soap and glass works we'll be basically fine with the huge stockpile we have for a long enough time to make ourselves other methods. No invasions as yet but we have had multiple large scale ambushes in the valley. The positioning of the above ground fortifications running down the length of the valley mean I can move my crossbow militia into good firing positions and wait the enemy out. Below ground defence is handled by special guard posts across the border between fort and caverns. Seeing as some of my fort is built into the caverns i've had to extensively build down there to create a secure plateau. So when you reach the first cavern now you are greeted by a wide and high open hall with a road leading into the deeper caverns and multiple rooms and tunnels branching off. Basically I have built safe zones at both ends of my fortress as well as internal systems to create a lockdown system. If anything does get in I can isolate it by level or even inside a level. Steel armour for the militia means they are formidable in combat especially when I can funnel the enemy at them at my leisure. Food wise we are fine because the farms have worked overload to give us a good stock. We have 5000 food stockpiled and the level is now set to maintain what we eat and drink. Industry continues apace with production on several levels. Domestic production is going much better now the entire complex of workshops and houses is finished properly. We can produce everything we need for expansion without worrying about resources. Exports is also doing well with plenty of high value goods being pumped out. The engraving/smoothing bands are hard at work in the cavern levels now having turned the upstairs halls and stairways into happy-thought producing places. Hunters are making their way keeping the caverns clear of low level creatures so we can build/gather/store in the caverns without fear. The miners have 2 projects currently underway. The first is the ongoing cavern expansion. The second is the new lower level housing streets. The canal is dug out and the multi level apartments are well underway but there is still a lot to do in terms of finishing the hallways and paths so we are still a fair way off finishing. The hospital is nicely finished and stocked (its a basic room but it has plenty of beds, tables, traction benches, storage and a well). The prison is also nicely done (but unused as of yet). The water system is far behind schedule. Its operating basically (wells are full) but all bar one of the canals are unfilled. This is due to the incredibly slow filling of the resevoirs. Thats the basic overview.
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Melissia

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Re: What's going on in your fort?
« Reply #16621 on: October 05, 2011, 04:11:59 pm »

I screwed up digging out my magma pump stack, but it's not such a huge screw-up that I can't easily do it over.  No save scumming for me!  I'll have to just work with my screw-ups.
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BodyGripper

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Re: What's going on in your fort?
« Reply #16622 on: October 05, 2011, 04:26:05 pm »

12 unskilled recruits with training swords vs. 10 unarmed goblins.  So far, only half the goblins are dead, but there are several who are missing all their teeth and have all their fingers and toes smashed open and broken.
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krisslanza

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Re: What's going on in your fort?
« Reply #16623 on: October 05, 2011, 04:42:48 pm »

Going down a few more layers and finding gold. Which is nice. The downside is I don't think microcline is inside granite, so now I need to think if I should redesign my fortress so I can keep a uniform color. The microcline layers had mudstone but... grah. This is my most nitpicky thing about DF sometimes. Plus redesigning the fortress would take ages, having to remove ever floor tile, every wall...

Melissia

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Re: What's going on in your fort?
« Reply #16624 on: October 05, 2011, 06:22:27 pm »

12 unskilled recruits with training swords vs. 10 unarmed goblins.  So far, only half the goblins are dead, but there are several who are missing all their teeth and have all their fingers and toes smashed open and broken.
Good, it'll raise your recruits skills the longer the gobbos stay alive being beaten with wooden sticks.
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Oaktree

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Re: What's going on in your fort?
« Reply #16625 on: October 05, 2011, 10:35:43 pm »

Some excitement in Windmirrors!   :o

A trap complex was opened in Cavern I to see if a FB could be lured in to a spiky doom.  The miner cut open the access to the cave and barely cleared the area before a nearby monster charged in.  And said monster promptly stood on the drawbridge and pounded away on the door leading into the mining galleries.  I sent for the militia and ordered a mason to build a wall - hoping to get something in the way in time since this was the FB that had coated the lake in frozen extract.

My luck turned for the better when the monster opted to go destroy more doors in the complex rather than enter the fortress mining galleries.  At that point I sealed it into a 4x1 room using a drawbridge.  It can sit there, and potentially get spiked if it stands in the right location.  A similar complex is ready to open in Cavern III where there are a few more FBs I'd like to remove (a deadly blood one, one that emits noxious vapors, one that shoots fire, and also a beast made of black diamond that emits poison gas.)

The resident ghost has been flitting about.  Appeared interested in repairs to one of the power house waterwheels, but then disappeared into the walls somewhere.  I've not noted any notable hit in fortress morale from his appearances yet.

And some outside work was done to add some additional ditchwork around the fortress to channel attacks, wildlife, etc. in certain directions.

We also initiated an event known as "The Limestone Races".  A mason headed out to start on a watchtower was ambushed by two goblins with hammers.  (The rest of the associated ambush squad is apparently the source of the iron equipment currently in that tunnel's dodge-me trap magma pit.)  The mason evaded the goblins and led them on a merry chase along the south and then east edge of the map.  After a bit of a head start granted the mason and goblins two axe dwarves in full armor were sent out to rescue the mason.   The slower goblin was caught before the chase started up the east side (A militia captain kicked him to fracture his leg and then decapitated him with a axe stroke*.)  Right about when the goblin cornered the mason to actually get an attack in the two axe dwarves arrived as well. 

