What sort of dwarfA smart dwarf is afraid of a tiny little lungfisha horrible amphibious baby carp.
Keep up the good work.
In other news, some woman and her kids got locked in her room for a couple months, nearly starved/died of thirst!
Watching the yaks be dragged in from the walled pasture. Biggest grazing population, first to go.
Perhaps it was a bad time to have cabinets placed in every single room... Oh well, the butchers shops will be cleaned before anything begins to rot.
A siege of... trolls. has come to the aid of the ogres, who bring enslaved wild trolls.
Don't tell me THESE guys are gonna start stacking up to...
The day that I get the dodge-pit trap finished is the day it actually begins to rain trolls and ogres, along with the occaisional orc or goblin ambush. If the weapon traps get clogged before finishing their job or the injured pile so thick at the bottom of this pit that further siegers begin to climb out unharmed, I will both be totally unsurprised and completely prepared.
Oh hey, an orc siege just showed up.
And there's a campfire to the east that is visually unoccupied, but no doubt they're hiding in ambush. Only cobalds will both correctly besiege you and conceal themselves. Killing their pack animals and taking their stuff must have pissed them off.
Welp, game over. Cobalds, like kobolds, are immune to traps, but are as big as dwarves and have access to steel, their own form of steel, and mithril.
But seriously, none of the previous 3 sieges has left yet. I can imagine them just piling up until I simply can't handle them all. until my COMPUTER simply can't handle them. They're already outnumbering the typical clown ambush. At least it will be the most epic slow-motion battle ever. I might as well record it when I DO open up the gates.
hmm... so will 290 iron bars be sufficient to outfit all my troops, for the moment, in iron, and produce lethal spear/spike traps to deal with the mega'bolds? Nope. I'm fucked. Still can't produce steel without some sort of coal or wood fuel. Need to get into the caverns.
Our only saving grace is that they thus far haven't brought flying mounts. That will change eventually, and now may be my only chance to prepare.
Log of Captain Dorf, Militia Captain of Tombworships
Clearly the mayor is too much the fool. I am directly in charge of actual defensive efforts, I ought be able to at least direct work related to that. The other dwarves are behind me, I have consent. The general won't lynch me too hard for taking over production for a little while. The ogres, trolls, orcs, goblins, literally just about everyone, are starting to build their own little towns just out of reach, a ring around our fortress, supplying the sieging force and driving an amazing economy. I'll show them who commands the wealth and might of the globe! It's the dwarves!
--The Plan--
I'll start the defensive effort by tunneling into the first cavern, where there is a notable lack of forgotten beasts, and clear cut a huge portion of it for coal supply.
Immediately after obtaining wood and then coal, steel production will begin. It's a slow process though. The masons, after opening the cavern, can start building areas for more smelters, and some of the other dwarves can participate in smelting the steel bars. I think we'll need about four times as many smelters operating to produce bars as we plan to employ producing armor and weapons. The smiths will be working overdrive for a while, but so will just about everyone else.
I need the miners to finish digging the Enormous Trench of Gory Rain and the mechanics to cover it in moving components, just to trip them into the pit. the enemy is stupid enough to try to walk across for sure, and when they realize it's futile they'll cut and run, lifting the siege.
Meanwhile, my militia needs proper training. Last I heard from the outside world there was an idea for an automatic training program, quite terrifying that we'll have to stand in it... The design is simple: stuff the troops in a room of mechanically activated weapon treps decked out in armor and weapons and start the machine. They'll have to fight to survive, but at least machines are stupid and they get the chance to learn, given that the spikes are nonlethal.
I started one months ago, and now it's time to finish linking it up.
When all the assets are in place; the Trap, the Troops, and the Tantrums, we will open the gates, bringing a wave of horrible, smelly, bloated death down upon ourselves. We'll win though.
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I need to prepare the battle music!
It's hilarious how poorly prepared for a siege I've been this whole 7 years.
A stoneworker just went fey!