Back working on Divine Towers after a vacation...
Year and a half in and no explicit goblin assaults yet. Migrants have pushed the fortress population to sixty. Tower construction lags due to immediate infrastructure demands being made on the masons.
Adamantine being processed from a discovered spire, but not enough to start arming the militia yet. A general lack of weapons-grade metal has limited the military so far - I just have some silver warhammers and whatever other stuff I can scrounge. Hopefully, the next dwarven caravan will help with the situation.
In the meantime the Smelter Level is humming. Four smelters processing ore (zinc, galena, gold, adamantine) and full-time glass and porcelain production going as well. The last has been a useful trade good as well since a well-made pot goes for 1000-1500 db.
Last migrant wave, however, included two trained hunters. They checked in, and then immediately went out and bagged three deer and a giant panda. Plenty of meat, but now my limited crossbow bolt supply is drained again. Bonecrafters, to your workshops!
A badger incursion was brief due to serrated glass blades creating badger steaks and chops on the spot. Yum!
Current project is getting the hospital stocked and ready to go. A cistern is dug out, but I need the river to thaw in order to fill it. Beyond that it's organizing the fortress and expanding facilities to handle the population growth.