Mason unhurt, goblins fatally so.  Axe Squad gets a few more kills and some exercise before they go back to drinking.  Was interesting to see that these dwarves in full kit are essentially faster on foot than most goblins and about as fast as unarmored civilians.  (And my civilians are in training - just not full-time.  Most are at least Novice in a weapon and have a few levels of Fighter, Dodge, etc.)

Population seems stable right now at around 90 adults.  More children being born since folk are pretty happy with things.  And lots of nice gold items are going up here in there in the fortress.  Gold hatch covers and good quality gold statues in common by-ways**.

* - Watching legendary fighters kill squad-level goblins is almost ninja-like.  I've seen a spear master take out a goblin with a "boot to the head" kill that just seemed to happen in passing as he advanced into a general melee. 

** - Popular engraving and statue subject appears to be a dragon killing elves in this desert about a 100 years ago. 
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CaptainBadwheel

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Re: What's going on in your fort?
« Reply #16626 on: October 05, 2011, 10:54:25 pm »

I had a very pathetic FB finally fly up my well and mix it up with a wardog. They fought for 20 pages before it managed to break a rib and the wardog suffocated. Then is started attacking a child with its "deadly" freezing spit. Which meant loosely to moderately-well packed snowballs, leaving the child covered in minor welts and bruises. I had a hammerdwarf go down and wave his hammer at it. The breeze from the hammer killed the beast and I think it was overkill.
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Wannazzaki

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Re: What's going on in your fort?
« Reply #16627 on: October 06, 2011, 12:26:44 am »

Wading waist deep in 4 seasons worth of 30 guineahen egg clutches. IT JUST WONT STOP. THEY WONT EVEN PULL UP THE NEST BOXES. HEEEEELP.
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ThatAussieGuy

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Re: What's going on in your fort?
« Reply #16628 on: October 06, 2011, 02:08:57 am »

I gave the best fighting dwarf in my fortress a candy pick and iron spear.  He single-handedly reduced a Cinder Clown to pieces.  Literally.  They flew off in all directions.  I know they're relatively weak, but still!

MadocComadrin

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Re: What's going on in your fort?
« Reply #16629 on: October 06, 2011, 07:23:06 am »

The Liason from the Mountainhomes has arrived.
Merchants are unloading their goods!
Congratulations, you get a baron!
A Vile Force of Darkness has arrived.

3 Squads of Goblins: Lashers, Swordsmen, and Archers; plus a squad of trolls.

The Merchants' Guard pretty much tore them to pieces. It came down to a crossbow/bow bashing fest between a Markdwarf from the caravan and the Elite Marksman leading the archer group. Neither lived, but that was one siege I didn't have to wait out. (One of the merchants lived too, but all of their pack animals were slaughtered, so he's just sitting in the large empty room I have next to the depot).
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asnys

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Re: What's going on in your fort?
« Reply #16630 on: October 06, 2011, 07:44:18 am »

I'm building a spherical fortress - excavating an enormous, approximately spherical cavity underground, about 20 z-levels tall.   My guys are going to live in buildings hanging from the walls, and I'm going to pump up water to turn the bottom 10 z-levels into a giant lake.   I've got the first ten z-levels excavated, and I've delayed the second half until I can finish setting up the water supply.   I'm a little concerned about how this will effect my FPS - I've done my best to avoid creating waterfalls, but I'm going to have to do a lot of pumping to get useful quantities of water, including digging a very long canal.

Also, I'm making a craft hall out of glass.   Floors are green and clear glass blocks, with a little colored stone for variety; walls are clear glass windows.   Even the walls of the tube carrying magma to the workshops are windows.   I've got the magma supply level set up.   Right now I'm a little less than a third done with the main crafting level; I've got half the clear glass blocks I need for the floor, but none of the windows I'll need for the walls.   After that I'll start on the "finishing workshop" level, where gems and studs will be applied to the goods produced on the main level.   I also did the sand-dump trick to get four squares of sand in my 20-z-levels-deep craft hall, although unfortunately the walls I built did not, in fact, keep dust from scattering everywhere and fatally injuring a kid.   Eh, only one casualty and he was a minor, that's not too bad.
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hjd_uk

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Re: What's going on in your fort?
« Reply #16631 on: October 06, 2011, 07:52:30 am »

My legendary Miner has just been encased in ice.. Fuuuuuuuuuuu.
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Melissia

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Re: What's going on in your fort?
« Reply #16632 on: October 06, 2011, 07:54:10 am »

Starting construction of a magma-sea level fort which will be easily shot off if I open up the circus. 
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ZeroSumHappiness

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Re: What's going on in your fort?
« Reply #16633 on: October 06, 2011, 09:20:54 am »

My legendary Miner has just been encased in ice.. Fuuuuuuuuuuu....
...n

FTFY
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Ieb

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Re: What's going on in your fort?
« Reply #16634 on: October 06, 2011, 11:23:35 am »

During the 5 minutes the front door was open, a wyvern or something flew in and killed ten or so dwarves. Now undergoing a tantrum spiral, Guard Captain can't take the pressure, the mayor is miserable and some guy just finished his lifework, a fungiwood crossbow.

Such is life in Dwarf Fortress.
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