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Author Topic: What's going on in your fort?  (Read 6224123 times)

jaxy15

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Re: What's going on in your fort?
« Reply #13290 on: May 13, 2011, 03:59:41 pm »

I caught an ettin.
I'll make sure to execute it.
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Dwarf Fortress: Threats of metabolism.

FaultyLogic

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Re: What's going on in your fort?
« Reply #13291 on: May 13, 2011, 04:01:59 pm »

At Hoofrooms, a water system has been completed. It has been designed to lead water in from the river, letting it fall freely through the great hall, making a beatiful cloud of mist. The water then continues downwards through a drainage tube and then finally exiting in the caverns below. There are plants to rig the tube with retractable bridges to divert water to smaller cisterns throughout the levels.

As the miners breached the caverns a troll attacked and chased them back up to the great hall. Uzol Emetcatten the engraver did not react in time and had his head bashed in by the brutish cavern beast. The miners regrouped and charged the troll, killing him without further casualities. 

Large rooms for stockpiles and workshops are being dug out below the great hall, while most other dwarves are occupied with collecting the massive amounts of stone that litter the floor in the great hall. One dwarf in particular did not want to haul stone, though. It was Zuglar Dumatarzes who instead demanded a clothiers workshop be built, in which he produced "The Dispersal of Hunger", a legendary silk thong. Everyone agrees his skill in weaving is unparalleled.
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"It's unpossible!"

Naryar

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Re: What's going on in your fort?
« Reply #13292 on: May 13, 2011, 04:29:35 pm »

OK, so I just dispersed a double fury and dark strangler siege with a 4-dwarf iron-armored legendary squad.

Now my speardwarf has a particularly badass name : Zulban Agning Urthazralath, "Zulban Overburns the Brazen Lamentation".

That totally has do do with me modding the naming conventions for dwarves so to have more badass names, like that :




Don't know if the sphere tokens actually add something in an entity entry. I just put them here because I forgot to put them in the creature_standard dwarf raw :P

Shurikane

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Re: What's going on in your fort?
« Reply #13293 on: May 13, 2011, 04:41:00 pm »

My fort is filled with refuse, there's a ghost battering my dwarves, thieves keep sneaking in through the gate, miasma peppers every room, and everyone is ecstatic.  The Aristocrats.
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Andal

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Re: What's going on in your fort?
« Reply #13294 on: May 13, 2011, 04:49:27 pm »

My previous mayor, a cheerful, older chap, has been supplanted by the daughter of one of my legendary warriors. While I am happy to see the election of a fortress-born dwarf, I question the efficacy of electing a 13 year old.
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When I was reorganizing my inventory to fit all by books on life and death into various bags and things, I looked at my inventory and saw that I was multigrasping a necromancer slab.  It was pretty hilarious.
I think that would be an excellent way to impart the critical lessons of life and death to the ignorant masses.

Stormfeather

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Re: What's going on in your fort?
« Reply #13295 on: May 13, 2011, 06:30:16 pm »

My latest fortress is trucking along nicely, it's probably the farthest-along I've gotten without extinct goblins. Let's hear it for traps + military!

But anyhow, my newly-raised countess doesn't think her rooms are befitting her new stature, so I'm upgrading them, including some engraving that I've designated for the walls. The very first engraving...? The countess herself, surrounded by purring maggots and looking terrified. She absolutely detests purring maggots.

I think one of my engravers may have issues with the nobility...

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imperium3

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Re: What's going on in your fort?
« Reply #13296 on: May 13, 2011, 06:56:57 pm »

I was convinced my 16-year old wealthy fort was totally goblin- and kobold- free. Now I'm spotting thieves at every door and ambushes at every gate. I don't know what happened, but I think since I updated straight from 31.14, maybe there was an old bug stopping invasions or suchlike. It's lucky that my wall and moat were mostly finished by the time this started.

The most epic thing that happened, besides the caravan running right into a marksgoblin ambush, was when my legendary engraver spotted an ambush while heading to reload a cage trap (he shouldn't have been outside in the first place). As he fled I frantically summoned all my troops but they were mostly far away.

