I've actually been playing Human Fort, and it's been going pretty well aside from the fact that no-one seems to know how to make a corkscrew. The first siege arrived, a lasher squad and a mace squad. One death, and multiple injuries which were all recoverable (a High Master Armorsmith in a lucky migrant wave has provided everyone with a minimum of exceptional full iron mail), and the Unicorn Weaponization Program is proceeding smoothly. We even had our own musical idol arrive in the next wave.
...and then the second siege came. A squad of trolls, three squads of assorted melee, and two squads of crossbows, all mounted (except for the trolls). My two militia squads of eight each were cut down to 3 and 4. Of the members of the first squad, none were expected to return to duty (Commander was bleeding and fractured nearly everywhere and missing three teeth, and the other two had fractured or broken spines). Only one of the second squad's survivors was injured beyond a bruise, and her broken leg is expected to heal soon.
Cue another migrant wave. I pick out a few good workers, and then divide the rest between the two squads. Pre-skilled or good stats go to the second squad, and those who will need more time to get up to speed go in the out-of-action first squad.
The moment the first newbie gets any of his gear, the commander of the first squad gets out of the hospital, still wounded, and starts training the newbies. I check his inventory. Aside from being in what's essentially a full body cast, he also has an iron bolt in his upper body, one in his lower body, and one in his left lower leg. He's pale from blood loss, but the fort needs more warriors to keep it safe, and he knows his duty, if he can't defend it himself, is to be sure that his soldiers can.
What should I do to reward him for this?
Unrelated: The goblin civ that has been sieging me has a Dwarf lawgiver.