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Author Topic: What's going on in your fort?  (Read 6196837 times)

Harke the Boeotarch

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Re: What's going on in your fort?
« Reply #16605 on: October 04, 2011, 08:23:23 pm »

I tried to make a magma pool into a smelter platform by draining three underground lakes into it.
I channelled out a 3 x 3 space for a smelter in the obsidian and then channelled out one space for the magma to connect to the smelter. I then turned my attention elsewhere and later found it had flooded.
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Gizogin

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Re: What's going on in your fort?
« Reply #16606 on: October 04, 2011, 08:42:39 pm »

I have decided to dedicate my fort to creating the ultimate set of armor for a corrupt adventurer.  It'll be entirely composed of artifact darksteel pieces, with a blood red cape and awesome stuff like that.
Spoiler: I drew a picture! (click to show/hide)
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Indricotherium

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Re: What's going on in your fort?
« Reply #16607 on: October 04, 2011, 09:17:42 pm »

There's a bug in 31.25 that prevents production of crystal glass-
This bug is murdering me as I'm trying not to murder the Duchess who loves crystal glass. On the bright side, I've had to learn how to build a jail that will keep prisoners alive. On the brighter side I got to see a chained up marksdwarf observe a fellow prisoner, three chains down, berserk and kill the dwarf who was bringing them water. Whereupon the marksdwarf shot them dead. I also had two tantruming dwarfs sucessfully destroy their chains and make a break into the fortress at large. One of them was on the lam for a surprisingly long time before one of the fortress guard caught up with them and draged them back. Luckily they had gotten a good meal in the legendary dining hall and were thus calmed down.
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That is a wasteful idea that recklessly endangers life. I applaud your genius!
There are as many ways to play the game as there are socks on a battlefield.

Melissia

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Re: What's going on in your fort?
« Reply #16608 on: October 04, 2011, 09:20:25 pm »

Continuing my big construction of an entirely iron magma pump stack, with marble walls holding the magma in place.  This should be interesting to see if it... well.. works, once it is finished.
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"If a job is worth doing, it's worth dying for."
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Keolah

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Re: What's going on in your fort?
« Reply #16609 on: October 05, 2011, 12:04:08 am »

Here I thought this noble who liked stuff like thrones, rope reed fabric, and green glass would be easy to keep happy... Now she wants a green glass bed in her dining room.  :o
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There's no use crying over every mistake. You just keep on trying till you run out of *cat tallow roast*.

Oaktree

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Re: What's going on in your fort?
« Reply #16610 on: October 05, 2011, 02:01:04 am »

A peaceful lull in the new Duchy of Windmirrors.

The elves visited, and then went away unhappy because I offered them an item decorated with wood. 

A slain (well, melted in a pool of magma)  ??? dwarven caravan guard's spirit is restless and now haunts my fortress.  Seen wandering about multiple locations via wall-walking.  Probably doesn't like the tunnel they died in because it is currently full of rotting buzzard corpses. 

A regular conveyor belt of buzzards and vultures attempting entrance past some weapon traps - which flay them to bits and scatter the bits about.

And the full-time "army" is now ten strong and fully equipped in steel gear.  Supported by reserves who are working up as time permits using leather armor and mail shirts along with the inferior weapons in the armory.  Main axe and sword troops so far, though a small spear squad should be promoted to full-time status shortly.  The marksdwarf units are lagging due to a general lack of wood or bone practice bolts - though I am considering letting them start to fire off copper and silver bolts since I'm making them as part of weapon smith training.

The fortress also now has an upper and lower mist shower to clean off dwarves coming in from the access tunnels or up from the mining galleries.  Both using the aquifer for source water and then dumping it back into the aquifer or into a cavern with edge draining.
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Armorer McUrist cancels forge steel mailshirt, interrupted by minecart

MadocComadrin

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Re: What's going on in your fort?
« Reply #16611 on: October 05, 2011, 07:17:34 am »

Accidentally skewered some pets via a danger room. Also, the detailed engravings on the floor of my jail are all about people being stricken down by FBs or goblins--how suitable. XD
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UristMcHuman

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Re: What's going on in your fort?
« Reply #16612 on: October 05, 2011, 07:25:03 am »

Stupid game's freezing. I left it on PAUSED all night, and when I go to unpause it, it just sits there like playing the game isn't its business.

EDIT: I accidentally left it unpaused while I was typing this and my miners dug out my mason and mechanic shop rooms and the hallway for the Quantum Stockpile.
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hjd_uk

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Re: What's going on in your fort?
« Reply #16613 on: October 05, 2011, 07:25:38 am »

I just found a stack of "111 hill titan meat" in my inventory, glad to see that winged bastard didnt go to waste.
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sirdanilot

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Re: What's going on in your fort?
« Reply #16614 on: October 05, 2011, 07:33:10 am »

I took a dwarven year to set up a basic, run-of-the-mill fort just a few Z-levels under the ground, so that my dwarves can survive while working on the largest project I have ever started. It's being protected with cage traps - yes, they're lame, but they work for all intents and purposes. My eventual fort will have a cooler defense system. I'm making rock crafts on repeat to buy stuff like anvils and picks - I don't feel like digging down to magma and mining out ores in a non-permanent fort.

