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Author Topic: What's going on in your fort?  (Read 6199774 times)

Minnakht

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Re: What's going on in your fort?
« Reply #10425 on: February 02, 2011, 09:18:30 pm »

I've got a pretty cool fort. It has one layer of sand, a river encircling the place from three sides, so much dolomite, a dining room mostly in a magnetite cluster, some bedrooms with silver veins through them...

And it keeps crashing.

help

I was getting a ton of crashing too until I stopped changing the default hotkeys. Maybe that's the issue.

But I never changed the hotkeys. I don't have any mods installed, even. Not even a tileset.

After the first crash, I enabled the autosave and enabled showing water depth, and d_init was the only file I messed with, and that was after the first crash.

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Garth

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Re: What's going on in your fort?
« Reply #10426 on: February 02, 2011, 11:46:34 pm »

What's the best way to get all of my dwarves inside FAST once a siege comes?

The burrows system, I'm assuming?
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MythagoWoods

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Re: What's going on in your fort?
« Reply #10427 on: February 02, 2011, 11:51:35 pm »

Burrow, assign all the non-combat dwarves to it.

I've yet to figure out how to make them actually FOLLOW that order when I initiate the alert though instead of making them go to it manually...
« Last Edit: February 02, 2011, 11:53:43 pm by MythagoWoods »
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SalmonGod

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Re: What's going on in your fort?
« Reply #10428 on: February 03, 2011, 12:29:25 am »

Burrow, assign all the non-combat dwarves to it.

I've yet to figure out how to make them actually FOLLOW that order when I initiate the alert though instead of making them go to it manually...

You have to assign the alert to that burrow.  For military, it involves creating a new alert and then assigning behaviors to that alert for your squads in the schedules interface.  For civilians, there is an alert already set up for them that is always active for all non-military.  You just go there and select the burrow that you want currently active.
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Borogove

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Re: What's going on in your fort?
« Reply #10429 on: February 03, 2011, 02:09:38 am »

Id Ashershorast, hammerdwarf, was terribly terribly upset at the loss of one of his war dogs.

So he berserked and killed 8 more dogs and a child. "If I can't be happy NO ONE CAN BE HAPPY!"

Took a long damn time to kill him given the full set of adamantine he was wearing, but he finally got a silver war hammer in the ol' brainpan.
« Last Edit: February 03, 2011, 02:11:47 am by Borogove »
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abadidea

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Re: What's going on in your fort?
« Reply #10430 on: February 03, 2011, 02:55:19 am »

Id Ashershorast, hammerdwarf, was terribly terribly upset at the loss of one of his war dogs.

So he berserked and killed 8 more dogs and a child. "If I can't be happy NO ONE CAN BE HAPPY!"

Took a long damn time to kill him given the full set of adamantine he was wearing, but he finally got a silver war hammer in the ol' brainpan.

Are you the same Borogove I've been bantering with on twitter about Dwarf Fortress?  :D
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Haruspex_Pariah

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Re: What's going on in your fort?
« Reply #10431 on: February 03, 2011, 03:31:21 am »

Eyeless snakefly forgotten beast snuck into mah tunnels and killed a miner. Unfortunately this happened to be one of "those" forgotten beasts. Not five minutes after my militia captain decapitated the foul creature, I find two dogs and a cat rotting away and giving of miasma. Urgh. Set up a cleaning trench (in hindsight, I should have done that earlier) and sealed all existing puddles. Now I have to wait for those literally rotten pets to die of old age.
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Lamphare

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Re: What's going on in your fort?
« Reply #10432 on: February 03, 2011, 04:54:29 am »

an obsidian dwarf went hunting.
burnt one half of the map's forest, the bigger half.
so a sylvan elf diplomat arrived
damn! i only used underground tree farm, unless for ironwood n' feathertree.
« Last Edit: February 03, 2011, 05:59:41 am by Lamphare »
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MythagoWoods

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Re: What's going on in your fort?
« Reply #10433 on: February 03, 2011, 05:55:22 am »

Elves brought me 4 elephants.  2 males, 2 females.  Hell.  yes.
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GamerKnight

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Re: What's going on in your fort?
« Reply #10434 on: February 03, 2011, 06:02:12 am »

Can someone tell me how to mod the raws so dwarves breed like cats?
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Taricus

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Re: What's going on in your fort?
« Reply #10435 on: February 03, 2011, 06:34:54 am »

@Gamerknight: Remove [MULTIPLE_LITTER_RARE] from the dwarf entry in the RAWs
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strongrudder

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Re: What's going on in your fort?
« Reply #10436 on: February 03, 2011, 07:39:51 am »

Can someone tell me how to mod the raws so dwarves breed like cats?

You need to slowly feed them radiation, thereby making their testicles and sperm uteri massive and superhuman pump out more viable eggs. It's a miracle of nature!

Fixed, though I guess mutant sperm might be able to force multiple births with their radiation magic. But then again, if both sexes were affected, the explosion of the Dwarven race would be spectacular indeed.

...It would probably look the way my fort does now. :U Entire fortress is babies!
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JacenHanLovesLegos

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Re: What's going on in your fort?
« Reply #10437 on: February 03, 2011, 08:44:03 am »

Udil Ralegdoth, Militia Captain has grown attached to an oaken shield!


NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
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TolyK

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Re: What's going on in your fort?
« Reply #10438 on: February 03, 2011, 08:48:01 am »

I have basically dug myself in. trench is check. the only problem is no access to one part of the map due to cliff rivers. I'm at war with goblins somehow.

Shit.

Udil Ralegdoth, Militia Captain has grown attached to an oaken shield!

NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
that's actually OK, it weighs less than earthly (non-candy at least) metal and I've never heard of a shield being broken through.
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Lamphare

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Re: What's going on in your fort?
« Reply #10439 on: February 03, 2011, 09:10:36 am »

I have basically dug myself in. trench is check. the only problem is no access to one part of the map due to cliff rivers. I'm at war with goblins somehow.
using retracted bridges made from useless stones to cover outside tiles, or to gain walkable path.
basically when i'm building above ground tower, i would build retracted bridges as ceiling if the project the fort's current need. it cost less material, and slightly fater to build overall than floors. and they dont cause cave-in.
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