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Author Topic: What's going on in your fort?  (Read 6128705 times)

Urist Imiknorris

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Re: What's going on in your fort?
« Reply #15180 on: August 06, 2011, 06:00:19 pm »

That's strange. Maybe training them allows them to breed? I'll try that. Right now they just lay eggs that never hatch.
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Gamerlord

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Re: What's going on in your fort?
« Reply #15181 on: August 06, 2011, 06:18:27 pm »

some of my animals don't even need to be tame to breed: i trapped cavy boars in a pit, all wild, and they won't stop breeding. if i ever open that pit they'll mob me.

SlimyMarmot

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Re: What's going on in your fort?
« Reply #15182 on: August 06, 2011, 06:37:19 pm »

Two legendary miners and a baby experienced the effects of gravity as they managed to channel themselves into a free fall through the magma piston's entire height. The juicy results have made me consider using the piston's shaft as an execution tower.


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kaenneth

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Re: What's going on in your fort?
« Reply #15183 on: August 06, 2011, 06:58:15 pm »

What visualizer is that?
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orrey

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Re: What's going on in your fort?
« Reply #15184 on: August 06, 2011, 07:16:11 pm »

That's strange. Maybe training them allows them to breed? I'll try that. Right now they just lay eggs that never hatch.

Animals with the [PET_EXOTIC] tag won't breed, even if you buy them tame.  You can either remove the tag, or attempt to capture a wild population; I believe they'll breed if they're untamed as long as long as you can keep them contain on your map for long enough (Also they don't need to eat, handy for things like elephants).
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Togre

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Re: What's going on in your fort?
« Reply #15185 on: August 06, 2011, 07:35:57 pm »

Fey mood?  Yay!  Metalsmith's Forge?  Yay! It's gonna be sweet.   And it is.  An awesome copper artifact boot.  A single boot.    :-\  Well, now all I have to do is wait for someone to lose a leg.
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"Hey guys, you know how I've been repeatedly injuring you over and over again for the purpose of training up a team of high skilled doctors? Yeah well we didn't actually need to do that."

kyle902

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Re: What's going on in your fort?
« Reply #15186 on: August 06, 2011, 07:46:32 pm »

Captured 5 goblins in my first ambush lost 2 dwarves and 10 wardogs.
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SlimyMarmot

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Re: What's going on in your fort?
« Reply #15187 on: August 06, 2011, 07:49:20 pm »

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Mickey Blue

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Re: What's going on in your fort?
« Reply #15188 on: August 06, 2011, 07:57:53 pm »

HAHA! Freecraft has succeeded again! This time my military took down two sieges, one with frogmen and one with tigermen (both armed and the frogman captain came in riding an alligator which we killed with two arrows before it even reached the gates).  We lost two dwarves in the process but its ok, they will be missed.
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Urist Imiknorris

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Re: What's going on in your fort?
« Reply #15189 on: August 06, 2011, 08:03:01 pm »

That's strange. Maybe training them allows them to breed? I'll try that. Right now they just lay eggs that never hatch.

Animals with the [PET_EXOTIC] tag won't breed, even if you buy them tame.  You can either remove the tag, or attempt to capture a wild population; I believe they'll breed if they're untamed as long as long as you can keep them contain on your map for long enough (Also they don't need to eat, handy for things like elephants).

PET_EXOTIC? What's that? All my animals have PET. And the ones in question also have COMMON_DOMESTIC.

But all those problems are in the past. I started a new fort after increasing my embark points just enough to buy a female roc (will buy a male from the caravan) and a breeding pair of giant eagles on embark. Problem fucking solved. I didn't really like where Whipriver had turned out anyway.

EDIT: Rocs are actually really heavy. The weight of a roc cage obscures its price on the trade screen, and a caravan pack animal carrying a roc cage can't carry anything else.

EDIT2: Mwahahahahahahaha!

« Last Edit: August 06, 2011, 08:24:37 pm by Urist Imiknorris »
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

kyle902

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Re: What's going on in your fort?
« Reply #15190 on: August 06, 2011, 08:29:58 pm »

Got my first true siege I think I might capture them all with my trap hallway and those that get through will probably be slaughtered by my weapons traps. The rest can be swept away by my fledgling military.
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UristMcHuman

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Re: What's going on in your fort?
« Reply #15191 on: August 06, 2011, 08:39:45 pm »

With my mega-embark of 10k embark points worth of useful crap, I managed to wind up with TWO FRIGGIN' WAGONLOADS of stuff.
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Gamerlord

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Re: What's going on in your fort?
« Reply #15192 on: August 06, 2011, 08:41:17 pm »

Uh... how good is platinum for maces? Cos I just got an artifact one. Should I place this in the hands of a mighty warrior dwarf and make him train until he's practically a god?

UristMcHuman

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Re: What's going on in your fort?
« Reply #15193 on: August 06, 2011, 08:44:27 pm »

I've heard platinum is a real nice material for blunt weapons, but it can only be made into weapons from either a mood or modding platinum to be a weapon material.
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kyle902

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Re: What's going on in your fort?
« Reply #15194 on: August 06, 2011, 08:45:59 pm »

Uh... how good is platinum for maces? Cos I just got an artifact one. Should I place this in the hands of a mighty warrior dwarf and make him train until he's practically a god?

Platinum is THE best blunt weapons material.
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