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Author Topic: What's going on in your fort?  (Read 6195234 times)

UristMcHuman

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Re: What's going on in your fort?
« Reply #16380 on: September 21, 2011, 10:06:38 pm »

So I pick a site with an aquifer, and I dig down about 21 levels, and have not hit aquifer stone. Yes, I've hit stone and have not found that aquifer. There are NO other sources of fresh, non-stagnant water on the map, so I kinda need that aquifer for once.

Oh, and there are Giant Capybaras outside. Are they hostile on sight?

EDIT: Don't answer that. The Wiki says 'no'.
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Tevish Szat

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Re: What's going on in your fort?
« Reply #16381 on: September 21, 2011, 10:08:21 pm »

So I pick a site with an aquifer, and I dig down about 21 levels, and have not hit aquifer stone. Yes, I've hit stone and have not found that aquifer. There are NO other sources of fresh, non-stagnant water on the map, so I kinda need that aquifer for once.

Does your embark cover more than one biome?  the aquifer might be under just one of them.
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A medium-sized humanoid fond of fantasy and science-fiction.

Tevish Szat likes books, computers, board games, and cats for their aloofness. When possible, he prefers to consume hamburgers and macaroni and cheese. He needs caffeine to get through the working day.

UristMcHuman

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Re: What's going on in your fort?
« Reply #16382 on: September 21, 2011, 10:15:01 pm »

So I pick a site with an aquifer, and I dig down about 21 levels, and have not hit aquifer stone. Yes, I've hit stone and have not found that aquifer. There are NO other sources of fresh, non-stagnant water on the map, so I kinda need that aquifer for once.

Does your embark cover more than one biome?  the aquifer might be under just one of them.
Nope. Single biome.

Dammit, I may have not read the embark thing thoroughly.

EDIT: Just hit the caverns. FORTUNATELY, it has water. YAY!!! Water to be had.
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malimbar04

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Re: What's going on in your fort?
« Reply #16383 on: September 22, 2011, 01:51:12 am »

So I pick a site with an aquifer, and I dig down about 21 levels, and have not hit aquifer stone. Yes, I've hit stone and have not found that aquifer. There are NO other sources of fresh, non-stagnant water on the map, so I kinda need that aquifer for once.

Does your embark cover more than one biome?  the aquifer might be under just one of them.
Nope. Single biome.

Dammit, I may have not read the embark thing thoroughly.

EDIT: Just hit the caverns. FORTUNATELY, it has water. YAY!!! Water to be had.
REAL dwarves don't drink water.
of course... REAL dwarves also die of thirst...

My pumps in the river are working well now that they're draining behind, and off the map. After... some unknown amount of time, the river downstream will be clear. Right now it's almost entirely at depth of 2 and 1. A little more and I'll be able to build a wall and shut the monster off for a while (and save FPS).

My new clothier has been spending most of his time making bags after I sold the last huge batch. I forgot that... you know... I needed those bags for farming. Now that he's an expert though, and that my stockpile is chock full of bags, he'll be sewing images into everything. Yay.

EDIT: due to the success of my clothier, I've decided to train my chief medic as well. He could use some better attributes.
« Last Edit: September 22, 2011, 01:55:32 am by malimbar04 »
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No! No! I will not massacre my children. Instead, I'll make them corpulent on crappy mass-produced quarry bush biscuits and questionably grown mushroom alcohol, and then send them into the military when they turn 12...

nxcho

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Re: What's going on in your fort?
« Reply #16384 on: September 22, 2011, 03:01:08 am »

Due to some forgotten beast goo my main entrance is full of dead kittens, bunnies and cavy pups, all bled to death.
Right now I have about 7 forgotten beasts lurking in the topmost cavern. I haven't found a good way to weaponize them yet. But I like to sacrifice my prisoners to them.
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Banana!

Pukako

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Re: What's going on in your fort?
« Reply #16385 on: September 22, 2011, 05:08:44 am »

DF had windows 7 compatibility issues (would load and play, but trying to quit or save led to an auto shutdown), so a new download and install 2 days ago, along with Fortress Def.

None of my 5 mature, well functioning forts transferred - same version (31.25) but they needed one of the FD files that doesn't actually exist, so that was probably the problem.

Anyway, new fortress - Anguishfortress! Settled by The Tongs of Death. My symbol is a circle.  Fear it, sort of.

A volcano next to a 2 biome plain, with trees, soil and (holy of holies) a layer of limestone with magnetite and lignite!!!  Steel EVERYTHING!

Fortress def is also going overtime.  Averaging 4 ambushes a season, the local goblins just managed to book a space.  Treated to the joyous sight of them falling to my copious collection of weapon traps, and a stray dog chasing an armless goblin around the map twice.  Cue the Benny Hill theme...

 
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Because DF players are heavily into pain.

FearfulJesuit

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Re: What's going on in your fort?
« Reply #16386 on: September 22, 2011, 07:02:58 am »

Value was 371,471 for a single bar of aluminum.
Excuse me- but how?
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@Footjob, you can microwave most grains I've tried pretty easily through the microwave, even if they aren't packaged for it.

