A goblin siege followed a human caravan to Bridgegate.
I think some of the humans got away, it is hard to tell, they look very similar to unicorns. But they never made it to the trade depot to haul away all the crap fine dwarven trade goods and goblinite the Bridgegate is accumulating, instead they died and left piles of stuff that my dwarves are now sorting through. My duke even lifted his ban on exporting all the green glass that he demanded be made, but the humans had to bring some goblins with them.
The siege didn't turn out to badly for my dwarves, they were all locked inside hauling stuff to the trade depot when the goblins were detected.
Some of the goblins' troll friends knocked down a door, and a goblin and a troll died in my large dagger trap (My dwarves take their time hauling dead bodies, so they tend to produce miasma in the entrance which upsets my dwarves).
Now I have caged trolls! I notice that they have long fur, and the goblins tend to were goblin fur, is there a way to set up a troll fur farm?
Another thing I learned in this siege, goblins and skeletal badgers don't get along, unlike their living counterparts. I think I am going to have to set up some cage traps, in the undead region of the map.
After the siege, and all my soldiers got back on their feet, I noticed a new combat report. A skeletal deer killed a named cat. I was enraged, killing cats is my job. I ordered the militia to kill that skeletal deer. The entire squad engaged it, but it was a lasher who finished it off. A solid hit and it went flying across the map leaving a trail of blood ten squares long.
I was a bit surprised by the amount of blood in a skeletal deer, but was pleased when I spotted a skeletal deer bone lying on the ground.