The engraver fled in panic along the edge of the moat. As he passed the gate, a lone figure sprang out. It was my lasher, now a skilled axedwarf, who had now gone and found himself a goblinite whip. Only he stood between a dozen speargoblins and one of the most valuable dwarves in the fort...

The first collapsed in pain after several strokes, finished by crushing his skull. Then the lasher went after the others, bringing another down before the remainder simply fled in panic before the dwarven tornado of lashing fury.

I was a bit disappointed actually, I was hoping he would have to make a Boromir-like last stand against overwhelming odds, but I'm not going to look a gift horse in the mouth either :) From now on no one leaves the safety of the walls without military escort!
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Socks inspire the same sort of emotions in dwarfs that Helen of Troy inspired in the Achaean Greeks. Although it is said that Helen's face launched a thousand ships, socks have surely launched a million ultimately-fatal Store Owned Item tasks.

thatkid

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Re: What's going on in your fort?
« Reply #13297 on: May 13, 2011, 07:14:13 pm »

Though it began as a peaceful place, the Abbey of Sorrow is finally living up to its name. Once again, the Goblins arrived for a siege and though they had trolls this time, it originally looked as if it would be just as much of a cake-walk as the last. Perhaps even more so, thanks to the new cage and stone traps that we had set up.
How wrong we were.

The majority of the trolls were captured, of the four that made it past our cage traps three were knocked unconscious or slain outright on account of the plummeting stones. The fourth reached the door, and was met by a lone hammerdwarf who had seen him while moving to join the rest of the above-ground military several rooms away. Immediately the other twenty-nine dwarves began to rush through the labrynthine corridors, intent on saving their courageous friend.
If it had not been for his courage, many of them would still be living.
By the time they arrived, the hammerdwarf had fallen. Fighting amongst the traps, four more dwarves fell. A moment later, the dwarves were free of their own gauntlet and had reached the refuse pile beyond. Here, amidst trash and debris, the likes of Eral "Iron" and "Ral the Confident" fell. Despite heavy losses, losses that could have been avoided had the goblins time enough to run into all the traps, the dwarves surged on and pushed the aggressors back.

In the valley between their mountain home and the frozen river the remaining dwarves slowly circled the remaining goblins, consisting of several pikegoblins and many lashers. After a moment of eying each side, half of the goblins broke rank and fled. Those that remained charged the line of dwarves. Here, Captain Kel and Commander Goden met their match, as did Captain Lor and the famed "Slayer" who had single-handedly protected a band of miners against an entire troglodyte tribe. Others fell beside their leaders and legends, but not before massacring their enemies.

As the dust settled, "Aeren", who had been named after the famed adventurer, led the few uninjured dwarves in hunting down and slaying any goblins who were too dumb or too injured to flee while the citizenry hurried to rescue those dwarves who had not already bled out. He will be awarded with the title "Troll Slayer" once he returns, as a reward for single-handedly slaying an uninjured troll who had been lagging behind the main group.

Deep below the battlefield, a band of ten dwarves nervously gazed across a precipice, waiting for a bridge to extend before them so that they might work to clear an underground cavern and make it safe for the masons and mechanics to do their work.
« Last Edit: May 13, 2011, 07:16:48 pm by thatkid »
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Stoup

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Re: What's going on in your fort?
« Reply #13298 on: May 13, 2011, 08:02:04 pm »

One of my furnace workers went into a fey mood. After grabbing a bunch of bones and wood and other stupid useless shit, he finishes and exhibits his creation:
Barblanguishes the Depression of Rinsing, a lead boot.

