Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 1080 1081 [1082] 1083 1084 ... 3844

Author Topic: What's going on in your fort?  (Read 6193787 times)

Oaktree

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #16215 on: September 16, 2011, 04:16:11 am »

TowerDivine transited to the Age of Legends at the beginning of its 12th year.

Another FB has been lured into the cavern spike traps and converted to mystery meat for the dining hall.  (Fort has 800+ meat - most of it forgotten beast or mountain titan. 

A more complex set-up on a similar concept has been "activated" to see if the clowns are interested.  A survey of them has indicated that many are of loose inorganic composition and thus might be particularly vulnerable.

Issues with the obsidian caster again due to a flooded pump room still.  Will probably have to rip out some walls and then rebuild an area.

The militia is being modified - in a good way.  Have more dwarves training to elite status and thus I am expanding the full-timers to include more squads.  Figuring on two axe squads, a sword squad, two xbow squads, and two squads that are a spear/hammer mix.

And a glazer was possessed and took over a craftsdwarf workshop.  I was expecting another wooden toy, but instead got Shislugenshal (The Muddled Bud) a mountain titan bone cage decorated with forgotten beast leather, forgotten beast bone, rutile, and larch.  Not that valuable, but a sort of awesomeness in using monster raw materials.  Need to find a good use for it now.

And the elves have just turned up with another giant desert scorpion to trade...  Izzy will have some company now in guarding the prisoner compound entrance.




Logged
Armorer McUrist cancels forge steel mailshirt, interrupted by minecart

Tharwen

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #16216 on: September 16, 2011, 07:06:03 am »

I turned off spotlight indexing and my FPS doubled.

I turned off in-game temperature and my FPS doubled again.

Now, I have 90 FPS and I've only hit the first two cavern layers...
Logged
[Signature]

Vehudur

  • Bay Watcher
  • [evil]
    • View Profile
Re: What's going on in your fort?
« Reply #16217 on: September 16, 2011, 12:26:48 pm »

After FB #60, my fort has hit 4,000 meat.  This is WITH selling it.
Logged
Quote
...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

Oaktree

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #16218 on: September 16, 2011, 09:04:58 pm »

Puttering around in TowerDivine working on side projects (such as war trained GDS) and fixing stuff up before I leave it as a testbed and try a new fort.

Got a message about a turkey being engulfed in a cloud of flame.  That meant a clown incursion into my spike trap hall where I had a turkey placed at the entrance as bait.  Dwarves sent below to run the levers while I watched a turkey and a demon (made of fire) fight.   9-10 pages of combat before the inherent heat of the demon melted the turkey and it bled to death.  The demons' physical attacks were quite inefficient.

After that four came up into the complex to start pounding on doors.  As they did so I started seeing spike traps deconstruct as their mechanisms and/or spikes melted - including some components that were known to be magma-safe...

This was worrisome as the demons destroyed a few doors and moved further in.  Luckily the lever operators turned up in time and the traps got a few attacks in before they melted while the clowns worked on the next set of doors.  Cue nice fireballs of heat as they exploded in death spreading further destruction.

So I have a nice stretch of tunnel full of melted spears or spikes, a few intact spikes, half-melted mechanisms, and flaming demon bits that I think are not going to go out.  Time to send for the fire department.  And also re-think what this complex needs to be constructed out of. 
Logged
Armorer McUrist cancels forge steel mailshirt, interrupted by minecart

varnish

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #16219 on: September 16, 2011, 09:18:45 pm »

I caged and tamed a whole truckload of badgers, and threw them into the underground. Now they're down there breeding and fighting up a storm. I think I'll use the badgernaut method of exploration more often.
Logged

Oaktree

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #16220 on: September 16, 2011, 09:34:16 pm »

I caged and tamed a whole truckload of badgers, and threw them into the underground. Now they're down there breeding and fighting up a storm. I think I'll use the badgernaut method of exploration more often.

