Dikefaith had a fairly massive wave of immigrants (as in, like, 20+ people). Now I can figure out how my military system works, since now I feel as though I have enough people to start at least a militia squad or two of 5 dwarfs each.
Also, I've ordered a HUGE amount of land on the surface to be dug up to scrounge for iron ores, tetrahedrite, gypsum, microcline and orthoclase (yes, I've found a small pocket of it), slate (that's slate, not slade), jet, more iron and such.
I unfortunately received a migrant who has a preference for slade.
I'm fortunate to have metamorphic layers of stones, sand to make glass, and a layer of fire clay to make pottery. I also have kaolinite to make porcelain goods that I can trade away to the humans and dwarfs.
I only recently managed to make coke from coal, and am ordering more coal to be refined with the coke I have.
Trees, sadly, are fairly scarce on my map, so I'll have to either import a few logs from the elves or wait for the saguaros to fully mature, or both. I have to scavenge for the few cacti that are ready to be logged and make the luxury (?) of more beds for my migrants.
I really need to make more houses (bedrooms) for my people (since I can't quite call them humans) or they will be unhappy with sleeping outside, and therefore being exposed to the elements.
I wonder if my excessive mining is going to give my people the mysterious 'cave adaptation' that some dwarfs are unfortunate enough to receive, as my mining designations sometimes go quite a few dozen tiles into the hills.
No invaders until I can manage to fully grasp hold of how military and other things work, for I have changed [INVADERS:YES] to [INVADERS:NO].