FrisianDude

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Re: What's going on in your fort?
« Reply #16387 on: September 22, 2011, 10:11:02 am »

Hm, my baroness has the task Noble. Never saw that before. :o

Mogast the Stormy Standard of Questing, Bronze Colossus arrived. It followed some fisherdwarfs around, got hit by a bolt to the chest, eventually caught up with Sazir Fikodmishos and beat him up. My main melee militia squad took it down; every part of it was red before right lower arm and hand were were taken off, followed by its head. Now there's a statue of Slevina the Antelope brute, which I'll leave standing where the colossus died. Sazir suffocated while a planter went to recover him. :( Both of them will be slabbed.
« Last Edit: September 22, 2011, 10:55:42 am by FrisianDude »
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A tiny, foul-tempered humanoid creature that dwells in the evil mountains. They are known to enjoy drinking liquor and will take any unguarded supplies of booze.

malimbar04

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Re: What's going on in your fort?
« Reply #16388 on: September 22, 2011, 11:51:43 am »

Value was 371,471 for a single bar of aluminum.
Excuse me- but how?
ha, should have phrased that differently. The bar of aluminum was worth 200, but the clothes and goblinite I sold was worth the above.
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No! No! I will not massacre my children. Instead, I'll make them corpulent on crappy mass-produced quarry bush biscuits and questionably grown mushroom alcohol, and then send them into the military when they turn 12...

Clutzy

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Re: What's going on in your fort?
« Reply #16389 on: September 22, 2011, 12:16:00 pm »

Issues with starvation still with the change being they all congregate around the well outside for some reason. Otherwise not having all nest boxes constructed for unknown reasons. Cloudytowers continues to struggle with reclaimation. Bright side is quite a few chicks and ducklings have been hatched. Hopefully things will pull through soon. If not, this will be a short reclaim before going onto round three.

There went my Chief Medical Dwarf. Good news is with exception of a few others the place should be back on non-starvation track thanks to the recent high master cook.
« Last Edit: September 22, 2011, 12:47:11 pm by Clutzy »
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Patroclus

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Re: What's going on in your fort?
« Reply #16390 on: September 22, 2011, 01:10:18 pm »


I embarked on a Haunted hilltop with the civilization at war with the goblins, with a challenge in mind: I would allow only 10 cage traps (mostly to provide sparring partners), and only 10 dwarves in the military.  Those 10 dwarves would be Funobtanium-clad danger-room badasses, but I would allow myself no more than 10 of them at a time: 2 axes, 2 swords, 2 spears, 2 war hammers, 2 crossbows.

Seven years in, and the fortress has been elevated to a duchy with over 18 million in created wealth. The population is almost to 200. I’ve got over 350 stockpiled adamantine wafers, even after cranking out enough armor pieces so all ten are in ≣quality≣ or better. I’ve got legendary workers in just about every skill that matters, the stockpiles are overflowing with wealth, and the military is a finely honed dismemberment machine.  The duchess/mayor even likes lead and catapult parts.

The problem?

My enemies.  Or specifically, the lack thereof.

I just had my first siege, an underwhelming 15 goblins.  Before that, I’d had three ambush squads, and maybe 15 thieves (one of whom, somehow, managed to abscond with a baby.  Still no idea how that one got through.)  Megabeasts have been limited to one minotaur.  This so-called “haunted” hilltop has only provided a few packs of dark gnomes instead of the zombie hordes I had been expected.

While I am heartened that the goblins have finally started to show up, there has been a lot less action in this fort than I had been hoping for.
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Melissia

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Re: What's going on in your fort?
« Reply #16391 on: September 22, 2011, 01:33:43 pm »

Currently toying with a mod to make non-dwarven migrants and initial settlers...
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FrisianDude

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Re: What's going on in your fort?
« Reply #16392 on: September 22, 2011, 02:49:57 pm »

The FBs that spawn in my first cavern are annoying sods. They all hid under water. Even the current flying one does that. Wankers. Abut I can't just let them to it because then I'm bound to lose Dorfs. D:
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A tiny, foul-tempered humanoid creature that dwells in the evil mountains. They are known to enjoy drinking liquor and will take any unguarded supplies of booze.

Reudh

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Re: What's going on in your fort?
« Reply #16393 on: September 22, 2011, 07:57:58 pm »

Utterly... nothing. This fort has become mind numbing. At peace with the goblins for some reason, yet they haven't showed up with a caravan. I'm... confused. No kobolds. The current biggest threat to our fort is a herd of twelve unicorns halfway across the map.

Tevish Szat

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Re: What's going on in your fort?
« Reply #16394 on: September 22, 2011, 08:02:01 pm »

Utterly... nothing. This fort has become mind numbing. At peace with the goblins for some reason, yet they haven't showed up with a caravan. I'm... confused. No kobolds. The current biggest threat to our fort is a herd of twelve unicorns halfway across the map.
Slaughter (non-dwarven) traders, get war. (Slaughter dwarven traders, get loyalty cascade :( )
Dig deep, release FBs.
Dig deeper, Release more FBs, GCS.
Dig Deepest, Release ‼Fun‼
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A medium-sized humanoid fond of fantasy and science-fiction.

Tevish Szat likes books, computers, board games, and cats for their aloofness. When possible, he prefers to consume hamburgers and macaroni and cheese. He needs caffeine to get through the working day.
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