That's an idea.  I have piles of war dogs and black bears about.  Just need to make the final drop not that long to avoid them all splattering.  I also have an armored, but disarmed, Goblin Axe Lord who has been dodging/blocking bolts for a number of years.  Turning him loose down there would probably keep the clowns busy for a while.
Logged
Armorer McUrist cancels forge steel mailshirt, interrupted by minecart

Vehudur

  • Bay Watcher
  • [evil]
    • View Profile
Re: What's going on in your fort?
« Reply #16221 on: September 16, 2011, 09:56:45 pm »

A vile force of darkness had a date with my magma trap about 10 minutes ago.
Logged
Quote
...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: What's going on in your fort?
« Reply #16222 on: September 17, 2011, 09:22:35 am »

Created a squad to draft my broker to break him out of his break. Squad name: Defended merchants.
Logged

warwizard

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #16223 on: September 17, 2011, 10:04:53 am »

  My cavern challenge fort has completed the move to a main area some 92 z levels deep wirh a portion of the cavern completly foored over about 17 z levels up, set up lots of wall less bedrooms in a grid every 5 tiles placed on the constructed floor.

  Found out my masterwork obsidian short swords are useless against a crystal FB. 46 pages of combat reports, every single strike glances off. Scratching and biting were hurting it, but not killing it, it killed most of my troops, including the militia capt that had killed the mountian titan (Roc) and dragon. Finally the capt of the guard shows up with a steel battle axe and hits it in the lower body and the severed part sails off in an arc. Recovered two stuck in steel picks, and a dozen stuck in bolts. Can't even eat it. can't tan it's hide, no bones, got 3 worthless pieces of  crystal.

 I decide to get rid of another FB, this one is stuck on a shelf  far above my section of built floor, and has deadly blood, I set up a <cave in , knock em into cage> room and have a miner dig out the wall letting the FB in. A series of unfortunate events ensues killing several more dwarves in combat and soaking my stairs to the surface with syndrome. I remove the stairs both above and below the contaminated area and build a detour around the area. I start seeing my dwarves leaving miamisma trails, and the hospital starts getting customers. muscle tissue layer items are rotting generating a diagnosis task, then cleaning task X6, surgury task X6 and a suturing task X6 per patient. At one point I had every bed filled(about 12 beds) and more dwarves trailing purple clouds that had not come in yet.

  One of my projects was nearing go time so ordered my entire population into the cistern by setting a civilian alert, and watched as my dwarves filed in and then started treading water I had the lever pulled and 10 floor hatches opened, and some 20 dwarves took a short ride down the hatches into the soon to be farming chamber. deleted the burrow and let them get back to normal and give food and water to the patients. All the lovely waterfalls neatly counteracted the bad thoughts about the miasmia and served to wash off any syndrome materials where they get deposited on the walls.
  My fort is unusual in that I enable all the labors on just about every dwarf, so the entire fort is going to the hospital and working the Diagnosing, cleaning, surgury, and sutureing jobs, and dwarves are getting well, and going back to work. Yes there is blood on the walls, but I have several more novice doctors now. :-)

  Syndrome related losses: a few animals ZERO dwarves!
Logged

McDwarf

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #16224 on: September 17, 2011, 10:24:25 am »

Received a job cancelation from my Captain of the Guard.
Captain of the Guard cancels unchain animal: invalid officer.
Or something like that; anyway, I checked the justice screen to see what was going on and discovered that the good Captain was the only dwarf with an outstanding prison sentence. Did he just try to free himself?
Logged

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: What's going on in your fort?
« Reply #16225 on: September 17, 2011, 10:33:00 am »

Sounds like it.  Though I always thought the guard captain was justice exempt.  If you have other guards and just keep getting spammed with that it could be a bug.  If it just happened once it probably just doesn't do a sanity check after if picks a random member of the squad to release a prisoner, and might try again in a few seconds.

Either way you can free him by deconstructing the rope.  Usually there's a beating administered, but I think it won't happen if the sentence concluded.
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

McDwarf

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #16226 on: September 17, 2011, 10:51:30 am »

He still has 66 days in the slammer. Another member of the guard is listed as the arresting officer and i haven't noticed any more job cancelation from him, so we will just let him fulfill his sentence.