I will build an enormous, deep pit, eventually right down to the magma sea (though I'll probably start digging down to the first cavern layer or something like that). In the middle of the pit, a series of ramps will go down as in a winding spiral staircase. My fort will be built around the deep pit, and connected to the staircase with natural bridges.

My question: what is the most efficient way to quickly dig out a deep pit? I was thinking of first digging out all the layers of the pit, then digging out channels around all the walls, placing supports to avoid collapsing. Then, when that is finished, I want to link all the supports to a lever and pull the lever, ideally causing an enormous cave-in that (after a real-life day of processing by my slow computer) will instantly dig out my pit. Is this even possible, or will I have to channel out everything by hand? The pit has a radius of about 21 tiles, so that would take an enormous amount of designation time, let alone the actual labor by the dwarves...

Digging out a plug doesn't work either, I think, because there's going to be a lot magma-safe stone.
« Last Edit: October 05, 2011, 07:34:46 am by sirdanilot »
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Megaman3321

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Re: What's going on in your fort?
« Reply #16615 on: October 05, 2011, 10:06:25 am »

I'm about to drain my flooded production centers. As it stands right mow, the Great Flood has nukes my productivity such that I have 80 idlers (norm is 5-10) how am I going to drain it you ask? I'm going to dig a hole under the leak, and drain the room into the caverns.
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Glacial on dwarves being assigned socks:
Quote
You see, here's how I think this works:
Overseer: Welcome to the military! You need to wear socks! Dorf: Oh, I should get military socks. My socks are civilian socks. Dorf discards socks Dorf: You know, I need a whole lot of gear now. I should get socks... last. Oh, but these steel boots with the white goo on them are nice!
I know you can pick up water, then throw said water, while underwater, to kill a fish -He_Silent_H

Captain Mayhem

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Re: What's going on in your fort?
« Reply #16616 on: October 05, 2011, 12:44:02 pm »

So, uh. I think I defeated the goblins in my fort.
Spoiler (click to show/hide)
The goblin leader joined in their latest siege, and walked right into a cage trap. Right now there are two goblin lashers left on the map, flying on cave swallows and apparently being too scared to actually land and kill someone. But they're not leaving either... I'd better bolster my defenses, they might be planning to break their leader out again.

So does this mean that they're gone (sadface), or will they just elect a new leader eventually?
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FrisianDude

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Re: What's going on in your fort?
« Reply #16617 on: October 05, 2011, 01:59:49 pm »

Here I thought this noble who liked stuff like thrones, rope reed fabric, and green glass would be easy to keep happy... Now she wants a green glass bed in her dining room.  :o
I have one! :D It was my second artefact in this fortress.
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Tevish Szat

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Re: What's going on in your fort?
« Reply #16618 on: October 05, 2011, 02:33:07 pm »

So, uh. I think I defeated the goblins in my fort.
Spoiler (click to show/hide)
The goblin leader joined in their latest siege, and walked right into a cage trap. Right now there are two goblin lashers left on the map, flying on cave swallows and apparently being too scared to actually land and kill someone. But they're not leaving either... I'd better bolster my defenses, they might be planning to break their leader out again.

So does this mean that they're gone (sadface), or will they just elect a new leader eventually?

They won't elect a new leader, but they will keep sieging.  However, they'll start to run out of tamed special creatures like those cave swallows, if I've heard right.  I'm not sure: I have a goblin war leader in a cage and have had him there for YEARS.  The goblins still come, but they never had any mounts to begin with...
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Di

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Re: What's going on in your fort?
« Reply #16619 on: October 05, 2011, 03:18:07 pm »

Spoiler (click to show/hide)
Everything that falls on semi molten stone is consumed by it with smacking sound so you can drop there as much magma-safe stone as you wish. I'd recommend you to learn using quickfort to simplify your quest.

On topic: My first child care center failed, child refused to sleep at the tile occupied by other creatures and after getting really drowsy (it stopped dodging rare attacks by this time) it snapped and strangled both training turkeys. I had it put down by marksdorfs as it was causing cancellation on second center construction. Also after some mistake in dumping designations, some masterwork mechanism got atom smashed making one of mechanics very unhappy, resulting in some jeweler's death, I've assigned her as a mayor hoping that luxurious owned rooms and mandates would lighten her mood a bit, the former mayor wanted crystal glass items anyway. I wonder if there is some way to force a particular dwarf to eat more so he would get more happiness.
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