I sent the miner (Picksecrets) to dig a nice little injury-inducing room, which will drop people a few floors right next to the hospital. He of course got injured and healed.
After a while he... just didn't move. Why? he's been estatic, fully healed, and so forth. Apparently the doctor "Bustdrilled" just left him in the traction bench. Sure, he feels fine, and he's plenty happy. However, he was also attached to a rack for a few months in a closed room. I had to order someone to take apart the traction bench to get him out.
He finished digging some things before promptly getting married to the mason "Shockedcraft". They held a wonderful celebration next to a dog cage.
meanwhile my wonderful floor of strange moods is apparently ignored. Sure, I assign the crazy-eyed dwarf straight to the floor of pewter crafting stations and high-quality items, but they just go away. That's ok though, because my mechanic just gave me "The Elder Ravager", a rock salt mechanism encircled with bands of birch and garnet, mesnacing with spikes of rock salt and alpaca wool. rock salt was unavoidable (it's the only real stone I have), and all of the other things were just awesome. Birch = best wood. Alpaca wool = best wool (IMO). garnet = looks a little like blood, or perhaps the eye of Armok. I'll be sure to attach it to some huge trap that is used often.
The alligator in my water resevoir still needs a name btw, any ideas?
"A huge reptile, found in rivers and marshlands. It is an ambush predator, solitary and territorial. He isn't very muscular but has a gigantic build. His scales are gray. His eye are black".