Due to dwarf stupidity, there was a cave in. Combat report, excluding the impact damage, included:
The clothier is caught in a burst of white sand!
The clothier is caught in a burst of conglomerate!
The clothier is caught in a cloud of boiling magma!
The clothier is caught in a burst of conglomerate!
The clothier is caught in a cloud of boiling magma!
The clothier is caught in a burst of conglomerate!
The clothier is caught in a cloud of boiling magma!
The clothier gives in to pain!
The clothier slams into an obstacle!

Checking out the clothier's thoughts and preferences, I see that she has been quite content lately and most of the left side of her body is broken.

Looking around where the cave in occurred, I don't see any magma. She fell through a fire clay bridge into white sand with conglomerate pebbles. Is fire clay filled with boiling magma?
« Last Edit: September 17, 2011, 01:08:09 pm by McDwarf »
Logged

DrGravitas

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #16227 on: September 17, 2011, 02:29:52 pm »

I embarked on a 4x4 square of trash; mild woodland, surrounded by elven civilizations on all nearly sides, with an aquifer beneath blocking access to anything but sand. I wanted a fortress for no purpose but Fun, and now it's nearly crumbled. Abbeymachine was founded by a break away group of The Bells of Extricating, called The Clasp of Owning. Founded by Rovod Tradeempire, they were primarily militant thieves; killing and stealing from every merchant group that comes along. They warred with themselves over the rare treasures of dwarven merchants. Those who participated in killing the dwarven merchants were themselves killed and their treasures taken. They had no respect for the dead; tossing the corpses on the piles of treasures in the vast red-sand cavern carved out just above the impassable aquifer. They acquired mountains of treasure and horded it greedily, barely scraping together the materials necessary feed themselves. Axedwarves would not even give up their axes to cut the trees even in their down time. Still, somehow they persisted for several years.

But, this is not noteworthy or even very interesting. Only the last among them caught my attention.

The end is coming now, after the latest dwarven merchants have been taken. One dwarf yet lives: Urist Worldmetals. He is the military commander in The Golden Howls squad. His body is broken but he lives. A few others, who did not participate in the attack, died of starvation and thirst. They were caught outside gathering items and were afraid to pass near Worldmetals, who yet crawls towards the entrance to quench his thirst and satiate his hunger. He wont make it, but still he tries to drag himself along on his shattered arms through the mid winter snow. He slips in and out of consciousness, deliriously declaring himself mayor of a fort of corpses. He is not alone. Every mobile apparition in the area haunts him. They wail, moan, and batter him even as he reaches for a fallen waterskin a few squares away.

Today, Urist Worldmetals is going to die. Today, he feels fine. He is unbreakable, not in body, but in spirit.

Spoiler (click to show/hide)
Logged

Madventurer

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #16228 on: September 17, 2011, 03:25:57 pm »

Ordered only military guy to kill running merchant animal. Everyone start killing eachother without any announcement. Forced to kill all but one, who continues to live his life with happiness level of "Miserable".
I still have much to learn...
Logged
Then he made grudge wit about 20 other dwarfs (still don't know why - perhaps they were stealing his chair).

Imakuni

  • Bay Watcher
  • !!Dance Floor!!
    • View Profile
Re: What's going on in your fort?
« Reply #16229 on: September 17, 2011, 03:58:37 pm »

@Madventurer: That's called a loyalty cascade. The merchant animal was part of your civilization, so when the dwarf killed it, he became an enemy of your civilization, while also being a member of your civilization. When the other dwarves attacked him, they too became enemies of the civilization because even though he is now an enemy, he is also a member. That keeps happening and eventually your whole fort hates each other.

This doesnt happen for berserk or justice deaths, though.
Logged
Urist McImmigrant: "What?! Hey! What's going onnn---aaaaRRRGGHH!!"
Urist McSurgeon: "Must remove the rot, yes.  This one is unclean, ssssss.  Purity of essence, yesss."
Urist McImmigrant: "Whhaa---aaaARRGHH OW!  MY PANCREAS!  AAAAGGHH!! THAT'S MY - NOOOOO---AAARRGHGHHH!!!"
Urist McImmigrant has suffocated.
Pages: 1 ... 1080 1081 [1082] 1083 1084 ... 3844