Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 649 650 [651] 652 653 ... 3844

Author Topic: What's going on in your fort?  (Read 6235081 times)

malimbar04

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #9750 on: January 14, 2011, 09:13:03 pm »

I'm thinking adding living quarters for a pet dragon to my dragon statue megaproject.

For some reason a well-tanned human diplomat arrived shortly after with a caravan of adept mechanics and promised to help with the project, free of charge. Figures.

Seriously? I didn't know they could do that. And you should definately have a pet dragon or two. Even better, train them to be war dragons and have fly out of the eyes.

Logged
No! No! I will not massacre my children. Instead, I'll make them corpulent on crappy mass-produced quarry bush biscuits and questionably grown mushroom alcohol, and then send them into the military when they turn 12...

Deviled

  • Bay Watcher
  • Yup
    • View Profile
Re: What's going on in your fort?
« Reply #9751 on: January 14, 2011, 09:25:13 pm »

I've decide to do a my first mega project. A giant sign of the horns made out of stone.
Logged

ext0l

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #9752 on: January 14, 2011, 10:04:49 pm »

This cotton candy cluster seems to be giving me the finger
Spoiler (click to show/hide)
Logged

Lord Shonus

  • Bay Watcher
  • Angle of Death
    • View Profile
Re: What's going on in your fort?
« Reply #9753 on: January 14, 2011, 10:27:34 pm »

See, the game is telling you off for using reveal.
Logged
On Giant In the Playground and Something Awful I am Gnoman.
Man, ninja'd by a potentially inebriated Lord Shonus. I was gonna say to burn it.

612DwarfAvenue

  • Bay Watcher
  • Voice actor.
    • View Profile
    • TESnexus profile, has my voice acting portfolio.
Re: What's going on in your fort?
« Reply #9754 on: January 15, 2011, 12:28:09 am »

Got ambushed by Goblins, only had a weak military and i forgot to get traps set up, so all i could do was send Dwarves and Animals out to delay them while i got some mining and engraving done. The Goblins eventually left, but i'd lost over 2/3s of the fortress population by then and i couldn't be bothered trying to salvage the situation :P. Oh well, i'll remember to put traps when i reclaim the fort.
Logged
My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.

Internet Kraken

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #9755 on: January 15, 2011, 12:39:03 am »

Part 51 of my LP is up.

4 forgotten beasts.

In one year.

...

That's very funny game.
Logged
Picture a dwarf, warrior, mechanic, or some other incredibly useful profession. Now picture him dead. That's what infections do.
[NOPAIN] no gain.
Escapist Reveredtour Let's Play.

iceball3

  • Bay Watcher
  • Miaou~
    • View Profile
    • My DA
Re: What's going on in your fort?
« Reply #9756 on: January 15, 2011, 12:46:11 am »

Part 51 of my LP is up.

4 forgotten beasts.

In one year.

...

That's very funny game.
Not really. Some people have gotten over seven in a single year.
Logged

TolyK

  • Bay Watcher
  • Nowan Ilfideme
    • View Profile
Re: What's going on in your fort?
« Reply #9757 on: January 15, 2011, 01:13:50 am »

why do you get so many crocodiles kraken?  :D

oh, and what do ya think happened with the caravan siege?
Logged
My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Iados

  • Bay Watcher
  • Back from the Dead
    • View Profile
    • deviantArt
Re: What's going on in your fort?
« Reply #9758 on: January 15, 2011, 02:51:37 am »

New fort!

First Migrant Wave: 2 dwarves.

Second: 3 dwarves!

Passed the first year and i have still only 12 dorfs.

Huge migrant wave incoming? i have free bedroom for 28 dwarves :)
Logged

SlimyMarmot

  • Bay Watcher
  • Mucous-y
    • View Profile
Re: What's going on in your fort?
« Reply #9759 on: January 15, 2011, 06:29:14 am »

Logged

TolyK

  • Bay Watcher
  • Nowan Ilfideme
    • View Profile
Re: What's going on in your fort?
« Reply #9760 on: January 15, 2011, 07:21:54 am »

New fort!

First Migrant Wave: 2 dwarves.

Second: 3 dwarves!

Passed the first year and i have still only 12 dorfs.

Huge migrant wave incoming? i have free bedroom for 28 dwarves :)
If your parent civ is dead then no more will come. Kids will be born though.

So I suggest you wall in. No caravans from dwarves, no dwarven liason. If you can keep your fort self-sustained (and especially if you can flood the world outside remotely) then you don't need caravans.

Good luck. Yours might be the last for that civ.
Logged
My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

shlorf

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #9761 on: January 15, 2011, 07:43:24 am »

After many useless artifact weapons i finally succeeded in creating a blue metal battle axe. Gonna abandon and send out my adventurer right now.  :D
Logged

Musashi

  • Bay Watcher
  • cancels Work: distracted by Dwarf Fortress.
    • View Profile
Re: What's going on in your fort?
« Reply #9762 on: January 15, 2011, 08:16:02 am »

How did I manage without efficient marksdwarfs before? Thanks to them, there's only one casualty in my fort despite a big siege!
... the muskox that ran wild inside did more damage (one dead, one severely beaten-up dorf).  :-\
Logged
I don't mean to alarm you, but it appears that your Dwarves are all in fact elephants.

rephikul

  • Bay Watcher
  • [CURIOUSBEAST_IDEA]
    • View Profile
Re: What's going on in your fort?
« Reply #9763 on: January 15, 2011, 08:23:50 am »

How did I manage without efficient marksdwarfs before? Thanks to them, there's only one casualty in my fort despite a big siege!
... the muskox that ran wild inside did more damage (one dead, one severely beaten-up dorf).  :-\
It's amazing isnt it? What people usually bash and claim as ineffective turning out to be the best option (most of the time, that is)
Logged
Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.

Musashi

  • Bay Watcher
  • cancels Work: distracted by Dwarf Fortress.
    • View Profile
Re: What's going on in your fort?
« Reply #9764 on: January 15, 2011, 09:52:32 am »

How did I manage without efficient marksdwarfs before? Thanks to them, there's only one casualty in my fort despite a big siege!
... the muskox that ran wild inside did more damage (one dead, one severely beaten-up dorf).  :-\
It's amazing isnt it? What people usually bash and claim as ineffective turning out to be the best option (most of the time, that is)
Actually, in my own experience, I've had a lot of trouble last time with my marksdwarfs. They were vastly ineffectual and some leveled their hammerdwarf skill faster than their crossbow-related ones. In my new fortress, for some reason, they are actually competent, and hunters play quite the important part in the community. They're so useful I can do for now without weapon traps (not enough ressources to waste on weapons that won't be wielded by my military).
So huh in conclusion, marksdorfs' AI is a crapshoot. But when it works, man, does it work.
Logged
I don't mean to alarm you, but it appears that your Dwarves are all in fact elephants.
Pages: 1 ... 649 650 [651] 652 653 ... 3844