Let's see.
I dug out and walled in a 45x45 section of cavern 1. An overly complicated water system was added to, so as to continue with it's being overly complicated, and flooded said new section as per plan. I forgot about a well that was connected, and because I wanted this sub-system pressurized, some dorf blew his hand off and spattered the entire lovely dining room with mud. *shrug*
On a lighter note, someone else went gonzo and created for me an artifact shoe. Granted, it's a bloody nice shoe, but just the one. Mebbe I'll put in on an hop about for a day. Or turn in circles, it seems more dorfy.
I'm still new at this, so I am more prone to screw myself up, but my military does kill stuff a bit, and I am almost sure, (that I am doomed,) that I've got this military thing down, sorta. (6 squads, 43 dorfs. 2 of melee weapons, 4 of crossbowdwarfs. And the barracks are right where cavern fun will emerge, though no one is stopped from passing that point. So kids will, of course, venture down, find stuff, and get good or bad at fighting, running, or dying. Then a squad will come in to help, help, or avenge. (They can run fast, them youngins, but there is enough avenging going on.))
I think I have 53 kids and 197 adults. Something like. I'd put up a door, but the whole point of hollowing out the cavern was for trees and a (nother) pasture. And fun. I turned sieges off, so I am in requirement of fun, and everyone loves being poked. Especially those that can find the breach into the cavern and explore. (I am making NO effort to find wherever stuff is coming in. That breach means fun, and I accept it. Unless I go for FUN, but I am a wee too new to try for that. [Translation: When this fort resembles the Noble Dodo, I shall try to have FUN while enjoying the fun.]
Is it bad to know the types of fun and Fun you can have, and use thing like, "When it fails," instead of, "If it fails"?
Edit: Added second parenthesis (")") in third paragraph. [The last one]
I am not sure why that sentence looks funny to me. Yes I am.