I find this ironic, because prior to this Dwarf fortress had crashed... but before it crashed my aforementioned weaponsmith was stricken with grief to the point of insanity and depression. This boot would be useful to him, should he choose the easy way out...
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EveryZig

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Re: What's going on in your fort?
« Reply #13299 on: May 13, 2011, 08:18:28 pm »

The last time I posted about Vabok Tradesprays the Windy Clod-Admirer of Gems (legendary miner turned soldier), he had gotten trapped alone in a seige, who (about 20 of them) proceed to beat on him for several in-game months and inflict multiple red level wounds on him and cut off his foot. Eventually my marksdorfs finished them off, and he survived because he was equipped in full steel, and now he has finally recovered, and he is now badass. (Being beat on repeatedly while unconcious raised him to expert armor user and a grand master shield user). When a forest titan attacked the fort, the titan quickly defeated my other two melee fighters (one killed and one saved by falling into a cage trap), Vabok finally caught up and killed the titan without taking any injuries (with a bit of help from the marksdorfs). This despite the fact that Vabok uses a crutch and has nine different sutures in various lingering yellow level injuries. The crutch slows down his move speed, but he can apparently dodge just fine and apparently can use a weapon, a shield, and a crutch at the same time.
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Soaplent green is goblins!

Stoup

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Re: What's going on in your fort?
« Reply #13300 on: May 13, 2011, 08:33:26 pm »

Holy shit.

One of my serrated copper disk traps just eviscerated a goblin so fast that he's now just a torso. Literally. Upper left and right arms are gone, as well as upper left and right legs.

I give him two or three frames. Estimates?
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EveryZig

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Re: What's going on in your fort?
« Reply #13301 on: May 13, 2011, 08:37:56 pm »

Holy shit.

One of my serrated copper disk traps just eviscerated a goblin so fast that he's now just a torso. Literally. Upper left and right arms are gone, as well as upper left and right legs.

I give him two or three frames. Estimates?
Can he still move? If he can, predict the thing where they leave a rather disturbing trail of blood before falling over and dying.
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Soaplent green is goblins!

Stoup

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Re: What's going on in your fort?
« Reply #13302 on: May 13, 2011, 08:49:43 pm »

Oh, you mean measure the struggle in distance? Yeah he didn't have enough time to move. He bled out in about 20 frames. It was hilarious to see though, I didn't realize he was so injured until I looked at his possessions and saw only about 5 items.

In other news, I just found a barrel that the Dwarven caravan brought that has an engraving of a cedar earring produced in MY fortress in gold. Eerie, since I don't remember trading away any barrels to any foreign nation

Results of ambush: Estimated goblinite harvest/cleanup at about a month
Prisoners taken: 4
Giant cave spider: Unfed for weeks

Another update: One of the captured goblins was a master thief. Instead of trying to drag him to any sort of torture chamber, I stationed my marksdwarves (who each have two wardogs assigned to them) in the cage stockpile. The dogs pounced on the goblin, which as intended gave the marksdwarves plenty of breathing room to practice their shot.

The fight the goblin is having with the dogs is hilarious though. There are about six dogs, all constantly biting various parts of his body, but he's managing to pry loose from every single dog. It must look like some sort of elaborate dance, to be fending off so many beasts at once. And exactly as I expected, the bloody goblin just passed out from exhaustion. That's the first time I've ever seen a creature do that... I think I might erect this guy a memorial in my barracks. This is the kind of enemy I like fighting, or torturing or whatever.
« Last Edit: May 13, 2011, 09:23:45 pm by Stoup »
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LuckyLuigi

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Re: What's going on in your fort?
« Reply #13303 on: May 13, 2011, 09:04:41 pm »

Accidentally selected all my hard worked stuff in the trade window and pressed trade...forgetting to select anything to buy.
That merchant left pretty happy. Disaster as I needed to buy metal as I haven't found it yet.
Guy hadn't left the map when the goblin's ambushed me right at the gate. Fortunately I managed to save the fort with cage traps.
Then I watched in horror as a poor dwarf got tortured by restless ghosts...epic win.
Now building an outside enclosure with moat in the hope that I get some more warning next time. Then it's off to look for metals.
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Niccolo

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Re: What's going on in your fort?
« Reply #13304 on: May 13, 2011, 10:44:04 pm »

Well, I embarked on a wonderful place - mountain, lava, plenty of granite, etcetera.

Then my mason drowned himself. I have no clue why. I don't even know why he was anywhere near that water source. He just strolled up there and jumped in.

Naturally, he was my only mason, so the peasant got converted to masonry duty quicksmart.
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What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!
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